Rifleman Archive

Thread: 3 second cap

Geddeo
Mon Feb 09, 2004 11:28 am
#40

I think one of the big things that people forget is that mind is the biggest weakness in PVP right now and because of this riflemen seem to have a huge advantage. No, its not because they can hit the mind bar, other professions can hit mind and hit it harder than us even. Its in the fact that we as riflemen are forced to deal with high mind costs in day to day living.



All good riflemen increase our mind as high as we possible can afford to. All riflewomen walk around with 2 crates of muon, fish, breath of heaven and who knows what else. I personally can boost my mind up to 3.5k in no time, and also get it so my specials take no HAM at all. Because we are forced to live like this all we need is a 6k doctor buff and we are pvp prepared.



I don't think a lot of the players out there realize this. I took on 6 rebel players on in a town and decimated them. Not because I was a rifleman, but because none of them were masters of anything, none of them were buffed, none of them had armor, and all of them stayed close enough together to get hit by my cone. Citizens is right. Any one of the people in my guild could have taken them all out and I'm the only rifleman.



That being said, there are a couple things that I see as unfair. The first is the bug with the rifle melee defence that is a bug and should be fixed as well as our melee defence being lowered or the 2.5x dmg reinstated. The other is the fact that we get +90 to rifle speed while carbine only gets +60. It seems obvious to me that SOE wanted pistols to be fast with low dmg and rifles to be slow with high dmg, but all the dps to be close. A 3 second cap sounds stupid, but a decrease in some of the rifle speed so it maxes at 60 or 70 like master pistoleer and carbiner would seem ok. The big problem with that is the BH hybrid that I think ruined the carbine and pistol professions all together. Combine that with the High dmg kryat pistols and carbines that came out and you start to see why SOE gave riflemen the speed bonus in the first place.



I don't think there is a simple solution to this problem. As soon as you cap our speed, pistols that can do almost as much dmg as a rifle but shoot every second become over powered. If you decrease our speed mods you make BH Hybrids the best range class again, and it seems wrong to me that a master carbiner can be killed by carbine dabbler.
SweetShotArch
Mon Feb 09, 2004 11:37 am
#41

"Learn how to hit rifleman when you play against them.."


Ok first off all of you Rifleman that dont have TKA, Fencer, HeavySword, or Pikeman do not need a nerf. Your specials dont bother me cause they are nice and powerful, your speed, although maybe a little fast, doesnt bother me, you range which you can hit people like at 5m when your supposed to be a "rifleman" which shoot at 50-60m... that doesnt really bother me either.

Its the people who jump the Flavor of the Week and go Rifleman/ TKA/ Pikeman and such to stack your Ranged and Melee defenses. That is what needs a nerf and if you have this combo you **edit** sure know it as well as i do. When i have +115 accuracy and miss you 35+ times in a row, that is a problem not just for me, but the whole PvP community. I have read that you are supposed to have negitive melee defense and is getting fixed so thats ok, but Ranged defense stacking is un-beatable by 1 person. Yeah any noob can spam charge shot on someone to keep them down, but how are they gonna do this when they miss every single time? Seriously if you have this combo and get beat by less than 4 people then you need to learn how to fight (unless its by another of the same combo). And if you think missing 35 times in a row is bull**edit**, then you obviously havent fought these stackers.



Let the Rifleman be, but get rid of Defense stacking.... problem solved.



Arch-Mothmon -RA-
Find me in WoW PvP Pacific Server "Kil'Jaeden" IGN is Arrch
Xian-Thariuz
Mon Feb 09, 2004 11:48 am
#42

Well I'm not a master rifleman yet, but if people are using buffs to make them that powerful then they definitely are NOT overpowered. They just using the system efficiently and others need to find out how to do the same. I personally very rarely use buffs and would hate to be penalized for that, which is what a unilateral nerf would do.
JoeMenthol
Mon Feb 09, 2004 4:54 pm
#43






SweetShotArch wrote:


Let the Rifleman be, but get rid of Defense stacking.... problem solved.






Wish granted, wait 3 days.



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Martinb4
Tue Feb 10, 2004 12:47 pm
#44


From whatI hear from the upcoming HAM changes, things should even out a bit. Also, from looking at the upcoming changes to Chef, it seems like there are less Mind and Focus foods as far as amounts and effectiveness (could be wrong on this, we'll have to see how this plays out.) The other thing they should probably do, is bring Human stats back to were they are supposed to be. Now hear me out: I am a human. My stats are 400/400/400 400/400/400 1000/1100/900. With a musician buff, i wear a 80+%suit (725 Mind Emcum.)AND spam specialswith really low ham costs. That is unbalancing. As yourself this question: if you go create a second character on a different server (with any proffesion in mind), what race will you pick? There is absolutely no reason to choose other than Human. It gives true flexibility, and a bit too much, IMO.


To summarize, I think Rifleman can be a balanced profession with fixes to things that have nothing to do with rifleman in specific. For example, right nowI can popone Ryschate at a timeforever without filling up (Focus at 1100+481 from Rychate=1581 Focus forever=0 Mind HAM costs). No need for a speed cap or a damage reduction,as long as things surrounding uor professionare fixed.


Let me also ask this: If every Master Riflemanlogged intomorrow and discovered that they were, say, Rodian, would we get these annoying "Nerf Rifleman" posts all the time?

Message Edited by Martinb4 on 02-10-2004 11:58 AM




Col- Forbin ~ Master Sharpshooter since Nov 03 ~
G3N0C1DE
Tue Feb 10, 2004 2:18 pm
#45

WOW... you nerf herders are soo lame...


Stop swinging you nerf bat because you got beat by a rifleman. I bet all you nerf herders have no idea what the downsides are to riflemen. As for the guy that said a rifleman killed him and all his buddies by spamming strafe2 and getting 1k damage... heard of buffs or food?? I PvP a lot and i rarely enter a battle w/out buffs or food. And your just plain "dumb" for rushing a rifleman together. What I'm trying to say is just because someone kills you doesn't mean there's not a way to kill them. I don't know about other rifleman but i usually am spending more time healing in PvP battles than fighting because of cm and their uber poisons. Before you start crying nerf try learning about us first. Know our weaknesses and stregths.







Airius Mysterio - Chilastra
Glaza-X
Tue Feb 10, 2004 2:29 pm
#46






catalyst1234 wrote:

a riflman shoulnt hit the speed cap.. period






For a rifleman to hit speed cap they need master marksman or +5 rifle speed or greater skill tapes. That speed cap is on strafe2.

DavidGX
Tue Feb 10, 2004 4:28 pm
#47


Ikrin wrote:

Can we just drop a tactical nuke on all of the nerf herders?

Please?






Yeah PLEASE. All these morons who know nothing screaming nerf cause they got pwned in battle are pretty annoying.

If you see a godly rifleman slaughtering the masses check the following:

Is he buffed?

Does he have other professions mastered (see: unbalanced template of the month) that would give him uber skill mods?

Loaded up on spices/food?

If any of the above is true... SHUT THE @#@# UP.

A master rifleman with no other professions mastered/unbuffed/no spices/etc will NOT slaughter the masses. A master rifleman with none of the above extras is NOT godly, s/he will NOT be able to constantly spam shots for 1k. S/he will take his/her health/action/mind down faster than you can.

Wait until skill mod stacking across professions is fixed THEN you MAY be able to say something, but I can assure you, you won't need to.

rodorion
Wed Feb 11, 2004 1:50 am
#48

im about to go rifleman to get rid of my last marksman tree. the funniest part about all these posts is that you all -know- how obscene riflemen are. There is only 1 real reason that rifleman are insane right now and that is.....


stun damage


At best you can get a 35% layered composite helmet. Without that a rifleman can take out -anyone- in the game faster than any other profession.


As a master tkm/master commando i died -with- buffs/3000 mind and composite armour in 10 hits. does that make sense? no


now continue to flame the poor nub that asked a question because you all know you are going to get the nerf bat just like every other profession that was obviously overpowered in pvp





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Owain1
Wed Feb 11, 2004 1:51 am
#49










Geddeo wrote:
...


All good riflemen increase our mind as high as we possible can afford to. All riflewomen walk around with 2 crates of muon, fish, breath of heaven and who knows what else. I personally can boost my mind up to 3.5k in no time, and also get it so my specials take no HAM at all. Because we are forced to live like this all we need is a 6k doctor buff and we are pvp prepared.

I don't think a lot of the players out there realize this. I took on 6 rebel players on in a town and decimated them. Not because I was a rifleman, but because none of them were masters of anything, none of them were buffed...


...







This strikes me as an indication why SWG PvP is screwed up beyond all recognition. They have made it so complicated that in no way shape or form can it be balanced to anyone's satisfaction.


Take a pure PvP game, like the on line version of BF1942. There are only a few professions (sniper, assault, medic, engineer, anti tank) a few weapon classes(sniper rifle, assault rifle, submachine gun, engineer rifle/shotgun, bazooka, pistol and grenades), not counting vehicles. In spite of this simplicity, it has VERY effective game play, and people do not whine when an assault troop wastes a sniper, or vice versa. Yet still, you will see wild variation in scores over just a single play map. It's player skill and tactics, not 'toon stats that makes the difference.


SWG, on the other hand, suffers from too much complexity, and it sounds like the PvP is pretty screwed up because of it. Weapon choice, power ups, slices, buffs, etc have too big an impact on game play, until any player skill is lost in noise, and PvP is dominated by stats and stuff.


SWG and games like BF1942 are very different games, and I'm not trying to say that SWG should use the BF model, but there comes a point where complexity in and of itself is makes a game unplayable, and SWG is pretty close to it.


In games I've played, PvPer will go to great lengths for the most razor thin advantages, and will use those slim margins to great effect. There is just too wide a gap between the top and the bottom in SWG, and the difference for the most part is based on what you can buy, and what you wear, and what you carry, rather than your basic weapon type or the tactics used.


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