Rifleman Archive

Thread: Not Overpowered

kpr
Mon Feb 09, 2004 2:33 pm
#40


I completely agree with Griegette here.


Oh and on these...

1) WE HAVE NO KNOCKDOWN DEFENSE: Doesnt matter cause no one can **edit**ing hit you if you have TKA or another melee profession which most of you do, which also adds KD resists.


That happens to be the stackers and not rifleman, Ive only got Master Marksman to help my rifles, so dont tell me about have KD defense. Now if someone stacks combat classes to cover there weakness then good for them, they spent the points on it.

2) WE DONT HAVE A KNOCKDOWN MOVE: Obviously you suck at PvP cause yes, Supression is very viable in PvP with a Dizzy (dont TKA's use lunge?)


I suck? Listen I kill 70% of my opponents. And no suppression fire is not reliable. Had a bh test it on me and I incaped him before he got me down and I was just on auto fire. Dont know what classes u have but I cant stack anything offensively to add to mine besides marksman. As for the defense ratings we get 80 to range and 40 to melee defense in the rifle tree. Tkms get like 200 to attack with, its a bug right now that they cant hit, as for the stackers that will get nerfed soon enough.

3) WE HAVE NO DELAY MOVES (If u get hit with a 10 sec delay in pvp, your most likely gonna die: Again, you never get hit if you have a melee class to complement your defenses, and even if you get hit once, in that 10 seconds i cant hit you again.


Again we come to the stackers. Rifleman are not the problem here its the people that stack like mad so they cant be hit by most other people.


6) UNABLE TO WEAR ARMOR CAUSE OF STAT MITIGATION AND HAM COSTS: Ever tried Carbineer? Get buffed. Cry me a river. Again you dont get hit, thats why no one wears armor. We have a player thats TKA/ Pikeman/ MasterRifleman and she runs into every Imperial city overt with no buffs and no armor and copmpletly dominates. Hmmm if i couldnt get hit i would too.


Stacker stacker stacker, its not the rifle proffession thats doing it, as for carbineer they need more speed but other than that I remember that carbines use action pool mainly so buffing will help when u wear armor, us it hinders alot unless again you are on food drugs and buffed in all stats. Try fireing a rifle with a mind cost of 107 every 1.2 seconds with straff 2 and youll see your stats drop like mad. Carbines and pistols can spam specials then stim themselves, us we eat food, but you can only do that so much.


4) STUN DAMAGE (but then again were not the only ones with it): What in the hell are you talking about here? Oh, maybe you should clarify and say "We are not the only ones with it, but the only ones with a good stun weapon because the Stun Baton and Tangle Pistol have lower max damage than my Jawa's min damage."


Wow your pulling all of it out. Ive been kd before and its pretty much a game looser for you, and your gonna go after weapons. If it wasnt for the jawa then all we would see are Pistoleers or Carbineers running around buffed up and 80%+ comp armor. Fights will go on forever. And yes the Tangle pistol is weak but that is a problem they should get rectified by getting it boosted and not nerfing a class that is fun to play.




As for our damage and accuracy its all we got. Ranged defense and Melee defense matters very little against other masters when its not stacked with another class. I still get hit alot but I keep an assortment of drugs on me to help me survive.


As for headshot, the damage multiplier isnt that great so it usally takes a several shots to take them down, btw my mind still drops prettyfast. If your gonna complain about kiting well then we kite melee professions dizzy and kd us. Thats the way it is. If I get hit by one Im dead and there no denying that. We kite cause its the only viable option for us because........we have no knockdown attacks.


BTW as for suppression fire you could prob get it to work but then again at 107 mind cost before multiplier, Id incap myself pretty darn quick wouldnt I.


But then for the jawa I guess the devs didnt add stun resistant armor to neg the jawa.


You say I sucked at pvp obviously you need to learn how to play and the limitations of your class....


So far all the examples of Unbeatable rifleman that Ive heard and seen are the Tkm/Rfileman/Fencer or something along those lines...


So if you wanna nerf our damage I guess we should call for delay shots and kd moves....And while were at it lets get some Kd defense also..


After all we get posture up defense which is soooooo useful.





Nevek
Master Rifleman(retired)
Master Marksman(retired)
Master Creature Handler(retired)
Master TKA (retired)
Master Squad Leader(retired)
Master Commando(retired)
Master Medic(retired)
Master Doctor(retired)
Master Swordsman(retired)
master lightsaber/master enhancer/healer4/4/0/0
MarcoRenaldi
Mon Feb 09, 2004 2:51 pm
#41

Well for all of you all saying this profession has become overpowered are just plain idiots as Master rifleman have laways been this powerful. I believe most of the older masters will agree with me when i say that the removing of the 2.5x melee made our profession far to attractive. SO now we have the FOTM crowd who can grind to master in a week(no clue how they did that it took me months to master) and are running around with their uber templates making us look invincible.






Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
Nealoc187
Mon Feb 09, 2004 3:12 pm
#42



MarcoRenaldi wrote:

Well for all of you all saying this profession has become overpowered are just plain idiots as Master rifleman have laways been this powerful. I believe most of the older masters will agree with me when i say that the removing of the 2.5x melee made our profession far to attractive. SO now we have the FOTM crowd who can grind to master in a week(no clue how they did that it took me months to master) and are running around with their uber templates making us look invincible.






Ah, yes we are all idiots. And here come the name callers.

Did you even read the reasoning behind anyone's posts? Or did you just decide that anyone who doesn't share your viewpoint is an idiot?



Nealoc Steele
-RA-
sVn
MarcoRenaldi
Mon Feb 09, 2004 4:59 pm
#43






Nealoc187 wrote:





MarcoRenaldi wrote:

Well for all of you all saying this profession has become overpowered are just plain idiots as Master rifleman have laways been this powerful. I believe most of the older masters will agree with me when i say that the removing of the 2.5x melee made our profession far to attractive. SO now we have the FOTM crowd who can grind to master in a week(no clue how they did that it took me months to master) and are running around with their uber templates making us look invincible.








Ah, yes we are all idiots. And here come the name callers.Did you even read the reasoning behind anyone's posts? Or did you just decide that anyone who doesn't share your viewpoint is an idiot?






I am just trying to make a point that the only improvement the rifleman has gotten over the past few months has only been a accuracy increase. No one ever claimed rifleman was overpowered before melee defense bug came to light.


So in essence you all are crying nerf because of a known bug? ROFL you are idiots




Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
CairnTrenor
Mon Feb 09, 2004 6:02 pm
#44

Riflemen aren't all that powerful, as many have said before it's the defense stackers using rifles that are the really overpowered ones, but that is getting fixed so I can't really see what the fuss about riflemen is. I'd say fix the other ranged professions and keep rifleman the way it is.

Cairn Trenor
Master Weaponsmith
Master Carbineer



Cairn Trenor
Master Bounty Hunter
Master Carbineer
coln
Mon Feb 09, 2004 6:28 pm
#45

As a master pistoleer, I can safely say pistoleer sucks in comperison to a master rifleman. WEll thats not exactly, true, if the Master rifelman is an idiot who knows nothing about the differences between PvE and PvP and has terrible equipment and no ability to control ham usage, then a good master pistoleer and a bad master rifleman are even.


After alot of complaining about riflemans ubberness, which you do have. I've come to the following conclusion. Barring the defense bug wihc grants you for some reason the ability to get hit less then everyone else(which I'm sure is going to be fixed) the problem with rifleman is only reallt 1 maybe 2 things if you look at them seperatly.


You have a machinegunner tree, and a sniper tree. This is all well and good, the problem comes in when you realise the argument that you are both, has you snipping with heavy machineguns and machinegunning with sniperrifles. Thats the real problem with pistoleer, at least as I see it. If they had high dmg insanely slow guns that you couldnt hope to hit the cap on EVER, I wouldnt mind having a rifleman with a 95% chance to hit me even while moving at point blank. Equally so, if you had a very fast super powerful gun, that never had a plus to hit unless you were prone at say 40m, and got so bad that while moving especially close you couldnt hit a bloody thing to save your life, I wouldnt care if you were firing a 800dmg shot every second in pvp.


I'm ignoring stackers, which all professions have, and simply looking at a pure rifleman. The real problem is you are sniping machinegunners, and not just sniper or a machinegunner depending on which gun you use. This is why rifleman on its own seems a bit insane in pvp.


but this is all moot as the devs are begining to realise just nerfing the living crap out of the mostly working professions isnt going to make this game any better. Hopefully the combat pass solves more problems then it causes...but its soe so...I'm not holding my breath.



Colnway Mactire:

Not smart enough to make a cool signature
Issik
Mon Feb 09, 2004 6:29 pm
#46






lorildeh wrote:


  • every class cant have every defense mod.

Agreed.



  • every class has bugs making them broken. rifleman have "broken" melee defense, take a look at every other profession in the game.

Agreed. Wow, he makes sense!



  • every class has high HAM costs

Not so true... This is what I know about ranged classes, melees I'm not so up on. Carbines have HORRIBLE HAMs, but are easily buffable, with no downers, and can be made non-existant. I don't think my HAMs ever moved using a pistol, regardless of buffs. This is all a mute point however, as every class, save rifleman, can stim their HAMs back up with novicee medic.



  • everyone needs to be buffed out the ass in order to spam specials

Decent stat migration makes it managable, along with alowHAM gun ie: E-11, Dlt20a;but consider the access to buffs with rifles vs carbines and pistols



  • rifleman fire as fast or faster than pistoleers andmore accurately -----> overpowered and needs a nerf

Aye, we fire as fast, but only at master, while watching your mind pool go white from doing so. Accuracy wise, I refer you to Nooles00 (sp?)' research. ALL pistol specials receive a +50 accuracy bonus on firing, where rifles get anywhere from +5 to -5. They(pistols) also can dabble into two profession to increase speed and accuracy, and get better specials for doing so.



-your friendly neighborhooddisgruntledPistoleer.


I would be disgruntled as well; given that the best pistol users aren't even pistoleers. That needs work in my books. However, you fail to see that rifles are in the same boat: The best rifleman aren't JUST rifleman, it's the defense stackers that make us seem godly; as many other have mentioned in this thread. If they fixed the three (?) broken pistol specials, you guys will be fine. But, everyone must remember, anything that improves pistols will also improve Pistol/BH/Smuggler and Master Dodgers (pistols/fencer/smuggler) templates to the point of FOTM Again. I want pistols to be a viable, stand alone class. They do ok now, but fix the broken specials and there will be balance.








/equip Scout blaster
/warningshot
/warningshot
/peace


Will save your ass when a MOB decides to warp right on top of you and hit ya for 400-500 points of damage due to 2.5x for holding a rifle. The scout blaster has a positive point-blank accuracy, and can hit the speed cap with minimal pistol skills. Warning shot makes things run. I'll leave the finer points out, as with any luck, you'll have to learn it the hard way.

BRING BACK 2.5X!!


Message Edited by Issik on 02-09-2004 05:31 PM



Khyras
CANCELLED. Last day Dec 5th.
Retired Bounty Hunting Hawtness

"Don't think, just shut-up and listen" -Wookash

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pyclone
Mon Feb 09, 2004 6:47 pm
#47






MarcoRenaldi wrote:





pyclone wrote:







Now on to what we have....
1) GOOD DAMAGE AND SPEED (But like bh I had to waste skill points for master marksman to fire that fast, though not as many as them)

2) GOOD ACCURACY (But our weapons are pretty horrible up close, unless you use the spraystick but its damage is pretty low too)

3) GOOD RANGED AND MELEE DEFENSE

4) STUN DAMAGE (but then again were not the only ones with it)







LOL this made me laugh, let me try:

Best Dmg and speed, targatlble mind Plus 85 speed i belive compare to pistllee +73 or carb +65


Accuracy rocks guy, +180 at master i think, compar tle pistleer +110, even with the -70 at point blank your guns give you still make hits pretty easily






Even with the pistolseers +73 to spd can they shoot at the speed cap with every gun? Then your poitn is mute. Carb's need to petition for a speed upgrade to compete.


The accuracy is also a dumb poitn to make. We have a whole tree devoted to SNIPING!!! What can a sniper do above all else??? SHOOT VERY ACCURATELY.Also if you want to **edit** about the rifle havinga decent accuracy up close why not talk about the pistols accuracy at range?? Then stack that with BH or smuggler lines and they get more accuracy so until a pistol cant hit **edit** from beyond 30 meters dont cry because we jammed our rifle in your gut and pulled the trigger.








wrong stopping shot is 1.7 sec with 1.5 sec pistol at master



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
MarcoRenaldi
Mon Feb 09, 2004 7:25 pm
#48






pyclone wrote:





MarcoRenaldi wrote:





pyclone wrote:







Now on to what we have....
1) GOOD DAMAGE AND SPEED (But like bh I had to waste skill points for master marksman to fire that fast, though not as many as them)

2) GOOD ACCURACY (But our weapons are pretty horrible up close, unless you use the spraystick but its damage is pretty low too)

3) GOOD RANGED AND MELEE DEFENSE

4) STUN DAMAGE (but then again were not the only ones with it)







LOL this made me laugh, let me try:

Best Dmg and speed, targatlble mind Plus 85 speed i belive compare to pistllee +73 or carb +65


Accuracy rocks guy, +180 at master i think, compar tle pistleer +110, even with the -70 at point blank your guns give you still make hits pretty easily






Even with the pistolseers +73 to spd can they shoot at the speed cap with every gun? Then your poitn is mute. Carb's need to petition for a speed upgrade to compete.


The accuracy is also a dumb poitn to make. We have a whole tree devoted to SNIPING!!! What can a sniper do above all else??? SHOOT VERY ACCURATELY.Also if you want to **edit** about the rifle havinga decent accuracy up close why not talk about the pistols accuracy at range?? Then stack that with BH or smuggler lines and they get more accuracy so until a pistol cant hit **edit** from beyond 30 meters dont cry because we jammed our rifle in your gut and pulled the trigger.








wrong stopping shot is 1.7 sec with 1.5 sec pistol at master






Wow that must suck hard I mean my god waiting 1.7 sec do massive dmg and to utterly stop someone from doing anything productive for 10sec. Wow i mean i can fire my delay move and my KD with no delay at.......Oh wait i have no delay move or KD.




Goda

Mayor of Tuskens Bane
Creating the N7 spinoff Projecthoenix
CEO GodaPower All Power 1.5 cpu


POWER TO THE PEOPLE
PsychoticChipmunk
Mon Feb 09, 2004 7:43 pm
#49






coln wrote:

As a master pistoleer, I can safely say pistoleer sucks in comperison to a master rifleman. WEll thats not exactly, true, if the Master rifelman is an idiot who knows nothing about the differences between PvE and PvP and has terrible equipment and no ability to control ham usage, then a good master pistoleer and a bad master rifleman are even.


After alot of complaining about riflemans ubberness, which you do have. I've come to the following conclusion. Barring the defense bug wihc grants you for some reason the ability to get hit less then everyone else(which I'm sure is going to be fixed) the problem with rifleman is only reallt 1 maybe 2 things if you look at them seperatly.


You have a machinegunner tree, and a sniper tree. This is all well and good, the problem comes in when you realise the argument that you are both, has you snipping with heavy machineguns and machinegunning with sniperrifles. Thats the real problem with pistoleer, at least as I see it. If they had high dmg insanely slow guns that you couldnt hope to hit the cap on EVER, I wouldnt mind having a rifleman with a 95% chance to hit me even while moving at point blank. Equally so, if you had a very fast super powerful gun, that never had a plus to hit unless you were prone at say 40m, and got so bad that while moving especially close you couldnt hit a bloody thing to save your life, I wouldnt care if you were firing a 800dmg shot every second in pvp.


I'm ignoring stackers, which all professions have, and simply looking at a pure rifleman. The real problem is you are sniping machinegunners, and not just sniper or a machinegunner depending on which gun you use. This is why rifleman on its own seems a bit insane in pvp.


but this is all moot as the devs are begining to realise just nerfing the living crap out of the mostly working professions isnt going to make this game any better. Hopefully the combat pass solves more problems then it causes...but its soe so...I'm not holding my breath.







You, my good sir, have my respect and admiration. That is exactly what I (as well as many others, mainly the old fuddy duddy types) am requesting in the "In Concept" thread. All our rifles work in the grey area between our 2 play types which works out best for us but not so great for others. If we had guns tailored to our different styles then we would be much more balanced and allow the FPS snipersto be happy as well as the machinegun crazy full metal jacket militiafolks. You actually understand our class (at least to a good extent)...bravo.


And they have to fix the melee bug soon, I mean we went from being dead at point blank to a tank...




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0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
pyclone
Mon Feb 09, 2004 8:57 pm
#50










Wow that must suck hard I mean my god waiting 1.7 sec do massive dmg and to utterly stop someone from doing anything productive for 10sec. Wow i mean i can fire my delay move and my KD with no delay at.......Oh wait i have no delay move or KD.







God i guess ap0 stopping shots are about 200-500 with non-krayt, if that is massive and leatal then what is 900 ap3 every second, adv strafe!!!



Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Wynchester
Mon Feb 09, 2004 9:13 pm
#51

Mah 10n kiL u ded! n0 heel M1ndz 4 u! haahhaha


Everyone must see this 3 pages of BS from our cry baby Rifleman... /hump





Wynchester
dARk j3d1 mAStEr pH34R m3!
Nealoc187
Mon Feb 09, 2004 10:05 pm
#52

The most deadly rifleman I know is a Rifleman/Squad leader. He is not a defense stacker.I am not whining about defense stackers I am making my judgement on the state of the rifleman profession based upon the knowledge that you have the highest damage weapons, which never miss in any situation... in essence. So In essence, you missed every single point which I have previously laid out, and in essence you continue to turn a blind eye to the truth.


Also you freely admit that Rifleman is the current fad of the month. And why do you think that is? Do you think it's because you are so gimped in combat that everyone wants a challenge? No. It's because the l33t boys know one thing, and that is that they want to play the most powerful profession. Rifleman is THE most powerful profession (for PvP at this juncture. It used to be pistoleer, and commando, and tka, etc.


Stacked it becomes even more powerful, but that is not the rifleman's fault, and it is not what I am concerned with.


You take someone with ONLY master rifleman, and have a master rifleman fight a master of every other combat profession in the game, and I guarantee the rifleman wins hands down 95% of the time. If that's not overpowered, I don't know what is.


Better yet take a chimpanzee and a Master Rifleman (no other skills)and train it to spam the advanced strafe button. Then take an experienced PvPer and give him a master of any other profession in the game (no other skills) and have them duel. The chimp will beat the human every time. Because rifleman is overpowered. If someone can be dominant in PvP with no need for tactics or strategy, then he or she is playing an overpowered profession. That's all there is to it.



Nealoc Steele
-RA-
sVn
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