Rifleman Archive
Thread: Not Overpowered
Well for all of you all saying this profession has become overpowered are just plain idiots as Master rifleman have laways been this powerful. I believe most of the older masters will agree with me when i say that the removing of the 2.5x melee made our profession far to attractive. SO now we have the FOTM crowd who can grind to master in a week(no clue how they did that it took me months to master) and are running around with their uber templates making us look invincible.
MarcoRenaldi wrote:Well for all of you all saying this profession has become overpowered are just plain idiots as Master rifleman have laways been this powerful. I believe most of the older masters will agree with me when i say that the removing of the 2.5x melee made our profession far to attractive. SO now we have the FOTM crowd who can grind to master in a week(no clue how they did that it took me months to master) and are running around with their uber templates making us look invincible.
Ah, yes we are all idiots. And here come the name callers.
Did you even read the reasoning behind anyone's posts? Or did you just decide that anyone who doesn't share your viewpoint is an idiot?
Nealoc187 wrote:
MarcoRenaldi wrote:
Well for all of you all saying this profession has become overpowered are just plain idiots as Master rifleman have laways been this powerful. I believe most of the older masters will agree with me when i say that the removing of the 2.5x melee made our profession far to attractive. SO now we have the FOTM crowd who can grind to master in a week(no clue how they did that it took me months to master) and are running around with their uber templates making us look invincible.
Ah, yes we are all idiots. And here come the name callers.Did you even read the reasoning behind anyone's posts? Or did you just decide that anyone who doesn't share your viewpoint is an idiot?
I am just trying to make a point that the only improvement the rifleman has gotten over the past few months has only been a accuracy increase. No one ever claimed rifleman was overpowered before melee defense bug came to light.
So in essence you all are crying nerf because of a known bug? ROFL you are idiots
Cairn Trenor
Master Weaponsmith
Master Carbineer
lorildeh wrote:
- every class cant have every defense mod.
Agreed.
- every class has bugs making them broken. rifleman have "broken" melee defense, take a look at every other profession in the game.
Agreed. Wow, he makes sense!
- every class has high HAM costs
Not so true... This is what I know about ranged classes, melees I'm not so up on. Carbines have HORRIBLE HAMs, but are easily buffable, with no downers, and can be made non-existant. I don't think my HAMs ever moved using a pistol, regardless of buffs. This is all a mute point however, as every class, save rifleman, can stim their HAMs back up with novicee medic.
- everyone needs to be buffed out the ass in order to spam specials
Decent stat migration makes it managable, along with alowHAM gun ie: E-11, Dlt20a;but consider the access to buffs with rifles vs carbines and pistols
- rifleman fire as fast or faster than pistoleers andmore accurately -----> overpowered and needs a nerf
Aye, we fire as fast, but only at master, while watching your mind pool go white from doing so. Accuracy wise, I refer you to Nooles00 (sp?)' research. ALL pistol specials receive a +50 accuracy bonus on firing, where rifles get anywhere from +5 to -5. They(pistols) also can dabble into two profession to increase speed and accuracy, and get better specials for doing so.
-your friendly neighborhooddisgruntledPistoleer.
I would be disgruntled as well; given that the best pistol users aren't even pistoleers. That needs work in my books. However, you fail to see that rifles are in the same boat: The best rifleman aren't JUST rifleman, it's the defense stackers that make us seem godly; as many other have mentioned in this thread. If they fixed the three (?) broken pistol specials, you guys will be fine. But, everyone must remember, anything that improves pistols will also improve Pistol/BH/Smuggler and Master Dodgers (pistols/fencer/smuggler) templates to the point of FOTM Again. I want pistols to be a viable, stand alone class. They do ok now, but fix the broken specials and there will be balance.
/equip Scout blaster
/warningshot
/warningshot
/peace
Message Edited by Issik on 02-09-2004 05:31 PM
MarcoRenaldi wrote:
pyclone wrote:
Now on to what we have....
1) GOOD DAMAGE AND SPEED (But like bh I had to waste skill points for master marksman to fire that fast, though not as many as them)
2) GOOD ACCURACY (But our weapons are pretty horrible up close, unless you use the spraystick but its damage is pretty low too)
3) GOOD RANGED AND MELEE DEFENSE
4) STUN DAMAGE (but then again were not the only ones with it)
LOL this made me laugh, let me try:
Best Dmg and speed, targatlble mind Plus 85 speed i belive compare to pistllee +73 or carb +65
Accuracy rocks guy, +180 at master i think, compar tle pistleer +110, even with the -70 at point blank your guns give you still make hits pretty easily
Even with the pistolseers +73 to spd can they shoot at the speed cap with every gun? Then your poitn is mute. Carb's need to petition for a speed upgrade to compete.
The accuracy is also a dumb poitn to make. We have a whole tree devoted to SNIPING!!! What can a sniper do above all else??? SHOOT VERY ACCURATELY.Also if you want to **edit** about the rifle havinga decent accuracy up close why not talk about the pistols accuracy at range?? Then stack that with BH or smuggler lines and they get more accuracy so until a pistol cant hit **edit** from beyond 30 meters dont cry because we jammed our rifle in your gut and pulled the trigger.
wrong stopping shot is 1.7 sec with 1.5 sec pistol at master
pyclone wrote:
MarcoRenaldi wrote:
pyclone wrote:
Now on to what we have....
1) GOOD DAMAGE AND SPEED (But like bh I had to waste skill points for master marksman to fire that fast, though not as many as them)
2) GOOD ACCURACY (But our weapons are pretty horrible up close, unless you use the spraystick but its damage is pretty low too)
3) GOOD RANGED AND MELEE DEFENSE
4) STUN DAMAGE (but then again were not the only ones with it)
LOL this made me laugh, let me try:
Best Dmg and speed, targatlble mind Plus 85 speed i belive compare to pistllee +73 or carb +65
Accuracy rocks guy, +180 at master i think, compar tle pistleer +110, even with the -70 at point blank your guns give you still make hits pretty easily
Even with the pistolseers +73 to spd can they shoot at the speed cap with every gun? Then your poitn is mute. Carb's need to petition for a speed upgrade to compete.
The accuracy is also a dumb poitn to make. We have a whole tree devoted to SNIPING!!! What can a sniper do above all else??? SHOOT VERY ACCURATELY.Also if you want to **edit** about the rifle havinga decent accuracy up close why not talk about the pistols accuracy at range?? Then stack that with BH or smuggler lines and they get more accuracy so until a pistol cant hit **edit** from beyond 30 meters dont cry because we jammed our rifle in your gut and pulled the trigger.
wrong stopping shot is 1.7 sec with 1.5 sec pistol at master
Wow that must suck hard I mean my god waiting 1.7 sec do massive dmg and to utterly stop someone from doing anything productive for 10sec. Wow i mean i can fire my delay move and my KD with no delay at.......Oh wait i have no delay move or KD.
coln wrote:
As a master pistoleer, I can safely say pistoleer sucks in comperison to a master rifleman. WEll thats not exactly, true, if the Master rifelman is an idiot who knows nothing about the differences between PvE and PvP and has terrible equipment and no ability to control ham usage, then a good master pistoleer and a bad master rifleman are even.
After alot of complaining about riflemans ubberness, which you do have. I've come to the following conclusion. Barring the defense bug wihc grants you for some reason the ability to get hit less then everyone else(which I'm sure is going to be fixed) the problem with rifleman is only reallt 1 maybe 2 things if you look at them seperatly.
You have a machinegunner tree, and a sniper tree. This is all well and good, the problem comes in when you realise the argument that you are both, has you snipping with heavy machineguns and machinegunning with sniperrifles. Thats the real problem with pistoleer, at least as I see it. If they had high dmg insanely slow guns that you couldnt hope to hit the cap on EVER, I wouldnt mind having a rifleman with a 95% chance to hit me even while moving at point blank. Equally so, if you had a very fast super powerful gun, that never had a plus to hit unless you were prone at say 40m, and got so bad that while moving especially close you couldnt hit a bloody thing to save your life, I wouldnt care if you were firing a 800dmg shot every second in pvp.
I'm ignoring stackers, which all professions have, and simply looking at a pure rifleman. The real problem is you are sniping machinegunners, and not just sniper or a machinegunner depending on which gun you use. This is why rifleman on its own seems a bit insane in pvp.
but this is all moot as the devs are begining to realise just nerfing the living crap out of the mostly working professions isnt going to make this game any better. Hopefully the combat pass solves more problems then it causes...but its soe so...I'm not holding my breath.
You, my good sir, have my respect and admiration. That is exactly what I (as well as many others, mainly the old fuddy duddy types) am requesting in the "In Concept" thread. All our rifles work in the grey area between our 2 play types which works out best for us but not so great for others. If we had guns tailored to our different styles then we would be much more balanced and allow the FPS snipersto be happy as well as the machinegun crazy full metal jacket militiafolks. You actually understand our class (at least to a good extent)...bravo.
And they have to fix the melee bug soon, I mean we went from being dead at point blank to a tank...![]()
Wow that must suck hard I mean my god waiting 1.7 sec do massive dmg and to utterly stop someone from doing anything productive for 10sec. Wow i mean i can fire my delay move and my KD with no delay at.......Oh wait i have no delay move or KD.
Mah 10n kiL u ded! n0 heel M1ndz 4 u! haahhaha
Everyone must see this 3 pages of BS from our cry baby Rifleman... /hump