Rifleman Archive

Thread: IC 1-12: Combat Roles; Rifleman *TIME TO RALLY*

Onichi
Thu Jan 22, 2004 6:51 pm
#40

I've been looking for an up to date Character planner to confirm.. The last I checked we had +40 Melee defence and Master Pikeman had like +20. I could be wrong on the Pikeman figure but I know for a fact it is lower than ours.. just doesn't add up.. I'll keep looking and confirm.



In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
Nemain
Thu Jan 22, 2004 8:37 pm
#41

I like Telakyte's sentiment.


Only thing is, in PvP, you are a long range gunner and if you're fighting alone, yeah, you're gonna get capped. A rifleman IS a support class. Most PvP I've been involved in (because I'm a rifleman, probably) has been in groups, small and also the massive battles. Rifleman as they are now can doalright in them, but aren't living up to what they should. Slower and more powerful means you can pick out, while your tanks are running at them, the guy with the weakest or even mid range mind, and snipe him out of the battle right away. Or give that medic something to think about when his mind is suddenly at half or even less. It just means a change of strategy to go from average in all areas to awesome in a specific area, how it should be. If you want, you can get into 1 on 1's with a TKM or Pistoleer, you're gonna lose. As a Rifleman, you'd do better to fall into what your class really is and become support. Pick your targets wisely and take them out of the battle so your mates don't have to worry about it. You have that responsibility. Or at least you should.


In PvE, you don't have to worry about radar. You're as sneaky as the crappy AI lets you be. Basically, PvE isn't what's in question here though, because this is about combat roles, which I assume means war, and that means battlefields, and that means Player controlled enemies.



Sagknek Ba'al
First of House Ba'al
Voivode
Thu Jan 22, 2004 10:37 pm
#42

(...)A rifleman IS a support class. Most PvP I've been involved in (because I'm a rifleman, probably) has been in groups, small and also the massive battles. Rifleman as they are now can do alright in them, but aren't living up to what they should. Slower and more powerful means you can pick out, while your tanks are running at them, the guy with the weakest or even mid range mind, and snipe him out of the battle right away.(...)


I have to disagree with this statement .. just imagine a group with 3 TKA plus 3 rifleman, who is going to be a support class then? Possible scenario would be.. while TKAs are charging the enemy and tanking the damage (thus keeping the rifleman alive), the rifleman do the damage and leach most of the faction points (good snipershot timing ).

But yes if you are just one rifleman in a mixed proffession group you might get the feeling that you are just a support class...

(...) If you want, you can get into 1 on 1's with a TKM or Pistoleer, you're gonna lose. (...)

Depends on the situation. Never start duel/fight at 10-30m range why? knockdown==game over. Also avoid combat inside buildings (self-explanatory). But if you initiate the combat at 60m range, the chances are you gonna win.

Wookiee Master Rifleman/Master Combat Medic



Voyevode - ICE Dragons officer


The last pvping wookiee ...
/wookieeroar
Seflyn
Fri Jan 23, 2004 4:25 am
#43

The bonus to hit rifle with melee attacks is not working correctly, it is making us harder to hit instead of easier.

It's pretty easy to see when you have master rifleman and master commando, use flamethrower and you rarely get hit by quenkers, use a launcher pistol and you get hit a lot more.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
PyscoJuggalo
Fri Jan 23, 2004 5:05 am
#44

I agree Seflyn my novice and prenovice rifleusers on other servers do not appear to have a to hit penelty verse melee.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
MSP0
Fri Jan 23, 2004 7:48 am
#45

Klaw,


How about this. Any attack that specifically targets a HAM bar, for any Ranged profession, should require an /Aim. This will help kiting, while leaving AOE attacks alone. It will stop the BH running around landing eye shots left and right. If you want to hit me in the eye, stop, aim and get lucky.


Melee multiplier needs to get put back in, as much as it pains me to say.


Would you guys be willing to get reduced max damage in exchange for a AOE pin down/suppression fireability? Something like posture down + attack Delay.





Makkil of Wanderhome - Assistant to the Mayor of New Defiance, Naboo
(Master Rifleman/Master Bio-Engineer)

Supreme Cuisine and BioTech, at the Market in New Defiance
-4267, 3107, On New Defiance, Naboo (1.2km SSE of Theed)
klawlegna
Fri Jan 23, 2004 8:25 am
#46






MSP0 wrote:

Klaw,


How about this. Any attack that specifically targets a HAM bar, for any Ranged profession, should require an /Aim. This will help kiting, while leaving AOE attacks alone. It will stop the BH running around landing eye shots left and right. If you want to hit me in the eye, stop, aim and get lucky.







You're on the right track but, I don'tthinkthis would blow over well.







--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


Jeisyn
Fri Jan 23, 2004 8:26 am
#47

think that would make us mind-costing Carbineers, MSPO... i think we're better off with the dmg..



Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
beamstalk
Fri Jan 23, 2004 10:37 am
#48

Plus MSPO, not everyone wants to spend the points in a non-required field just to be able to use their skills. Aim is in Ranged support 1, with my build I don't have enough points to take Ranged Support at all.



Kel-jun
Master Rifleman
Dark Blade - PA
Flurry
Thrawn caught his eye; and to Pellaeon's astonishment, the Grand Admiral smiled. "But," he whispered, "it was so artistically done."
Jeisyn
Fri Jan 23, 2004 11:26 am
#49

heh, for that matter - neither do i ! (i dont' have any ranged support).


have you ever actually tried /aim ? it prevents you from moving almost completely and takes at least a full combat round - if not two?sure - it would eliminate kiting, and at the same time, eliminate the ranged player completely !


i think i'll say it again (i like to hear myself type)


I still personally think that the profession works "as intended" - we're snipers/gunners - we just need a detriment to our skills aside from ham cost, and imo, that's fixing our melee defense (which is borked) and slap a melee penalty back onto us. as it is, we run around like pistoleers on 'roids. I remember before they removed the 2.5x melee modifier i ran my ass off when a TKM got within 30m on my radar! I had to fear melee'rs -


after the patch i was able to actually take a few hits (hopefully not getting KD'd) and still be able to win sometimes. that's just wrong...






Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
MSP0
Fri Jan 23, 2004 11:47 am
#50

Firstly, If they do the aim thing we could ask for Aim to be moved to the novice marksman box. It is actually pretty silly to have the first ability anyone learns about a firearm treated as if it were something special.


I have used Aim. It doubles the hits I land with AOEs, as well as allows me to land a shot on a moving target. It doesn't take that long, and is something significant with which to shut up the melees. The fact that it stops you while autorunning is very useful. You get the aim bonus, minus your movement penalty to hit for just long enough to take the shot. Then you continue running, if you had autorun on.


Don't you find it kind of odd that a BH can land an eye shot on a moving target while himself running? Or how about a headshot while you are running in the opposite direction?


Yes it would be painful, and thusly we could bargain for other benefits in doing that. And it is the high damage that is going to get us nerfed out of existance. I'd rather take some pain, than being crippled by a 3 sec artificial cap.






Makkil of Wanderhome - Assistant to the Mayor of New Defiance, Naboo
(Master Rifleman/Master Bio-Engineer)

Supreme Cuisine and BioTech, at the Market in New Defiance
-4267, 3107, On New Defiance, Naboo (1.2km SSE of Theed)
MSP0
Fri Jan 23, 2004 3:17 pm
#51

Aim modifies your to hit number for your next shot, whatever that may be. Yes it works with
any special. I used to aim to throw grenades, when I was doing the combat xp grind. It really is a good skill.


I agree that melee penalty plus being forced to aim for targetted pool specials would be rough. I'm just proposing alternatives. I lived through the warping/melee penalty phase, and it sucked. I don't think it's to much to ask that if you are going to shoot someone in the eye, you take a second to aim. To me it simply makes sense that you would have to aim for any sort of called shot.


I'm not intimately familiar with every single combat class, but I think everyone has some random pool damage specials. Those would be unaffected. If a profession lacks a random pool attack, give them one.





Makkil of Wanderhome - Assistant to the Mayor of New Defiance, Naboo
(Master Rifleman/Master Bio-Engineer)

Supreme Cuisine and BioTech, at the Market in New Defiance
-4267, 3107, On New Defiance, Naboo (1.2km SSE of Theed)
MSP0
Fri Jan 23, 2004 3:22 pm
#52

Forgot a point: I'd take both Aim and melee penalty over a 3 second cap. 3 second cap may force me out of the only combat profession I wanted to be. I made myself a CDEF rifle on launch, and started working towards rifleman since then.



Makkil of Wanderhome - Assistant to the Mayor of New Defiance, Naboo
(Master Rifleman/Master Bio-Engineer)

Supreme Cuisine and BioTech, at the Market in New Defiance
-4267, 3107, On New Defiance, Naboo (1.2km SSE of Theed)
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