Rifleman Archive

Thread: How do the rest of the longer term rifle users feel about...

Barb-Wire
Fri Feb 06, 2004 7:23 am
#79



zonkrd wrote:

I am not a long term rifle user, but let me offer up some food for thought.

I appreciate the fact that the profession as a whole wants to be prepared for whatever the future holds. But by using this as leverage for bargaining without knowing how the revamp is going to affect every combat profession is simply not feasible.






this isnt about bargaining or even talking to the devs about anything. that is klawlegna's job. he is our correspondent. this is about getting an understanding of how we are now, what are current problems are, and how we would like it to be. the point is that when that re-vamp is announced we will not be running around in circles but have a concise idea of what we want changed to fit into the re-vamp. this thread is for us to see what each others thoughts are on the topic and give us a good healthy introspective of our profession.

no one here is promoting any sort of contact with the devs regarding our discussion so far. let klaw do that for us when it is time.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
SWG-Skemo
Fri Feb 06, 2004 8:29 am
#80

I'm in favor of adding the 2.5x melee penelty. The offset would make a necessary balance to our power. As we are now, we're begging for a nerf.... In PvP I usually have upwards of a 10 to 1 kill ratio, at 64m I own pretty much anyone (except some carbiner KD templates). We're going to get nerfed hardcore (Speed cap), if something isn't done to offset our power. The melee penelty has to be re-implemented.



Morven

Proprietor of Morven's Culinary Creations - Brenn (-3083, 3252)

Master Chef - Master Rifleman

"Cooking up death, one headshot at a time."
Barb-Wire
Fri Feb 06, 2004 9:31 am
#81

ok so basically the majority of us agree that we are powerful and want to keep that damage output but we also want there to be a cost to that power. a vulnerability to match that power. what we dont want is a nerf to our power but something to offset it in a different way.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
XaverriJade7
Fri Feb 06, 2004 9:35 am
#82

Only if the community still feels this way after the 'Can't-hit-someone-holding-a-rifle-at-melee-range' bug. And assuming the 'Combat Revamp' doesn't bring any unforeseen variables into this...





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Barb-Wire
Fri Feb 06, 2004 12:26 pm
#83



XaverriJade7 wrote:
Only if the community still feels this way after the 'Can't-hit-someone-holding-a-rifle-at-melee-range' bug. And assuming the 'Combat Revamp' doesn't bring any unforeseen variables into this...





of course.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Issik
Fri Feb 06, 2004 1:39 pm
#84

If they give us the 2.5x melee back, make sure they don't double nerf it and fix the to-hit bug as well. One or the other. They 2.5x would be cool to have back,but given the GTEF, I'd be worried. Maybe 1.5/2.0x for PvP??

I think the first step is to fix the melee to-hit bug, then we'll see how it is for balance. I would like the 2.5x damage back, I miss it . Selfyn is right again: A Rifleman in melee is a dead Rifleman. Period.


Side note: When comparing pistols to rifles, remember that pistols get +50 accuracy on all specials, and we get +/- 5. Don't know what carbines get though, but that little 25% bonus to Pistol special attacks makes the biggest difference, even though it's not an issue due to our super accuracy now.




Khyras
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beamstalk
Fri Feb 06, 2004 2:18 pm
#85






Glaza-X wrote:




Should I be easier to hit my meleeif I have a rifle in my hand yes.


Do you get a damage bonus for hitting me because of my rifle no.








Well I think they were *trying* to implement this, but did something horribly wrong and got a + and a - backwards, because we were suppose to be 2.5x easier to hit from melee now.

BUT as many have pointed out we are about 2.5x harder to hit instead, and TH should know about this since Selfyn has pmed him.

All we can do is wait and see if they fix the bug.



Kel-jun
Master Rifleman
Dark Blade - PA
Flurry
Thrawn caught his eye; and to Pellaeon's astonishment, the Grand Admiral smiled. "But," he whispered, "it was so artistically done."
ga2
Fri Feb 06, 2004 3:04 pm
#86

LOL, this is the only profession i have ever seen that asks to get itself nerfed.
Glaza-X
Fri Feb 06, 2004 3:09 pm
#87

First off I understand and respect your view on things. I'm just extremely bitter at this whole "Community" the direction the game is going, The lack of understanding of 90% of the players and the loud mouths of whinners and nerfers. of which more have been in the rifle community as of late.

Barb I know your a former BH turned Riflewoman and you have the best intrests of the community at heart.





Barb-Wire wrote:

"we arent "nerf-herding" as you put it"


read again.... I never said you or this post is Nerf herding. I ask you to look threw my eyes on this because I love rifleman as much as I love my existance. I loved it when I first picked up my cdef rifle for 300 credits on the bazzar back in June.


"If the devs keep listening to every board troll and ever nerf herder the only class thats not gonna get messed with is novice scout" which soon isn't gonna be needed for basic camps/


I'm allowed to speak my voice on the state of this "Community" and the way the whinner mess up everything thats actually enjoyable in the game"


as rifle is now with composite armour full doctor buffs music buff dancer buff and spice rifle has one huge "IwIn button" and its called strafe2.


Ah bull **edit**, its the armor and buffs that make the the rifleman great not the rifleman, Get rid of the buffs the 89% comp armor, the moun highs and give em 800 health 800 action and 800 mind and just see how much you push your "I win " button.

It is the combo of all those things that makes a master rifleman the winner . not just the rifleman, Almost any combat class can do the I win button , if they play smart and work the system correctly. ,


Right now there is a bug ther practically makes us invulnerable to both ranged and melee attacks and what little does get through shield generators and armour can take up for that.


A bug an **edit**ing bug that the devs if they actually played this game and gave 2 **edit**s worth of thought and effort would have realized. and FIXED , PSG have been bugged since launch,


HAM costs can be reduced to 0 through buffs. once again not the rifleman here the buffs


with a jawa ion rifle other folk's armour is useless to them. and you cant see anything wrong with that scenario??


So because Composite is vuln to stun and no one wears 36% stun 3x composite. we have to take the shaft for it, a smart pistoleer would use a tangle pistol, oh better yet a eyeshoting BH., not to mention Fencer with a stun baton. Ironic that weapons are here but people don't use them I don't hear any whines to the BH forum about eyeshotting Tangle expert BH owned me. or that fencer owned me WHA WAHHH WAHH. my 2 million credit kryat composite didn't do a thing.


What i see wrong with this Scenario is the factsome people think that every rifleman is buffed in composite with mind/spice/food. Armor is to blame , doctor buffs , Things that are part of the system. Why should I want something I worked very to to get , get nerfed to h3ll and back. God forbid if block actually worked.


if this situation remains after the combat re-vamp and our voices are not heard what you predict WILL come to pass and rifle will be reduced to a class that a novice entertainer will walk all over.

Oh you meen the laughing stock of the ranged combat class. we where allready walked all over not so long ago. They don't care about our voices , its been proven time and time again.


my aim is to keep our power as it is except with some negatives we as a whole are willing to live with. it is a realistic outlook on what is going to happen. our choice is simple either we have a say in where we go or we get runned over by the twirly holster pistol cattle and their developer pets. to me that is an intolerable outcome. i dont want a speed cap i dont want us to be reduced to a pistol wielder for power. i dont want the oughest thing we can hunt to be a durni.


what i do want is for us to be the premier PVE PVP class but one without an "I Win" button.





/RANT PISSED OFF RIFLEMAN/TKM


but sadly we are gonna get the shaft and there is nothing I or we can do about it. We have tried and tried to get the T-21 back to its orignal form. Make it a 30x melee mod, I don't care. The devs will never give us a one shot kill.


Wanna know why we are gonna get the shaft. We actually work, speed and specials work, we have a balanced weapon line, (monkey in the db room skrewed the tusken) . Is there another combat class that works fully? yes Fencer, TKA and BH. to what extent is everyone else view. We complain about 1 shot not working and weapon certs.


The other reason whyis what combat class requires Rifle 4? master marksman, commando, BH and Rifleman. When was the last time you actually saw a BH or commando use headshot or mind shot? better yet a commando. They don't, most use a pistol as a side arm because of speed and damage.


Now look at what requires pistols 4. smuggler, Pistoller, BH, Commando.
Now look at what requires Unarmed 4, Smuggler TKA commando. see a pattern yet. We can yell untill we are blue in the face but we will always be out gunned in numbers both in game and in forums by those from other classes.


Rifleman and TKA are some few combat classes actually worth spending that 1 skill point and 620 ap xp learning.


I went TKA not because of Stacking defenses , I went TKA because I dropped ranger and needed healing in the field, I tried swordsman, pikeman, fencer and stuck out with tka because my knuckles don't decay. and I enjoyed it , just like I do my rifles.


I'm really losing faith in the Devs and Correspondant program. They are So worried about pleasing the masses that they will lose the most faithful of players, those that spent months creating and developing their characters to what they want. Nerf meuntill I'm blue in the face and a novice artisian owns me and you know what I stillwon't unequip that rifle.

wiy_tee
Fri Feb 06, 2004 4:01 pm
#88








Are you also factoring in our HAM costs from a T21 or Laser RIfle? Your mind has to be buffed out the wazoo in order to spam any of your specials. Anytime I go hunting, duels, or battles I don't even think about not popping a muon or eating some sort of food (and these are only temporary with downtime..)An avg T21 on my server uses about 60 mind, the laser about 40.Do melee classeshave this problem? TKM's have powerboost and without VK's their HAM costs are very little. Fencers,with their gaf sticks deal a huge amount of damage, abit more HAM cost but not significant due to their defenses (ever try hitting a fencer with center of being on within15m?) Swordsman havepowerful mind bleeds andattacks that would make a rifleman useless.Power hammerhealth costs are high, but just switch up to the curved sword and no problems...and pikeman.. well, they look cool and flashy right? hehe, actually, I've never played or really went up against a pikeman ( I know your class is broken...) Master brawlers have a 30m range on their lunge attacks.Again, riflemen have+0defenseagainst posture down or knockdown attacks.If any melee class is buffed, HAM costs don't even play a factor in any of this. Doctor buffsnow are very easy to get andcan last 3+ hours.But for us, it'scrucial that our mind and focus are buffed or you'll spam yourself to death...remember, the mind pool is not healable. (well, CM's can..but that's not the point)


The way it's set up now is just fine. If melee classes have a problem with strafe2 and headshots, then master a ranged class for the mitigation 3.. and if riflemen have a problem, then get melee mitigation..it's one of thefew things put in this game that actually works and was a great idea.




-wiy tee - rifleman/tkm
heapum
Fri Feb 06, 2004 5:14 pm
#89

I just mastered rifleman two weeks ago. was going to master it long before but was stuck grinding commando and bountyhunter for holo stuff. I loved the way rifleman was setup well before this profession got uber and now its the FOTM (flavor of the month isn't it?), or close. The rilfeman is buff, a lttle to buff that its mucking up the game balance a bit now. I'm guessing other people would agree or they would not be posting ideas to add a downside to the power aquired by being a rifleman. Other folks are calling a self nerf heh heh. Well here is my idea for ajusting the rifleman. the other professions could benifit from this to.


a bit of programming codecan be added to the combat system that uses the range modifier on a weapon. this range mod will be converted into a precentage and applied to the damage of attacks. So if you are shooting something for 100 points of damage in a range that gives plus 0 to the range mod you will do 100 points of damage. if you are in a range that give you plus 20 to your range mod you will do 120 points of damage. if you are in a range that makes your range mod netative 70 you will do 30 points of damage. that range mod becomes a percentage and is applied to your damage. -70% of 100 = 30 points. this way if a rifleman was caught in close range he would be ineffective.


This can be applied to the other range profs to. if a pistoleer was in ideal range they could stomp out there target. at long range they would suck. carbineers would suck at close long and short but own in medium range combat using this idea. No accuracy is sacrificed, no melee mod need to be applied, and no defences need to be taken away. I do believe melee defence should be removed from the rifleman anyway. these fellas are the"long" range combatent. Well there's the idea. bring the comments or flame away.
Khardis
Fri Feb 06, 2004 7:11 pm
#90

Started out in November, so I'm not an ancient at this game by any means, but hopefully not a complete newbie. The first combat class I considered was Rifleman. Then I considered carabiner. Pistols? Please,that is a civilian's weapon! (Or so my preconception was, not ragging on pistoleers here)


Anyway I've been playing since then, sticked to rifleman while trying my hands at artisan, entertainer, and yes, a little brawler, scout, doc and probably a few I forgot... I haven't worried too much about PvP yet, the times I've tried my hands - or rifle - at it, I didn't embaras myself but I woudln't quit my day job just yet.


I am not a master rifleman. I could probably get there in afew days if I decided to work at it instead of occassionally running missions. Friend of mine - we've followed each other qutie evenly for a while - pulled ahead while I was on vacation. He made master rifleman. We used to be even, but the difference between 4-3-0-2 and master is VAST (mostly due to the fourth tree). It is so much so that it is pointless for me to group with him, I barely get a shot in, and while I was at first usure why riflemen has gotten this ûber reputation lately, that was quite a good explanation for it.


Is that a bad thing?


I do not think so, because Ithink that all classes should have a similar incentive to reach master instead of dabbling in one line. For Commandos, the flameline is everything, a dabbler with flame 3 is near a master commando in power, or so I hear. There are similar lines in some other professions; the CH had that but got evened out a bit. That is not to say that dabbling should not be an option, but there should be a very, very tangible benefit to reach master instead of dabbling.


As for the 2.5x damage... I didn't like it back then. I don't know about TH but I certainly didn't like being incapacitated by a kreetle. It would be a very hard speed bump for any non-master - a novice rifleman is not able to stop things from getting close.


First, fix the +/- melee hit thing. That should help, but ifit doesn't, I would look at the shoot while moving bonus, and probably remove that. That would make evading melee by running more futile. Perhaps add a further penalty to firing on the move with rifles.


I saw one suggestion here that I disagree with, and that wasfor the conceal line to enable you to disappear from Player radars.


No. Again in my opinion, of course, but the class that SHOULD do that if it was an option at all, would be Ranger, not Rifleman. If you wanted a stealth sniper, that is the class mix you should go for. With how cover/sneak allready works, as well as the ranger's abilities, those two classes should be a match made in hell, and I suspect it is in PvE.



And last, my pet rifleman peeve:

The E-11 rifle. As an aspiring stormtrooper I'd like the stormtrooper rifle not to be quite so worthless... it's in rifle IV and weaker than most rifle II and III's. Now, the laser rifle is so good because you must be master weaponsmith to make it, but an E-11 shouldn't be that far behind... (But a major weapon overhaul is also coming so it is just that... a pet peeve.).


Regards,

Me

Glaza-X
Sat Feb 07, 2004 1:57 am
#91






Barb-Wire wrote:
how do you guys feel about asking for our 2.5X melee penalty back to offset some of our power?? i think that we need to do it. i kinda miss the feeling of risk when shooting at something. as it is we are darn near invulnerable to ranged attacks and almost as bad melee wise.

but dont get me wrong i wouldnt want to ask the devs for this back until we see what the rest of the combat revamp entails. but i do want it in the back of the collective mind so when that thing raises its head we have some options to offset their bad ideas.




Melee penalty's should only apply to posture postions, so If I'm prone and I don't stand up in time its my own **edit** fault.


Sould I be easier to hit my meleeif I have a rifle in my hand yes.


Do you get a damage bonus for hitting me because of my rifle no.

I've been preeching this for months they need to fix everything else before **edit**ing up the whole system yet again.

If the devs keep listening to every board troll and ever nerf herder the only class thats not gonna get messed with is novice scout. Oh wait they all ready made that useless as well.


Our Balance is the fact we have a limited mind that can't be just stimmed and continues spaming. So they change the ham system , so everyone is still limited. Then they really need to fix things so masters of other combat classes are Just that masters, not some expert bh/pistol tech 4 or pistoller/ dirty fighting /flame4. Ya its skill points that are free to use how ever they see fit. but the master box in rifle is that a Master Box, make masters worth it .


**edit** all the nerf herders, frankly they have screwed every good Class in the game and won't be happy untill they move on to the next game where they start the cycle over again.





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