Rifleman Archive
Thread: Sorry guys, Rifleman needs a nerf.
ham costs went to the roof.....
we cant shoot without buffs unless you want to kill yourself...thus a rifleman gets his buffs all the time...thus a buffed rifleman owns a mob, thus you cry nerf
QuadLazerX wrote:
LIE NUMBER ONE -I a TKM withADV comp.. 58% energy, with buffs and spice, and food was
at 4k Health, and Master rifleman just ADV strafed me from about 30m, while burst running, shot and hit me times in a row and killed me. Then to wrap it up a ranged DB.. way too overpowered rifleman are.
He hit me everytime he shot 3 times.../sigh
____________________
LIE NUMBER TWO - not to mention he lost only a small fraction on his mind ( wasnt using spice or breathof haven), and litte health/action
Lie number one, for him to 3 shot you with 4000 HP, he would have to do 1334 dmg PER shot, with you having NO armor on, now, with your armor on, he would have to do 2134 PER SHOT. Its impossible to do that in PvP even when your KDed. I have tested already with a 830 dmg laser rifle. Eat that **edit**, pitiful try at lieing.
Lie number two - For him to be doing 2134 dmg to you, the gun would have a HAM cost of ATLEAST 160-170, having the specials drain about 250-400 cost PER shot. He would have to be spiced up. Anyway, he wouldnt be doing that dmg. **edit** you suck at lieing. pos.
It's funny to see someone post (in any profession forum) and cry nerf without posting any data/info to support such a claim. They always seem to claim to be past masters of the profession. Well, that just proves they have no clue to the current state of the profession. All these people have is wounded pride from getting killed in PVP. Use better tactics and stop clogging up our forums with your whining (yes, I saw your crossposted nerfcry).
If you think the Rifleman profession has balance issues, then present your ideas in an ordered arrangement (clear and concise). Put up or shut up. ![]()
I killed a Master Pistoleer today -- (who btw has better defense mods by far, and can kite just the same.. not to mention spam specials 4 times as much as a Rifleman) -- with approx. 3k Health, 3k Action, and 1000 mind using TK today. I obviously whent for the mind, and he used Muon to try and save him but in the end I won. You know why I won? He let himself get cornered. Ranged professions aresupposed to kite Melee professions, they need that advantage in the open. This guy didn't use his. You don't chase just down a bloody Rifleman. Sometimes people think TKA are supposed to rival Jedi or something.. Oh and by the way, you know those things called Vibro Knucklers? They do pretty well against armor. You should try it
Oh and I used a Pixie too. You're not going to beat a fully buffed oponent without a little help on your side no matter how "Uber" you are.
Rifleman and TKA are two really balanced professions. When the two meet you have to play smart. TKM vs. MRifles in the open = MRifles has an advantage. TKM vs. MRifles in a closed area with cover or city = TKM has an advantage. TKM doesn't have advantage everywhere just because he wears the pretty title.. sorry. I learned that the hard way.
While I'm at it I'll tell you a story of the latest MasterRifleman I killed with TK. We ran into each other in a player city and he immediatly startedthrowingHeadshot at me. I of course whent behind the nearest house cause I didn't feel like dying too much. He comes up and foolishly runs around the corner to try and finish me off. I tried to KD him, but failed. I used about 2 combat moves before I was out of mind. (Just an add in, he was near out of mind also. Headshot3 costs an assload, so that's my guess) -- After the lack of mind I got incapped. I pull off force of will as quickly as possible, Knock him down, and finish the battle. Nowthat was afun andbalanced fight!
Ok I'm done. ![]()
Wow.
Rifleman/melee dabbler> TKM at all distances.
I'm just gonna copy+paste my post in the 5 page thread in discussion. Woo! Mission accomplished. People are understand the truth about Riflemans. And it wouldn't get so much attention if it wasn't true and didn't need a nerf.
Here we go.
Ugh. Let's put it this way: I have more PvP experience then ALL of you.
I have PvP'd day and night on Bloodfin, been participating in at least 1 guild war 95% of the time they've worked.
Don't tell me I'm a newb because I got killed by a rifleman. I was a rifleman pre-patch, and post-beef-patch.
I don't know about your servers, but on Bloodfin if you want to succeed in PvP. You basically need a full set of resistence sliced composite (most PvP'ers have numerous sets of 90% now on Bloodfin, some have pre-patch 91% +).
I dropped Rifleman only to do Holocrons - but once I finished those (in 6 days) I wanted to try something else. I was always fearful of dropping it, because I knew just how crazy adding melee defences you would trump anything in a 1on1 duel. And you do. Because you have 170 accuracy only mastering one elite profession with as few skill points as possible. (where as to get 160 pistol accuracy it takes, what, 3 mastered professions?). On top of that, the crazy ranged (semi-resonable) and MELEE (LUDACRIS) defence. AND TO CAP IT OFF, the best STUN damage in the game. OH WAIT I FORGOT!! YOU GET MASTER HEADSHOT and MIND BLEEDS. Weren't Rifleman suppose to be at a disadvantage because they get TO TARGET MIND.
Give me a break newbs.
Riflemans overpowered.
Check the Bloodfin forums. It's completely agreed upon by any respectable PvP'er with experience. Rifleman is insane right now.
If they didn't need a nerf, this thread wouldn't be 5 pages long in 10 hours
"YOU GET MASTER HEADSHOT and MIND BLEEDS. Weren't Rifleman suppose to be at a disadvantage because they get TO TARGET MIND."
our disadvantage? a headshot3 takes 175 mind(unstimmable) without using any addatives(we all do now, every single profession). i only use pre-nerf T-21's and a jawa's, and the most damage iv ever done with a headshot is about 250, without any sort of armor. add on 90% composite on top of that, our T-21 gets booted out the door. so we use our jawa rifle, mine has about 275 max damage on it. for some people, you take off another chunk of damage for ranged mitigation 3. otherwise the max headshot you'll get will be around 150-200(using a jawa) 75% of riflemen cant fire every second, so for a normal person(1000 mind), it would take about 10-14 seconds to take him down, which other professions can also do easily.
if you want to worry about bleeds in PvP, then you dont deserve to be doing PvP. bleeds are no longer an issue in PvP anymore, and if you still use them, your WAY out of date. most people have medic, sot hey can FA, otherwise, as a TKM you can heal that sucker using meditate.
want to know our disadvantage? our disadvantage is that we use a pool which we cannot stim, and to buff that pool requires at least 15mins of sitting doing nothing, unlike every other doc buffed pool. without armor, i was using roughly 175-200 mind per shot on strafeshot2, and headshot3. so then i get off a max of 5 shots before im SOL? put composite on top of that, and it will skyrocket to 250 easily. that is our disadvantage. if ANY rifleman wants to PvP he must invest a great deal in a big variety of foods, and for some occasions, spice.
ok guys if someon is taking 100:1 KD you have to realize that he is a MASTER of his profession and is probably killing novice pistoleers. i take 10:1 but as soon as someone that knows how to PvP shows up i am toast. a MASTER elive vs. a NOVICE will win 100% of the time, even if theres 8 of you.
P.S. have you ever seen a rifleman that hasnt buffed his mind to hell? he will kill himself in 3 shots. theres teh tradeoff, we damage mind on a 2:1 basis however we **HAVE** to use all kinds of buffs to even be able to compete. do you have to go buy 3 crates of muon a day? NO.
its not the class thats overpowered, its the external buffs. ask a non spiced or buffed rifleman to spam some specials, you will see for yourself.
next time do a little research before you go running NERF! NERF! and make yourself look like a total jacka$$
TKM beats all close
rifleman beats all distance
carbineer and pistoleer beat u midrange
nuff said
then add in random factors such as buff differntal- tapes- luck ( damage roll) ( dodge roll)- wound factors, bf and last but DEFIANTLY not least- weapon damage.
if u can take the fact that it strays from rock paper scissors in certain cases- then quit- find a friend- and do rock paper scissors if you wish perfect order and odds in fights
otherwise keep playing or switch professions
Lol. The mind cost argument.
Ever heard of 2 ryschate one Breath of Heaven, and buffs. Or even take a moun, and dancer buff to.
Next please.
Yes a dabbler in several professions is better then a purist in one. You're in TR and you didn't know that? If I make a build that gives me just about every benefit I can squeeze in and your just a master tera kasi artist should you even have a hope of winning? We have finally gotten professions we can dabble in and actually get a bonus (you know like pistols and carbines have with BH) and we need to get nerfed...this thread has honestly made me laugh outloud.
Oh and the mind cost argument is fairlyvalid since it is unhealable and yet attackable. In order to fight anything we are forced to take drugs, food, and/or sit in a cantina otherwise we can take out basically 1 opponent at a time (without pets) maybe 2 then we need to sit down for a good while. What do you have to do? Put on armor...
zRhyno wrote:
ill tell you right now, that off ALL professions, aside from the dreaded flame DOT, TKM needs a nerf the most. and im saying this as both a master rifleman and TKM. as a TKM, i know for sure that once i get within 20m of a target, theyre gone. all it takes is a simple lunge, then a dizzy/KD move. and every single TKM who PvP's knows that most of us use macros which guarntee a target will be KD'ed, if not on the first move(second 1), then on the second move(second 2).
Like I've said before it all depends on the situation. I've had KD2 fail constantly on opponents, and not just sometimes. I have this happen a lot. If you ask me no one needs a Nerf. Other professions just need to be balanced. Don't you all see the game being a lot more fun when other professions are balanced? A lot of people don't look that way and just think gimping everyone will make the gamebetter. A good Rifleman can stand a nice 30m of safety away from me when I'm going Unarmed. I think it's pretty fair.
Stop bothering yourselves with nicely balanced professions and worry about people like Carbineers. Their HAM costs are extremely high and most of their moves don't even work. Or we could mention classes like Squad Leader. I actually have a friend that's a Carbineer/SL.. He's never come to the forums to whine about getting killed in combat.
Please people, stop saying the word "Nerf" and instead ask SOE to fix all the professions that really need it.
I'm just gonna copy+paste my post in the 5 page thread in discussion. Woo! Mission accomplished. People are understand the truth about Riflemans. And it wouldn't get so much attention if it wasn't true and didn't need a nerf.
Nerfcry posts get attention, because many people play the profession you want changed/nerfed. That means the players are concerned. Check the count of replies that agree with you and replies that don't agree with you.
Ugh. Let's put it this way: I have more PvP experience then ALL of you.
First, claiming to have more PVP experience than everyone else is arrogant. You can't prove it and I'm not going to take your word for it. Second, claiming to have more PVP experience than everyone else doesn't make you right about anything. I can PVP 15 hours a day for 1 year and not have the authority to speak about a profession I don't currently play.
I don't know about your servers, but on Bloodfin if you want to succeed in PvP. You basically need a full set of resistence sliced composite (most PvP'ers have numerous sets of 90% now on Bloodfin, some have pre-patch 91% +).
Rifleman are hindered, not enhanced, when wearing a full set of composite armor. I doubt a Rifleman could even wear an entire set, unless it was sliced for less encumbrance. Even then,I doubt my zabrak could wear it, and he has maxedFocus and Willpower.
I dropped Rifleman only to do Holocrons - but once I finished those (in 6 days) I wanted to try something else. I was always fearful of dropping it, because I knew just how crazy adding melee defences you would trump anything in a 1on1 duel. And you do. Because you have 170 accuracy only mastering one elite profession with as few skill points as possible. (where as to get 160 pistol accuracy it takes, what, 3 mastered professions?).
I'll have to check the ingame skill trees toverify the accuracy comparison.
On top of that, the crazy ranged (semi-resonable) and MELEE (LUDACRIS) defence.
I've no idea what you're talking about.
AND TO CAP IT OFF, the best STUN damage in the game.
We can use aJawa Ion Rifle (mid-range speed, low HAM cost, mid-range damage) which penetrates composite armor. That'swhat your armor is vulnerable to, so we use intelligent tactics. We're not going to use weapons that aren't efficient, unless we're stupid.
OH WAIT I FORGOT!! YOU GET MASTER HEADSHOT and MIND BLEEDS.
HeadShot3 israrely, if ever, used by Rifleman, because the costis excessive when compared tothe damage dealt. HeadShot2 is the special of choice in that line. MindShot1 & MindShot2 aren't effective in PVP, due to the 20 second delaytimer for each tick of the bleed. PVP fights don't last long enough to consider using it.
Weren't Rifleman suppose to be at a disadvantage because they get TO TARGET MIND.
Rifleman has disadvantages, just like every other profession. Get your head out of the sand so that you can see them.
Check the Bloodfin forums. It's completely agreed upon by any respectable PvP'er with experience.
Ideas that change a profession are never completely agreed upon. I assume you say "...agreed upon by any respectable PVP'er...", because you don't respect anyone who disagrees with you.