Rifleman Archive

Thread: KD & Rifleman

ProzacRefugee
Wed Jan 07, 2004 5:18 am
#1

I was wondering that myself - only solution I have with my present skills is to flurry shot, switch to pistol and use low blow. Is there an attack in the rifleman tree that has a good KD?



Aeeron Ki'Org - Valcyn Server
Azarken
Wed Jan 07, 2004 5:24 am
#2

not certain on this as im only a novice but couldnt you use the special that induces a dizzy and then a posture change special. as when dizzied if you change posture you have a chance of falling over?





Azarken Talamasca

Jarilo
Wed Jan 07, 2004 5:33 am
#3

No, there is no KD.
Freakjob0
Wed Jan 07, 2004 5:38 am
#4

Yes, Flurryshot 2 makes NPCs dizzy. Sometimes you can even get multiple targets dizzyas it has an area effect to hit multiple targets at once. Mostly I can get humanoid mobs to fall into a KD status, but it doesn't seem very effective on "beast/animal" type of targets or against other players.


I love using it when fighting tougher NPCs (Imperial NPCs, Stormtroopers, etc.). When 3-5 enemies are shooting at you, and you can fire Flurryshot2 and putlike 3of them on their back for a short time while you focus on 1 or 2 of the targets, this rocks !




Drake Fege'Lya
Master Rifleman/Master Doctor
Radiant
Discount
Wed Jan 07, 2004 6:55 am
#5


/flushingshot2 can cause something similar, but only if they are kneeling or prone



hth




Farstar
Colonel Solitude

Sylvan the Nutter
"Of all the things I've lost, I miss my mind the most." - Rifleman's motto

ZechtWisto
Wed Jan 07, 2004 7:35 am
#6

Our makeshift knockdown is


/flurryshot1; /suppressionfire1;


Works well for people running at you.. but only works for npcs or pc's. Flurry shot dizzies them, then supp fire makes them kneel, then when they get back up, they fall over because they tried to change their posture back to standing. Then just nail em when they're on the ground



Oh and, not sure if this is in the FAQ or not but this should get spread around if noone knows it...


Use suppression fire on creatures, it is a godsend! When a graul is running after me, i just hit it with Suppfire1 and it'll stop dead in its tracks for at least 10 seconds, then it continues to run. Gives me just enough time to heal, or throw in some bleeds with better accuracy while not running. USE IT!




cant stop
wont stop

DrFunkatron
Jeisyn
Wed Jan 07, 2004 8:20 am
#7

this was brought up in a topic called "Suppression fire" -


but, yes, a Flurry/suppression combo can potentially dizzy and force to kneel a player/NPC.


take it one step further guys- this rarely results in a KD. BUT


If you using flushingshot2, which is FORCE POSTURE UP - they will kd everytime.





Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
adfhadhadfhketkl
Wed Jan 07, 2004 8:32 am
#8

Will it still knockdown an standing target?



------------------------------------------------------------------------------

Alki Von'Fronkensteen (Farstar)

Rifleman Motto: Of all the things i lost, I miss my mind the most
Playing SWG on God Mode
Jeisyn
Wed Jan 07, 2004 8:42 am
#9

for flushing2 to cause a KD they have to be either kneeling or prone AND dizzy.



Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
marteh000
Wed Jan 07, 2004 12:05 pm
#10

KD/Dizzy only works on NPC's for every profession... there is no KD/Dizzy that works on animals... the equivlant would be KD/Warcry 1 or 2...butthe warcrysare brawer skills




Thank You

Orerick Rudious (SL/Master Rifleman)
::: Phoenix Mercenaries (PXM) :::
(Radiant server)
garb0
Wed Jan 07, 2004 1:38 pm
#11

Is there a way of getting a KD on target , and is it very reliable ?



garbo - [mash]
Aspiring Bounty Hunting Pistoleer
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