Rifleman Archive
Thread: Solution to riflemen nerf... this is really Galaticdarkmaster for those who remember me :p
Heres the problem:
All you pansey bandwagoners! Galaticdarkmaster was a riflemen for a YEAR because he was in Beta, and I've known since then it was good, so I did it here and you all whined and moaned about sucking then look a few do well at master IE me the best of the best , so good that CSR's back down when challenged to a duel........ So thanks to those jumpers from commando and BH to rifles we'll get nerfed, thanks all. Sodue to this I'm invading all your servers. levelign my uber riflemen templates so I can kill you all, I'll be imperail one week and rebel the next jsut to pwn you all......
Riflemen I still hate you, a month I've been gone from forums and its all the same
A'rien
Need a tissue for that issue?
I'm gonna master rifleman just to piss you off.
Oh and just kidding ![]()
I also find this sudden rise in Rifleman's numbers most disturbing.....We must kill all the bandwagoners! It is the only way to restore Balance the The Profession...![]()
The increase in numbers (I believe) are from a few things:
1) Holos (Thanks!)
2) Frenzied FOTM clubs that go nuts on profession after profession (no worries fellas, next month its carbineer)
3) You can thank a post from a certain someone (look it up plz), who posted a rant about a certain banning that took place. In this post he described a build ("Template") where the CSR's banned his guildmate on wrongful terms. Contained in the build were TKA, Rifle, and a certain line from another melee class. What it boiled down to was the guildmate being missed (while in view of the CSR) 26 consecutive times and was "suspended" not banned.
My Opinion:
Thought it was kinda funny for two reasons. The post was locked by the co-op of EQ2. Secondly, this build could have been done by choosing any one of the ranged classes that has a defensive mech such as block, dodge, counter-attack. As with Defensive Acuity of TKA - HELLO - its going to stack HUGE with any ranged class.
Final Point:
Just goes to show the unoriginality of some of the people playing the game. Scattering like roaches to the next best thing until its driven into the ground. To address this "issue", either the TKA defensive acuity would need to be switched out to a different form -OR- all the ranged classes would need a defensive nerf (insert "Yeah Right" & "Laughter" + "Dream On")