Rifleman Archive
Thread: Idea(s) to Balance the proffesion
Onichi wrote:
Xytroncore wrote:
lol and how many times do you shoot adv strafe for only 100 damage dumbass? Unless you're using a CDEF rifle you'll never shoot for less then 500 damage with a good rifle.
Man... you really need to get this huge chip you have on your shoulder amputated / quarterised or otherwise removed. Insulting people is going to get you nowhere except for in everybody's bad books. Which incedentally as far as Rifleman go, I think you already are.
So far, from what I can tell is your solution to everyones problem is to give Rifleman a 3 second speed cap.. Throw the rest out the window.. Excellent.. The problem with what you are suggesting is that everyone will be doing basically the same DPS...
Pistoleers will fire faster and doa small amount ofdamage per shot
Carbineers will fire moderately fast and do moderate damage per shot
Rifleman will fire slowly and do heavy damage per shot ( although by the sounds of things you want Rifles to do less damage than a AP0 Pistol )
The problem with this is that in the end, everyone is basically the same except for speed.. that does not sound very exciting to me.
What we are trying to do here and in this thread and the thread in the "In - Concept" forum is Define Rifleman as a uniqueprofession that has something special to offer in comparison to the other ranged professions. The other ranged professions should also have something special to offer their members. If you would take the time to read through the posts in that thread and this one and let the info sink in, you may see that more clearly. Instead you just choose to keep on and on about how we fire too fast.. or we do too much damage... or some guy who claims he can take out a Piket lair in 10 seconds ( which is grossly exaggerated by whoever said that )
So if you can't be constructive.. don't expect to get any respect here... or anywhere else..
I've probably wasted my breath and forum space by stating this but I had to get it down in writing.
Nuff said.
Ya you guys want to be a "special" proffession, the proffession that solos the hardest mobs in the game, and owns everyone in PvP...Sure thing buddy. Tell me, what's the point of being a pistoleer? Give me one reason to be a pistoleer right now, or how about a reason to be a carbineer (beside the Kd, that really isn't a KD since you can still shoot while laying on the ground). I'm willing to bet you can't think of a **edit** reason to be a pistoleer over riflemen, I know I can't, shoot for the 3x the damage in the same amount of time...gee, pistoleer seems like an amazing waste of skill points.
Xytroncore wrote:
Ya you guys want to be a "special" proffession, the proffession that solos the hardest mobs in the game, and owns everyone in PvP...Sure thing buddy. Tell me, what's the point of being a pistoleer? Give me one reason to be a pistoleer right now, or how about a reason to be a carbineer (beside the Kd, that really isn't a KD since you can still shoot while laying on the ground). I'm willing to bet you can't think of a **edit** reason to be a pistoleer over riflemen, I know I can't, shoot for the 3x the damage in the same amount of time...gee, pistoleer seems like an amazing waste of skill points.
Yet again you have missed the whole point again Xytroncore. I did say that each and every profession should have some Unique abilities so that they can add their own expertise to a group combat situation. Not just Rifleman, EVERYONE! Hopefully the Caps/Bold/Colour has alerted you to that fact. And I'm not talking about the way things are now but how they should be in the future ( post Combat Revamp )
Here's a couple of reasons to be a Pistoleer
Grab a few skills in Smuggler and get Low Blow
Grab a few skills in B.H and get Eyeshot
Grab some Fencer Dodge and a +1 Dodge Skill tape and be "Unhittable"
Now please... Enlightenus allas to why a Pistol ( handgun ) should be able to outdamage an Assault Rifle on a per hit basis.
And as far as KD goes.. I don't know what bug you are exploiting but I cant shoot when I'm flat on my back. That's the whole point.
From what I have read in a couple of posts of yours this morning is that you have an uncanny ability to only see what you want to see and miss everything else that is important. You have a real problem with anyone who is good at playing their character and using their skills to Excel in PVE/PVP.
My suggestion to you is...
a) Give up combat and take up crafting.
b) Stop playing fullstop
if the DPS is made the same between every single profession then what is the point?
I would choose to be a Pistoleer if they had the exact same dps. why?
wouldn't have to worry about ham costs. i could always wear composite armor with a tat sunburn or doc buffs. i would never get Knocked down or dizzied or blinded - i could just run around wherever i liked and be hard to hit/dodging all the time. I could stack offences with bounty hunter or get shots from smuggler, i could stack all my defenses with fencer.
why the hell would i be a rifleman? the rifle dps would be the same as pistols assuming 100% accuracy for both. but way worse ham cost and a miss would be far more detrimental to rifleman whereas a pistoleer can afford to missquite often with low ham cost and high speed. who cares if a rifle is more accurate at far range? i can cover 64m in seconds. i would be vulnerable to melee and KD's, blinds, dizzies..etc. why bother with all that when i could have it all with pistoleer?
so yes, make dps the same for all professions so we can all be pistoleers - thanks for your wonderful suggestion.
either way, i'll STILL die to some crafty creature handling combat medic with a poison pack and a cdef pistol. lmao
Xytroncore wrote:
Lol so in other words, spend all your skill points on dabbling in smuggler/BH/fencer just to be able to be decent as a pistoleer lol...you have the best ideas...
And I'm not saying a pistol should outdamage a rifle, rifles will still do insane damage per shot, way more then pistols, they'll just do it slower so pistols DPS is roughly the same as rifles.
And the charge shot is just a broken animation, the first time you're hit with it you're actually KD'd, get up and get hit with it again and you're not actually KD'd, I toss poisons all the time while being charge shot spammed, clearly I'm not KD'd...also read up a bit on the carbineer forum, you'll find several posts describing it the same way I am, just a broken animation.
You do realise that Rifleman is the ONLY Elite Ranged Profession that you cant dabble with to get extra accuracy or specials? You do realise that don't you? How do you think that they have balanced that out, by making it the way it is. As a Master Sharpshooter ( and only a Master Sharpshooter, no secondary melee profession ) you have high offence and extreme vulnerability to Status effects and Knockdown. At the moment there is a bug with the "Melee to hit" chance which I expect will be fixed any day.
Pistoleer and Carbineer have the opportunity to dabble in BH and Smuggler to gain extra abilities, extremely useful abilities I might add. Pistoleers have the opportunity to dabble in both BH and Smuggler. Pistolswith the extra accuracy canhit from 64m's out without a hassle, at that range they shouldn't be able to hit the broad side of a Barn with any consistency.So it only stands to reason that they won't be as powerful as a Master Rifleman.. at least that's what I can see. As the combat system stands now.. this is how it works.. You're argument about dabbling is irrelevant.
What would be the point in all the ranged Combat professions doing the same amount of damage over time?.. Sure, you could say "I've got no reason to complain, I can do just as much damage as that Carbineer over there" but then you might as well get rid of Pistoleer / Carbineer / Rifleman and replace all three professions with "Elite Marksman" and then you will have8000 "Elite Marksman" running around. How exciting and diverse that would be.
If Chargeshot is broken, it sure can't be broken that badly... It works really well on me.
T-Bone78 wrote:
Again food/mind buffs are the problem. Go troll the chef, dancer, and musician boards.
They'd have to remove chef entirely, and remove doctor buffs entirely too....that's not going to happen, ever. So it doesn't matter if that is a problem or not, it's never being changed so it isn't a problem.