Rifleman Archive

Thread: What do you guys think will benefit me more?

Hoonge
Fri Jan 16, 2004 2:15 pm
#1

My personal preference would be to get at least meditation II for power boost... but I'm a power boost junkie.





Nizro Norea
Getting back to my melee roots...

NotoriousWookie
Fri Jan 16, 2004 10:55 pm
#2

get meditate 3 it helps when u got disease and **edit**, the def wont even stack anyways plus they still do 6x dmg so dont matter.



Old Days....Nostalgia is the best feeling isnt it?
Jeisyn
Fri Jan 16, 2004 11:16 pm
#3

or master TK and say the hell wait flame throwers...


melee mitigation 3, a hell of a lot more defense and powerboost...


/shrug




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
Jeisyn
Fri Jan 16, 2004 11:17 pm
#4

"or master TK and say the hell wait flame throwers..."


it's late , eh? *say the hell WITH flame throwers..."






Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
ItalianJediLord
Sat Jan 17, 2004 1:18 am
#5

I am going for Master Rifleman, Master Commando, and something in TKA. I will not use any tka skills since I got rifles and flamethrowers. So my question is, which tree should I climb in TKA, I can only get 3 bars in a single tree. Should I get Meditate 3, which allows me to PowerBoost, heal bleed, poison, and disease. Or should I get the combat tree (0003) for defense. Each bar gives +15 melee defense and some ranged defense as well. What do you guys think? Added defense or powerboost?


Also I heard defenses won't stack in next patch, not sure if its true, but please post what you guys think anyways.

Sicarim
Sat Jan 17, 2004 1:25 am
#6

I'd get Defense. That when those dirty Melee guys are on your back and oyu have no spraystick on you, you can take them down pretty easy. Or forget TKA altogether and get medic instead.



Sicarim Amafa
Saeleck
Sat Jan 17, 2004 6:30 am
#7

I'd agree and can the Commando.


Master TKM fully outweighs what you can do with the flame. I mean even if it were just enough for meditation IV - the roll off of wounds I find more valuable than say powerboost (at meditation II that is). With IV its longer lasting AND wounds are a thing of the past. Think to yourself - I now only have to visit the cantina when my BF presents a healing damage issue. This is a very good thing. More so than having a giant zippo strapped to your back.

Saeleck
Sat Jan 17, 2004 6:33 am
#8

Also,


Unless it hasn't been pushed to TC yet, the defensive bonus stack accordingly. Just my opinion of course.


If they were to make them non-stackable - kinda circumvents like 50% of the reason for hybriding (which to my knowledge is an important component of the game)

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