Rifleman Archive

Thread: Just made master in 5 days and would like to share how

Ignok_Scarzic
Wed Jan 07, 2004 5:23 am
#40

BR>


being a Master of anything doesn't mean much any more. took me 2 months to master heavysword and i felt hey wow i'm a Master HeavySwordman there aren't many of me around i feel special.

but yeah mastering anything is easynow a days because of better weapons and we actually have skills to help us lvl.

if someone wanted to they could master anything in this game in 2 days other then the entertainer professions and of course BE and BH. smugglar you can master in 2 days but thatt would be a bitch to grind slicing.







actually , where u mentioned BH if u are talkin about the Invesigation XP i know how u can do it in a matter of hours , would be unbeliveably expenisve but it is do able. as for the weapon xp im sure someone knows a really fast way to lvl in that

~iGGY~
Landorin
Wed Jan 07, 2004 10:30 am
#41

I dont know what the savage quenkers are like on your server but I get 1.4k xp per kill and not 3.9k xp. Is it just me (I took a savage quenker lair mission for 6.8k) or is this information of Garabaldi somehow wrong?


With 1.4k xp per kill this won't get anyone fast to master, though.

Landorin
Wed Jan 07, 2004 10:34 am
#42

Nevermind my posting, it is 3.9k xp. Thanks for sharing it.
p4Samwise
Wed Jan 07, 2004 5:16 pm
#43

You get teh combat xp as you're grinding the rest - I think it works out so you get the fourth column slightly before you finish all the others. (Remember, not only is there only one column requiring combat xp, but it takes less xp than the other columns do!)


You can also speed-grind the combat xp with mindshots and a few crates of C12 grenades.




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Abominable-TCO
Wed Jan 07, 2004 6:05 pm
#44






Roszce wrote:

Here's a question for the new masters - how did you get your apprenticeship xp? I had exactly enough axp from casual training to get master artisan a while back, but I'm currently sitting at 0, and I'm one box away from getting master scout and only a few boxes away from master rifleman (probably a day or two, now that I've started hunting savage quenkers).


I don't want to exploit to get the axp, but even when I offer to train group members in skills they qualify for(sayng they can surrender the skills after if they don't want to keep them), I still get turned down.


Anyone founda good, reliable way to rack up the axp?







Find someone who has done a combat prof and mastered/droppped etc. They should have oodles of combat xp saved up. Next make sure you have ranged support one from marksman and that the other person can be trained in it (ie the have novice Markman and enough sp for ranged support1). Simply train ... drop and retrain over and over until you ahve enough etc. The skill uses 300 combat xp per train and anold master is likely to have 50k+ of it on hand and if they are not a holo grinder probably wont mind in doing this either! (it takes less than 10minutes to do to max your AP XP)!




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CarpehNoctem
Fri Jan 09, 2004 3:07 pm
#45

Last night I was soloing quenkers .. and while waiting for the last one out of a lair to bleed out I started to kill some huurtons. Since I'm ranger I had full maskscent on and the quenker was trying to aggro me but couldn't, however my swoop was between me and it and suddenly it started attacking it! It went from like 80% hp to about 15% in a few seconds LOL??

So obviously I had to grief the **edit** thing with my spraystick.

Maybe I'm just a noob who rarely solos, but I thought it was weird .



Carpeh Noctem
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Bamboozle
Fri Jan 09, 2004 5:22 pm
#46

The huurtons are (in)famous bike killers.



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JediMole
Fri Jan 09, 2004 6:18 pm
#47

I took the original post advice and garnered 100k xp for sniper iv in a matter of 6 missions. Im an MCH and used a BE pet with knockdown and pousion as special attacks. As later stated in other posts i approached each Savage quenker mission with me in the prone position and starting with conceal shot twice then mind2. After the 2nd conceal shot I sent the pet in and forced the poison attack. Some quenker missions spawned 5 some spawned 6 to 9. I would average about 3 to 3.2k per quenker and 4k on the lair. Once in a while i would get a terrible at the end. **edit**, and each time it happened I wasn't paying attention either!


I basically went from 28k for sniper IV to 450k in two days and just a few hours. I was quite please with the results and did not feel like I cheated it.


Only problem is, I dont know how to properly PvP at this point, but it will come.




Paulee Walnuts
Rebel Enforcement Division - RedX
dimmu-borgir
Sat Jan 10, 2004 1:30 pm
#48

there's a quenker cave on dantooine in the falls by the jedi temple... if you can get enough range, have some fun



Dimmu Borgir

I art in thine base

Slaying thine doodz

naotakun
Sat Jan 10, 2004 7:18 pm
#49

Yep, I did quenkers and/or savage quenkers for all of Underworld and Dirty Fighting lines in Smuggler and some Pistoleer skills and now I'm doing them for the Rifleman grind. They're truly the greatest for grinding IMHO
Biggens77
Sun Jan 11, 2004 9:09 am
#50

this really does work great and shoudl stay stickied. i mastered rifleman in about a week doin this.




Biggens
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EoZilbriss
Sun Jan 11, 2004 7:17 pm
#51

THIS should NOT be stickied...i can see the patch notes now:


-Increased reaction time of Savage Quenkers on Dantooine.



Get it?




Malora Qel-Droma
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BountyLorder
Sun Jan 11, 2004 7:29 pm
#52






EoZilbriss wrote:

THIS should NOT be stickied...i can see the patch notes now:


-Increased reaction time of Savage Quenkers on Dantooine.



Get it?







/wince


DON'T TAKE MY QUENKERS FROM ME!




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