Rifleman Archive

Thread: Not Overpowered

hunt-x
Wed Feb 11, 2004 9:38 pm
#66






kpr wrote:

I usaually dont post a whole lot but Im tired of the tells telling me Im an overpowered class. Then I have to spend the next few minutes explaining why Im not. Well just to get it all done he we go.


1) WE HAVE NO KNOCKDOWN DEFENSE

2) WE DONT HAVE A KNOCKDOWN MOVE (and before u tell me to use dizzy and supression fire, a novice bh told me to try that and while he spamed suppression fire on me as a test i was on autofire, he was incaped at the same moment i went to kneeling. If i had been moving and fireing specials for more damage then this will not happen. Suppression fire is not viable in pvp)

3) WE HAVE NO DELAY MOVES (If u get hit with a 10 sec delay in pvp, your most likely gonna die, as most pvp combat takes less time than that anyways to finish)

4) OUR STAT MITIGATION MOVES OUR POINTS FROM HEALTH AND ACTION (the 2 stats hit the most) AND MOVE THEM TO MIND

5) HIGH HAM COSTS

6) UNABLE TO WEAR ARMOR CAUSE OF STAT MITIGATION AND HAM COSTS (Unless we are buffed out the wazoo and druged up on muon, I personally dont know anybody else besides rifleman who will buy 20 crates fo muon gold at a time. The cost and time factor to get mind, health, and action buffs, let alone the time, is excrutiating.)







YOU CAN FIX ANYONE OF THESE PROBLEMS BECAUSE YOU SPEND FEW SKILL POINTS AND CAN DABBLE TO FIX THESE PROBLEMS.
PsychoticChipmunk
Wed Feb 11, 2004 11:59 pm
#67






hunt-x wrote:





kpr wrote:

I usaually dont post a whole lot but Im tired of the tells telling me Im an overpowered class. Then I have to spend the next few minutes explaining why Im not. Well just to get it all done he we go.


1) WE HAVE NO KNOCKDOWN DEFENSE

2) WE DONT HAVE A KNOCKDOWN MOVE (and before u tell me to use dizzy and supression fire, a novice bh told me to try that and while he spamed suppression fire on me as a test i was on autofire, he was incaped at the same moment i went to kneeling. If i had been moving and fireing specials for more damage then this will not happen. Suppression fire is not viable in pvp)

3) WE HAVE NO DELAY MOVES (If u get hit with a 10 sec delay in pvp, your most likely gonna die, as most pvp combat takes less time than that anyways to finish)

4) OUR STAT MITIGATION MOVES OUR POINTS FROM HEALTH AND ACTION (the 2 stats hit the most) AND MOVE THEM TO MIND

5) HIGH HAM COSTS

6) UNABLE TO WEAR ARMOR CAUSE OF STAT MITIGATION AND HAM COSTS (Unless we are buffed out the wazoo and druged up on muon, I personally dont know anybody else besides rifleman who will buy 20 crates fo muon gold at a time. The cost and time factor to get mind, health, and action buffs, let alone the time, is excrutiating.)








YOU CAN FIX ANYONE OF THESE PROBLEMS BECAUSE YOU SPEND FEW SKILL POINTS AND CAN DABBLE TO FIX THESE PROBLEMS.







Oh I see. So what you're saying is nerf dabbling. Wait aren't they doing that next publish? Also why should one of these professions in the uber build get nerfed but not one of the others?


Oh, one last thing. Is itreally thathard to move your pinkyleft a quarter of an inch?




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Sargothas
Thu Feb 12, 2004 10:53 am
#68






pyclone wrote:







Now on to what we have....
1) GOOD DAMAGE AND SPEED (But like bh I had to waste skill points for master marksman to fire that fast, though not as many as them)

2) GOOD ACCURACY (But our weapons are pretty horrible up close, unless you use the spraystick but its damage is pretty low too)

3) GOOD RANGED AND MELEE DEFENSE

4) STUN DAMAGE (but then again were not the only ones with it)







LOL this made me laugh, let me try:

Best Dmg and speed, targatlble mind Plus 85 speed i belive compare to pistllee +73 or carb +65


Accuracy rocks guy, +180 at master i think, compar tle pistleer +110, even with the -70 at point blank your guns give you still make hits pretty easily






Go get the facts before you babble, please.


Accuracy is +160 at master, +170 if ou are also a master Marksman.You thinkpistols should be as accurate as a rifle? I think not.





-----------------------------------------
Sargothaas Maalnix
Master Rifleman / TKA / FS
Rebel Ace

Former Masteries: Architect, AS, Artisan, Commando, ID, Entertainer, Scout, Smuggler, Pistols, Ranger, SL, Medic, Doctor, CM, WS, Tailor, DE, Swords, Pikes, Brawler, Marksman, Chef, Fencer, Merchant

Lexu-Jani, Rori, Chilastra Server
http://lexu-jani.com
Arakkon
Thu Feb 12, 2004 11:23 am
#69






MarcoRenaldi wrote:

I am saddened by the direction this thread has gone and unfortunately I have not been helping this get into a more positive debate.


However I would like to make a few points


1. If you profession has broken skills (pistoleers) get them fixed instead of breaking ours.


2. If you are a non master fighting a master and get owned then you need to suck it up and leave


3.IF you are complaining that we are impossible to hit.........We have stated several times this is a bug and it will be fixed


4. (cont from 3)using the defense stacker argument is pointless as that too is getting fixed


5. RIfleman are horrible until they cross that master gap, dont say thaty are not because unless you have crossed that gap then you have no idead the difference it can make.


6. The jawa ion is a awesome PVP weapon and is what really set us apart from the other classes. Dont nerf this as it is the balancer for those who can afford comp to those who cant. Yes more weapons need to use stun dmg to offset the power of this gun. This way people will have to choose if they will be safer with or without armor.



To be continued i am late for work









I completley agree with this poster. As a MBH, this is all I speak for, that bugs get fixed. I am not asking for nerfs to the rifleman, just defense stacking needs to be fixed! I can take hits to the mind no problem, not asking for a nerf there, it is my fault if I do get hit in the mind and am not prepared for it. But come on, I can't even hit you guys because of defense stacking, which will be fixed soon anyway. So at this point, it is a moot topic.


But for rifleman to come in here and say their defenses are fine need to go and bark up a tree because they are lying to themselves. I am a MBH with 0,0,4,3 pistoleer and have excellent pistol accuracy, and I cannot hit a master sharpshooter/defense stacker up close for the life of me.




-Santeno
Master Entertainer

"Bring 'em on! I prefer a straight fight to all this sneaking around."
MarcoRenaldi
Thu Feb 12, 2004 3:24 pm
#70


The reason people think us hitting the mind is so bad is because it is the pool people usually let slide(their own fault) and it is 9 times out of 10 unbuffed. And of course because it cant be healed, but this is balanced by us hurting ourselves hard for even our general shots( i mean by this our special attacks)


I realized this last night when PVPing in AH(No decay Yay). A group of Imps my self included came strolling in nice and buffed and faced several buffed rebs. They had nice buffs as SS2 barely scratched them. No prob I switch to my jawalittle better dmg against the armored opposition but still no significant dmg. I happen to target soem fool with only 400 mind and incapped him in one shot, sniper shot... one down. I then started to take notcie than not one rebel had his mind buffed. The closest i saw was a TKM with powerboost on.


The reason is that mind buffs are hard to come by normally, but in a pinch they are nearly impossible. On top of that you HAVE to have a master to even double your base stats, and you need to have a Dancer and a Musician toget the full mind buff also a rare feat. Then on top of all these huge set backs it takes 10 min for a buff that rarely last as long as a doc buff which buffs 2x as many stats in only 2 min.


They really need to make doc buffs harder to give, or ( and what I prefer) mind buffs easier,stronger, last longer, and are quicker to give. Wishfull thinking i know but oh well everyone better use foods now

Message Edited by MarcoRenaldi on 02-12-2004 02:26 PM



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Ypiana
Thu Feb 12, 2004 4:57 pm
#71






jaymind72 wrote:

As far as the defenses being out of wack - well tonight I got owned by a carbineer. This guy had everything migrated to health and action, no mind. I went prone at 64m,/mindshot1; /headshot2;/headshot2;/headshot2 - all misses! I'm not a Master yet, but come on... He threw a KD my way, knocked me down and started to beat on me. I finally got up and noticed my bleed almost has him down. I hit /headshot;/headhsot - 2 misses again in a row, then he KD'd me for the last time - I couldn't get up at all. And he was not a master.



I know rifleman suck before master, but come on. 5 shots that missed, and he hits both times with a KD. He never missed me from 64/63m!



I want nothing else, but just a little KD defense. H shouln't be easily zapping me at 64m - his accuracy should be shot to hell at that range.



I just want some KD defense - just a little, not being greedy here.








If you're not master you're a newb. In fact I know you're a newb "I just want some KD defense" before patch carbineer could knock down anything in the game repeatedly with charge shot believe me if carbineer can KD AT-ST and Jedi Master you're going down too. Also carbineers 9/10 of the time are BH carbine which equals 190 carbine accuracy guess what you can't possibly miss at that high accuracy at ideal range. Also you went prone that'sa newb move prone = death in pvp most times.


-- Ypi



I killed my parents... You're next!
/godmode 1
Haywood
Thu Feb 12, 2004 5:24 pm
#72

agree with Barb-Wire.




We were not overpowered with 2.5x melee damage, with super bugged melee defence we are way overpowered at close range imo.


Seflyn - Master Rifleman - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.


They took out 2.5x melee damage in patch 5. Stick to the facts




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