Rifleman Archive
Thread: Styles
Arcanis_Paimae wrote:Actual speed = weapon_speed * shot_penalty * (( 100 - rifle speed) * .01)
So if you have a laser rifle at speed 5.6
And you are firing Headshot 3's (time penalty x2.0 ??)
And say your rifle speed modifier is +75Then Actual speed = 5.6 * 2.0 * ((100 - 75) * .01) = 2.8 seconds/shot
At master, rifle accuracy = +90 (if not master marksman) or +95 (if master marksman), so...
Actual speed (+90) = 5.6 * 2.0 * .10 = 1.12 seconds/shot
Actual speed (+95) = 5.6 * 2.0 * .05 = .56 seconds.shot, but 1 sec.cap so 1 sec/shot
So what if I'm a master marksman and master rifleman, and proceed to find a +5 rifle speed skill tape, that would make my speed with any gun shooting any special zero. Or what about a +6 rifle speed tape, negative speeds anyone? Anyone tried messing around with anything like this, it sounds quite interesting.
HARP00N wrote:
why would you PvE at master rifleman?
I won't be PvP much if at all at master. I need to hunt game to fill orders for merchents. I've been getting nice compensation for hides and meat. If fact, I started my char with this in mind, hunter.
HARP00N wrote:
why would you PvE at master rifleman?
SIlly boy, I'm getting RICH off of organics. I'm in business here and buisiness is good (can't keep up with the orders). I have a meal ticket here for the rest of my gaming life and I get to go all over the galaxy.
MRM is my tool to make my MR look good ![]()
why pve? missions of course... grab some sort of decent paying mission, strafe2 them down, go back to town, lather, rinse, repeat
"- if they ever change the auto attack damage multiplier, that table would not need to be updated. Much like in database management, it's better to have a fewer number of values that need to be updated for a single change."
I understood just about everything here .. until ppl started talking about "auto attack" ... can someone explain what auto attack is (vs manual attack ??). This thread is great btw .. don't find many informative, useful threads on forums these days.