Rifleman Archive
Thread: Sorry guys, Rifleman needs a nerf.
TipsyMcStagger9 wrote:
...snip stupis stuff...
"HeadShot3 israrely, if ever, used by Rifleman,"
ahhahhahAHHAHAHAHHAhahhahahhHAHahaha *pasue for breath*
ahahHAHAhahhahaHAHHAhhhahahahahhahahaaaaaaaaaaaaaa.. oh man..
"MindShot1 & MindShot2 aren't effective in PVP, due to the 20 second delaytimer for each tick of the bleed."
...snip more stupid stuff...
That is correct. Never. Never ever used. What part of never did you NOT understand? I have tried using this special hopped up on BoH and Ryscate(sp?) and Muon and I can still only fire Headshot 3 5 times. The special is 7 times mind cost. Let me put that in big letters so that your little pee brain can see it...
HS3 is 7 times mind cost
n00b
I HAVE to laugh at this idiocy.
Player_of_Profession_01 says "NERF PROFESSION_02!"
Then Profession_01 gets nerfed and they cry.
I've seen it happen time and time again in every MMPOG that I have played. it gets old fast.
DONT FREAKING CALL NERFS EVERYTIME YOU "THINK" YOU SEE A "MORE POWERFUL" PROFESSION.
Such actions are pure lunacy, idiotic and VERY childish.
Instead, contact your profession correspondent. discuss ways to IMPROVE YOUR OWN PROFESSION.
Dont cry nerf. Thats for lamers and noobs.
sheesh. grow up people or am I one of the few players that has actuallypassed puberty?
this thread needs to die. why argue with ppl that "know" they are right??? they already "know" they are right and nothing you or i can do or say will change that fact.
as a side note yes a BH has to master 3 professions, only 2 of them are combat though. which is the same amount of SP i spend on master rifle/ master marks.
side note 2. there are still alot of broken professions, fix them and see where everyone stands.
side note 3. everyone spends their SP different and every combat profession does something different. its called balance. everyone chooses their own path. you've chosen your's they've chosen theirs live with it of change yours (plain and simple). and remeber PvP is a carp (edit sp)shoot with lag issues, ect.
Wabit
ps. ok now this thread can die i spouted off enough lol
Xytroncore wrote:
Onichi wrote:
Dude... you said nothing about being buffed.. and if you have 4.5k ham there is no way you would not be able to cover the 64m gap before dying, especially if you burstrun ( that is if the guy you're fighting doesnt move ). Heck if you are TKM you can hit from like 20-30m out can't ya? I haven't played a TKA as yet so correct me if I'm wrong.
Range is 10m...20m is master brawler lunge (which is useless since the guy doesn't go down very often, I've tried)...And ya, I've covered the 64m without dying, that was fine, but I hit dizzy/kd and the guy just stands up (with dizzy on) and he still has 2500 HAM left, I'm only doing 350 damage to a random pool while he's doing 700-1100 damage to a random pool (all this at point blank, the guy wasn't even trying to run at this point) And I obviously died...that's just stupid, they should reinstate the 2.5x melee mod or something because right now there's no incentive to even try to fight anyone anymore as a TKM (or meleer in general)
I only bothered reading to page 2 and when I came across this I just had to comment; did you ever try lunging him at this point? He's already dizzy, a posture down would drop him again,or did it never occur to you to try that? Maybe somebody already pointed this one out to you, but I didn't feel like reading far enough to find out. Chances are he was also some kind of brawler class, seeing as how a lot of Rifleman take up one of the brawler classes for the defense bonuses.
There are stronger and weaker professions right now. most realy good PVP players have not just one proffession and for every proffession there is a counterpart. A melee loosing to a ranged? Lol sure i kite melee from here to tatooine. If they get me in a city i get a warcry/dizzy/kd and its over. I get delayed by smugglers, KDed by carbiniers, KD/dizzy by TK and BHs, poisoned by CMs etc etc.
There is no win button it took me a while to be good at my profession (and to get some skill enhancers) but some proffesion kill me constantly while some are pretty easy for me. That sounds balanced to me. So if you want balance you should nerf down all professions to the weakest which would be pikeman. That would be fun, wouldnt it?
I dont like crying nerf, but for balances sake, rifleman needs something to happen to their accuracy and speed, perhaps not both, perhaps just one, or perhaps a little to both. The point is, both carbineer, and pistoleer REQUIRE you to spend more skill points by 40+ then a master rifleman to be as damaging. This leaves room for master rifleman to then master any of the other 6 base combat professions and become better then a pistoleer whose forced to dabble in a sp zapping hybred profeesion can ever be. I've been saying this for ever. IF you spend all 250 sp on combat professions only, you should rock in pvp, and only be beatable by several none total combat players, or another all combat player. If you spend 92 skill points in combat, you should not be better then any other 92sp costing combat profession. I"m not saying make all combat professions the same, I'm saying make then different but balanced. At 50-64(I think this shoudl be raised to 70m) meters, a rifelman should be god, at 30m or less, they should be looking for the nearest corner to cross and burst run away from that carbineer or pistoleer, because they shuldnt stand a chance.
I'm not going to pick up carbineer and expect to outclass a fencer at 5m. THe problem is, as things stand now, which I'm positive will change with the hopefully adiquit combat changes, the rifleman has only the melee classes to fear. No combat profession by itself, should handly outclass anyother in every given situation, its unbalanced, insane, illogical, and quite frankly, you cant come up with a logical argument as to way its ok. 92 skill points in combat is 92 skill points in combat, and its the reason MBH's arent gods.
Blatent trolling in all of your posts, I just chose this last one to reply to.
Glad you chose this post...so you don't agree that I should be able to kill a master riflemen at POINT BLANK range? My kd/dizzy has failed and am sol for 30 seconds taking massive damage while this guy never misses me...You don't think that's unfair to meleers? I mean I had the skill to get to point blank range only to lose to a guy holding a rifle (that by the way was sticking 2 feet through my head)...okay, you guys keep on being meglomaniacs, I don't care anymore.
Ok well as a master tka you mentioned sol for 30 seconds after your kd/dizzy failed. Dude, **edit** are you talking about. Hit they key again. Last i heard the timer was 5 seconds on TKA's KD, i've had creatures and players resist my KD and ya know what, i did it again and down they went. And as for an earlier post of yours about only doing like 350 dmg. What kind of VK's are you using? After a KD a using UA3 on a person using full comp armor i can still hit for 500 average every second, and since i'm buffed i can spam to my hearts content while i watch them flop around on their asses trying to get up. If they get up while i'm doing this i clear my combat que and hit kd again or lunge. Lunge has a 30 second timer on it, our KD has only 5.
How the hell do we need a nerf??? Just because i use muon gold and kill a few guys in theed doesn't mean i need a nerf...
So wait, if i need a nerf... then that means TKA's must need a nerf cuz i never win to TKA's....
Hmm maybe BH's too, i think their eye shot is too powerful, why do they get a mind hitting shot too?
Carbineers are cheap, they knock me down on the ground and then they shoot me while im on the ground! /hiss
OMG Fencers are too fast nerf them
Jesus, nerf the weaponsmiths already, they make weapons that the bounty hunter uses to kill me
Holy cow, the combat medic threw a disease at me and made me get mind wounds, now i have to go to the cantina!!! **edit**!
**edit** smugglers slicing weapons, and then they can knock me down too?
(oh btw if you respond to this post bashing me... you need some tougher skin)
PyscoJuggalo wrote:
I hit 400 a shot in PVP spamming Strafe Shot 2, Pistoleers hit 100 per shot, Carbineers fall inbetween both.
Pistoleers have 50 KD defence, Carbineers have 15 KD defence(Might be 10), we have 0.
Carbineers have ranged KD, for 49 SP pistoleers can get a ranged KD + delay, we only have DD.
Where do you see that we are overpowered?
Couse you are, mind shot can kill anyone beforehe can reach you to hit you, and with a jawa rifle no armour can stop that. And you can DB from range.
Riflemens need a nerf NOW!