Rifleman Archive

Thread: Reviewing The Top Five Issues Response Now w/Devs

Dinian
Tue Dec 09, 2003 7:43 pm
#79

More than +90 speed at master rifleman?




Dinian :: Master Swordsman - Teräs Käsi Master - Force Adept
Retired producer of fine weapons for Kong Technologies
TBirdOfGAW2
Tue Dec 09, 2003 7:49 pm
#80

Yea, I thought a master riffleman basically "caped" speed. So what would that do for us?


I wish someone would just get us some answers. Kaw, if you have the information, just share it, I think it is overly obivious that they are not going to tell us anything, just read the posts. Everyone (not me, cause I'm still new) has apparently been here before. Lets quite crossing our fingers and share the information we do have, else everyone is going to keep getting more and more fustrated guessing and guessing and jumping the conclusions.


We need info, can't you poke them in the eye or something




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Tayosis
Tue Dec 09, 2003 8:00 pm
#81






TBirdOfGAW2 wrote:

We need info, can't you poke them in the eye or something






/eyeshoteyeshoteyeshoteyeshoteyeshoteyeshoteyeshoteyeshot



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TBirdOfGAW2
Tue Dec 09, 2003 9:01 pm
#82

Lol



"If you're saying coming here was a bad idea, I'm begining to agree with you"
ArakDakkon
Tue Dec 09, 2003 10:58 pm
#83

Personally I think rifleman is speed is awesome already, maybe a bit to fast. I just think it should be lowered to diffrent skillboxs.



A'rak Shea ingame
DVader539
Fri Dec 12, 2003 9:20 am
#84



Debrad wrote:


DVader539 wrote:
He wrote somewhere today that he's getting those out this week. He'd better.


Aye. He has written that in the Development Forum.


Tis Friday, it is. TH best be writing up those responses for us wee folks.



Click here for proof that the Devs hate Riflemen. And here's the kicker! (Seperate thread)
Making a controversial point: Ignored
Making a good controversial point: Locked
Making a great controversial point no one can argue: Thread Deleted
There are few things you can post, for everything else, there's a CSR waiting.

DVader539
Fri Dec 12, 2003 10:25 am
#85

http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=936858

I started a thread for this, go there and support it if you support getting the Top 5s sometime this year.



Click here for proof that the Devs hate Riflemen. And here's the kicker! (Seperate thread)
Making a controversial point: Ignored
Making a good controversial point: Locked
Making a great controversial point no one can argue: Thread Deleted
There are few things you can post, for everything else, there's a CSR waiting.

DVader539
Fri Dec 12, 2003 10:26 am
#86

Easy Click Link!



Click here for proof that the Devs hate Riflemen. And here's the kicker! (Seperate thread)
Making a controversial point: Ignored
Making a good controversial point: Locked
Making a great controversial point no one can argue: Thread Deleted
There are few things you can post, for everything else, there's a CSR waiting.

CaLVines
Fri Dec 12, 2003 12:51 pm
#87



klawlegna wrote:

No, we just got more speed.






Can you please explain what you are saying here? I am really confused about this. Thanks.
klawlegna
Fri Dec 12, 2003 6:26 pm
#88

agh, sorry *cough*



I mean we are not getting nerfed on speed nor have we.

Message Edited by klawlegna on 12-12-2003 08:34 PM



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DVader539
Fri Dec 12, 2003 8:58 pm
#89



klawlegna wrote:

I mean we are not getting nerfed on speed nor have we.






Funny, with the quickness and procedures the Dev team handles (read: nerfs) bugs and problems in SWG, you'd think they were on speed...



Click here for proof that the Devs hate Riflemen. And here's the kicker! (Seperate thread)
Making a controversial point: Ignored
Making a good controversial point: Locked
Making a great controversial point no one can argue: Thread Deleted
There are few things you can post, for everything else, there's a CSR waiting.

klawlegna
Sat Dec 13, 2003 8:13 am
#90




--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


ValiantRavenor
Sat Dec 13, 2003 12:29 pm
#91

Can you please elaborate on the weapon powerup issues? What seems obvious to US playing these guys may not be obvious to the devs.
a) A plus to ideal range...shouldn't this LOWER the ideal range? We already shoot more accurately at 64 m, we need our plusses pushed down to lower ranges.
b) Bonuses to accuracy are stupid. Let's say you have a +40% accuracy at ideal range, but your bonus is -10 (or +10) then you will have a -6 or +14. For the highest experimentation possible known to man.
c) Likewise for plusses to minimum damage. I can't believe I still see people in the forums recommending Min Dam PUp's to newbies and/or pistoleers. +40% of 20 minimum damage is +8 damage. +40% of 400 max damage is +160 damage. I mean, what's the point? I see people buying and selling Min/Max muzzles all the time as though that's the only PUp worth making for sale. What a waste.
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