Rifleman Archive
Thread: How do the rest of the longer term rifle users feel about...
meeuki wrote:i'm going to wait till the combat revamp to say anything about how powerful we are. it's quite possible the new ham system will open an entirely new can of worms for us to deal with.
just to re-iterate. this thread is not a call to "nerf us now" it is to discuss the current state of our class so that we have a grip on our current issues and keep THAT in mind for when we see the first vision of the changes.
my reason for doing this now and all this introspective is because when they announce the changes everyone is going to freak out. i want our community prepaired and aware of where we are, where we were, and have an idea of where we want to be. there is going to be major panic in the other combat professions. i want us Rifle users to be prepaired for that day. i love rifles and i want to see us come out the other side with our power intact and profession balanced out in the same manner it should be.
i see the Rifle profession as a profession with great power and with great consequences for having that power. in other words a balance.
DECarbineer wrote:If you cant hit a rifelman as TK you certainly do something wrong. A master rifelman you cant hit is propably master TK and fencer 4440 too.
So you better post that in the def stacker nerf department.
I'm talking about PvE, a rifleman has better melee defence due to a bug in the game. (I have master rifle and TKA.)
my reason for doing this now and all this introspective is because when they announce the changes everyone is going to freak out. i want our community prepaired and aware of where we are, where we were, and have an idea of where we want to be. there is going to be major panic in the other combat professions. i want us Rifle users to be prepaired for that day. i love rifles and i want to see us come out the other side with our power intact and profession balanced out in the same manner it should be.
i see the Rifle profession as a profession with great power and with great consequences for having that power. in other words a balance.
Seflyn wrote:
Stick the 2.5x melee damage in the master box?
Reverse damage mitigation! ![]()
-J
I am not a long term rifle user, but let me offer up some food for thought.
I appreciate the fact that the profession as a whole wants to be prepared for whatever the future holds. But by using this as leverage for bargaining without knowing how the revamp is going to affect every combat profession is simply not feasible. You are offering solutions to what may not be a problem when the deal goes live. Under the current system, if the 2.5 damage modifier was re-instated my Heavy Swordsman Master Brawler would destroy any Rifleman that didn't kill him in 2 shots. Before the removal of the 2.5 modifier, I would consistently hit rifleman for 5-8k of damage and even after the 75% reduction thats 1.2k to 2k a hit. I can delay you for 20 seconds AND knock you down all while I have COB on and this is from 20 meters away (I hit the KD at 30m while running towards you and it usually hits) and if I am also a ranged master of some kind with ranged mitigation3 then you probably won't be able to drop me before I drop you.
The combat system right now is way out of whack. All of the classes are being "balanced" and I seriously doubt there will be very much info forth-coming on the new stats until it's hits Test. I can only hope it stays in test for at least a month or so on a fully developed galaxy so it can be thoroughly tested and we don't once again go through 6 months of adjustments and frustration.
Nobody wants a gimped character and from the responses I have read in here, most of you are intelligent enough to realize that an overpowered character is just as unrewarding, but after the combat revamp, it should all be a moot point. Rifleman has its obvious benefits, but don't get too smug, anytime the bar is raised, you opponent will just get smarter and find your weakness,
Awesome use of a cult movie quote.
Barb-Wire wrote:
not a bad idea. with great power comes great consequences. the logic for it could be since a master fires so fast they dont have time for defense. think governor Jesse in predator saying "I Aint got time ta bleed...."
Seflyn wrote:
Stick the 2.5x melee damage in the master box?
Seflyn wrote:
Stick the 2.5x melee damage in the master box?
not a bad idea. with great power comes great consequences. the logic for it could be since a master fires so fast they dont have time for defense. think governor Jesse in predator saying "I Aint got time ta bleed...."
Seflyn wrote:
Stick the 2.5x melee damage in the master box?
actually, i think that's a damned fine idea. every class should be modelled that way-- gain huge bonuses to some stuff at master (like our speed/dps) and incur a penalty that offsets it somewhat.
Pfft, I say to you people calling for speed cap.
How are we supposed to keep the melee prof's at a range where we can do some damage, they burst run into us, thats it where toast thanks to 2/3 sec cap that your wanting introduced.
Yes the current melee bugs is a problem, but its a bug, not something supposed to be in the game mechanics, and you lot are wanting to nerf something because of it???
Just hold back and wait for the overhaul.
If anything we need knockdown defense, i dont mind losing the majority of our melee defense skills, but give us something thats gonna be useful, KD.
Svenholio wrote:
Pfft, I say to you people calling for speed cap.
How are we supposed to keep the melee prof's at a range where we can do some damage, they burst run into us, thats it where toast thanks to 2/3 sec cap that your wanting introduced.
Barb-Wire wrote:
think governor Jesse in predator saying "I Aint got time ta bleed...."
Message Edited by Sandzibarr on 02-06-2004 03:28 AM