Rifleman Archive
Thread: Keldarin is reviewing AP
Shilak said, "In fact, if you actually think about it, it makes more sense that a high AP weapon would do more damage on a soft target than a low AP weapon."
In fact, this is not true. If you take a full metal jacket round, and fire it at some one, there is a good chance that it will go right through them with little deformation of the slug, and little loss in velocity or kinetic energy. Now that will hurt like hell, but may not kill them. That is the equivalent of an armor piercing round. It concentrates all it's force in a small area for the purpose of penetration. If there is little resistance to that force, it will pass through will relatively small damage. Small entry wound, small exit wound.
Shoot someone with a soft nosed dum dum round, and it will deform on impact, imparting most of it's velocity and kinetic energy to the target. All the force is spread out into the target, inflicting catastrophic damage. Small entry wound, exit wound the size of a basketball, and the target dies almost instanteously from intermaldamage and shock. Which round would you rather be hit by?
I'll be quiting this game if this happens. I've dedicated several months to this profession, time that I cannot get back. I can't take another 3 months to learn another prof because the devs didn't have the forsight to make AP work right the first time. So please do me the favor and change it already so i can throw this game in the garbage.
Fetei wrote:
i don't even understand why this entire topic exists...it works great right now
if it isn't broken , don't fix it
It really does not matter to mewhich way AP works, Extra damage vs Lowering resists. Either way would work for me. My problem is that the devs state that it is correctly working one way whilemany peoplesay it works different. AP is a key part of the differences between weapons. I worried that the devswill start working on equalizing the classes and because AP works differently than they plan, they will just create another SNAFU.
--Sean