Rifleman Archive
Thread: What do you guys think will benefit me more?
or master TK and say the hell wait flame throwers...
melee mitigation 3, a hell of a lot more defense and powerboost...
/shrug ![]()
"or master TK and say the hell wait flame throwers..."
it's late , eh? *say the hell WITH flame throwers..."
I am going for Master Rifleman, Master Commando, and something in TKA. I will not use any tka skills since I got rifles and flamethrowers. So my question is, which tree should I climb in TKA, I can only get 3 bars in a single tree. Should I get Meditate 3, which allows me to PowerBoost, heal bleed, poison, and disease. Or should I get the combat tree (0003) for defense. Each bar gives +15 melee defense and some ranged defense as well. What do you guys think? Added defense or powerboost?
Also I heard defenses won't stack in next patch, not sure if its true, but please post what you guys think anyways.
I'd agree and can the Commando.
Master TKM fully outweighs what you can do with the flame. I mean even if it were just enough for meditation IV - the roll off of wounds I find more valuable than say powerboost (at meditation II that is). With IV its longer lasting AND wounds are a thing of the past. Think to yourself - I now only have to visit the cantina when my BF presents a healing damage issue. This is a very good thing. More so than having a giant zippo strapped to your back.
Also,
Unless it hasn't been pushed to TC yet, the defensive bonus stack accordingly. Just my opinion of course.
If they were to make them non-stackable - kinda circumvents like 50% of the reason for hybriding (which to my knowledge is an important component of the game)