Rifleman Archive

Thread: How do the rest of the longer term rifle users feel about...

ga2
Wed Feb 04, 2004 8:27 am
#40

what's wrong with your people???? asking to nerf yourselves!!!! this has got to be the worst thread i have ever seen on the rifleman forum. We are extremely week in melee. Don't ask for us to get weeker, furthermore we need the speed mod because if they get close to us we are dead. I'm master rifleman and right now i'm very very weak at close range combat since i don't like to wear armor cause of it's encumberance and negative effects on my ham. It sucks. i need my speed.
Ygu
Wed Feb 04, 2004 8:38 am
#41

Totally against 2.5 damage modifier... one-shot kills are dumb and no fun at all for either person.

Accuracy bonus for our opponents is agreat idea. Also you can give us a bigger accuracy penalty at PB range.
doltec
Wed Feb 04, 2004 8:38 am
#42

Purchase melee defense clothing.




Mac'hin Shinowea
(Me: I think I can take him)
(Matticus: Don't we are almost there)
(Me: Incapped.. nope slain i'll be there in a minute)
Arir the Ithorian
(Who is in needof stylish clothes)
Sandzibarr
Wed Feb 04, 2004 9:22 am
#43



ga2 wrote:
this thread is full of haters that either used to be rifleman or have gotten killed by rifleman, it has no validity IMO. I hope the devs don't fall for it. Our weakenesses couldn't be anymore obvious.





I see the complete opposite. This thread as full of some of the older and more respected vets who've been using rifleman since the beginning and have a vaste experience of the ins and outs of the class..

The points raised are valid.



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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Barb-Wire
Wed Feb 04, 2004 10:21 am
#44



ga2 wrote:
this thread is full of haters that either used to be rifleman or have gotten killed by rifleman, it has no validity IMO. I hope the devs don't fall for it. Our weakenesses couldn't be anymore obvious.





this isnt the sort of thing we are looking for. please input some ideas and stop the trolling. this thread is about hashing out ideas on what our weaknesses are and where the community thinks we should go. it is an honest look at ourselves and can be painful at times.

please dont just naysay, throw out your ideas without flames the merits of your thoughts will stand on their own without flaming.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Seflyn
Wed Feb 04, 2004 10:35 am
#45



ga2 wrote:
this thread is full of haters that either used to be rifleman or have gotten killed by rifleman, it has no validity IMO. I hope the devs don't fall for it. Our weakenesses couldn't be anymore obvious.



I've got two master riflemen and have been master for a LONG time. Just because you can't see an imbalance in the game does not mean it is not there.

I've also been posting on these boards for a long time, as have many other of the posters on this thread, I'm sure most of us would rather suggest a weakness that we find acceptable rather than have the Devs impose a weakness we wouldn't be happy with.

With the bug that means riflemen are harder to hit with melee attacks instead of easier rifleman is FAR too good at close ranged combat. A master rifleman should not be harder to hit in melee than a TKM or Fencer, end of story.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
wiy_tee
Wed Feb 04, 2004 10:42 am
#46



I was a former TKM and Master Rifleman had no problem taking me down if I wasn't in my melee range. With somebody KD'd I would hitover 800+ dmg/secwith VK's (people with no melee mitigation). If you're going to put a 2.5x on that, that's what, close to 2000 dmg a second? That's just way too much.



-wiy tee - rifleman/tkm
BlasterForHire
Wed Feb 04, 2004 10:46 am
#47






Sandzibarr wrote:





ga2 wrote:
this thread is full of haters that either used to be rifleman or have gotten killed by rifleman, it has no validity IMO. I hope the devs don't fall for it. Our weakenesses couldn't be anymore obvious.




I see the complete opposite. This thread as full of some of the older and more respected vets who've been using rifleman since the beginning and have a vaste experience of the ins and outs of the class..

The points raised are valid.




that's right.


do we want to be like the CM's? their profession is insanely overpowered in pvp, and none of them can admit it.


why do you think there are so many bandwagoners now for rifleman? we're borderline FOTM, and certainly will be once the defense stackers are nerfed. why is that? because master rifle is one of the best pvp professions by far. we deal more damage per second at range than anyone else. the penalty is melee vulnerability, but if you kill the guy before he gets to you, how much of a penalty is that? remove defense stacking and grouptefs, and i think master rifles are nearly invincible in pvp. anyone disagree?


don't get me wrong... i love this class. i'm a master rifle on two different servers, have been for quite some time, and through 14 different holo professions, i've refused to drop it. but, i think we should be clear headed enough to look at our class as Barb suggested. when i did that, i concluded that we shoot too fast. that's my opinion, and i feel like it's hard to refute logically or unemotionally.




Seflyn
Wed Feb 04, 2004 10:55 am
#48

I've said my position before, and I'll say it again for the new guys.

For me rifleman is a long ranged profession, as such we need to have a very strong incentive to stay at long range. Even if it worked, not being missed by melee doesn't really cut it in my opinion.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
dragonstrike
Wed Feb 04, 2004 4:52 pm
#49

rifleman was the first and latest profession i mastered (**edit** bh on holo ><


i found the 2.5x melee multiplying was a little harsh at the time with the mob warping and all but now with that problem sorted out and our ability to do high damage at range - before melee's get to us we need to have this kind of multiplier bk.


because then if we are stupid enough to let them get in range we deserve to b on the floor, if used properly even with the melee multiplier bk we will b an even match against an equally skilled melee prof user - it is not about the profession itself if this is put bk in it is about the user.


kharaka - Eclipse - MasterRifleman
T-Bone78
Wed Feb 04, 2004 5:18 pm
#50

the first proffesion i mastered was rifleman and i've never given it up. That's really all i've played. Before mitigation the 2.5x melee damage was fine. I could 1shot them, they could 1shot me. 1 shot deaths to master combat proffesions shouldn't be allowed no matter who/how it's being done. Giving master brawlers the chance to own rifleman from 30m away is ridiculous. Also you gotta remember that you can't keep Melee away from you at all times. Things happen, rocks, walls, GROUP TEFS. I don't want to be in the middle of a raid and get tef'd for over 3k damage again. Yes they need to fix the to hit bonus for them. We should wait for them to fix things before we start crying for nerfs.


And yes bandwagoneers tick me off too, they didn't have to go through all the crap i did when i leveled rifleman but that's no excuse to try to screw over people like myself who've stuck through this proffesion since early july.


Besides wait untill the new combat system comes about before you tinker with our proffesion.



T-bone
On SWG Vacation
ga2
Wed Feb 04, 2004 5:28 pm
#51

great posttbone. i'm in complete agreement with you.
Eaca
Wed Feb 04, 2004 7:33 pm
#52






wiy_tee wrote:



I was a former TKM and Master Rifleman had no problem taking me down if I wasn't in my melee range. With somebody KD'd I would hitover 800+ dmg/secwith VK's (people with no melee mitigation). If you're going to put a 2.5x on that, that's what, close to 2000 dmg a second? That's just way too much.






Wow, a TK coming to our defense, maybe 2.5 is a bit harsh, definitely should either have less defense, or a negative to hit mod when holding a rifle instead of the positive one we appear to have now, or maybe a melee damage penalty a bit less sever than 2.5, maybe 1.5-2.
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