Rifleman Archive

Thread: Rifleman Top Five List Please Review 11-12-2003

Ashgar
Sat Nov 15, 2003 11:04 pm
#40

Well im new to the rifleman proffession made it to novice 2 days back but about the probs i heard ingame and on boards i TOTALLY agree with the 5 points.


But i must say that the resources of the T21 must be changed, since in my galaxy (Ahazi) there are no T21's availeble.


But thats not why im here. Just here to say great job.

DVader539
Sat Nov 15, 2003 11:45 pm
#41

I don't know why this thread was marked "read" for me. Darn. The boards have been screwy lately. Certain threads have a permanent "new post number" that I can never get down to zero. Anyways...

Good list, though I'd just like to address the #1 issue.

Warping (as others have said before) is not really a Riflemen problem. It is a problem with the entire game, though we tend to be hit the hardest by it. Instead I'd rather see the nonsensical 2.5x melee damage modifier listed in the top 5 issues. Drop that abomination of an idea. It makes no sense, it's way too disabling, 90%+ of the creatures in PvE are melee, and it's instadeath when combined with the warping.

Any ways, that's just my 1/50 credits. Good list.



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meyer1215
Sun Nov 16, 2003 2:22 am
#42

Looks very good. But i would like to point out something on spraysticks from #3. Sure, I would like it to be acid, but I would also like themto fix the Chemcial Dispusion Mech. Currently these are stuck at the base (0%) 5/5 to min and max damage.Experimentation is completelyuseless on these.I think the spraystick could be a VERY good weapon, if they fixed these CDM and Adv. CDM. Also, the new feeder mech enhancement loots would also help it even more.


--Rorrimot

Wagnbat
Sun Nov 16, 2003 9:01 am
#43

Take cover and conceal shot seem to be working as of the last patch. Top 5 issues should be re-done, with the fixes from the latest patch noted. We don't want to waste a top 5 spot on something which was already fixed.



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CaLVines
Sun Nov 16, 2003 4:04 pm
#44

So, what exactly have you submitted?

Your initial post? Your initial post and all the comments we made? A reworked new post that incorporated all our comments? Or did you just point the devs to this thread, hoping they would read through all those comments?
ReenaAiuchi
Mon Nov 17, 2003 12:04 am
#45

Mmm, no one has yet to address that all our damage types are really really limited...


Because of the e11 rifle nerf we have a total of...


Energy -> DLT20, DLT20a, Tusken, Laser Rifle, Spray Stick, E11 Rifle, T21


Stun -> Jawa Ion Rifle


Cold -> SW82


We lost...


HEAT -> E11 Rifle Nerf


KINETIC -> Tusken Nerf


---------------------


Anyone else think that's pretty bad since pistols vary from kinetic, to heat, to acid, to energy, and blast... I mean seriously... with only 3 damage types we are really limited in what high end mobs we can fight... while pistoleers, commandos, bh's, and such can take on whatever they want and exploit weaknesses... why can't we? I realize that Brawlers have it worse off than we do on damage types but that's understandable... they hit things... we shoot things... why can't we have a old flint lock tuskens back... because the pistoleers still have flint lock Strikers.... the FWG5 is still heat damage, why can't our E11's revert back to what they used to be...


And why do all our weapons have to have this crappy 200 damage spread, or 300+ in the case of the laser rifle... if we are using such greatly accurate weapons, why is it I roll a 80 damage attack with a laser rifle that can hit for 410 max unsliced?


Gah, all the things you listed are great, but teleporting and stuff is an ingame glitch, what they did here was intentional...


If you don't feel the pain, go to the Nightsister caves and see what you can hurt people with... I watched a pistoleer solo an elder with a striker pistol, all I could do was bleed it and pray it didn't get up...



Reena


Bloodfin


Master CH/Master Riflewoman





Reena
Master Riflemen/Master CM
Bloodfin Server
DocSavag
Mon Nov 17, 2003 8:36 am
#46






klawlegna wrote:
We should have a response from the developers of our Top Five issues soon. Once I have a response I'll let you know asap, unless they post it here first.





Thanks klawlengna, excellent work.






----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



klawlegna
Mon Nov 17, 2003 2:08 pm
#47

Still waiting on a response. I've not been informed of the time line for a response but, most of the professions are sending in Top Fives. I have faith in Thunderheart to come through for us


As far as Warping. I've heard the problem does happen for other professions but, the Rifleman is affected the most be it. More professions addressing the issue is a good thing.




--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


Thunderheart
Tue Nov 18, 2003 5:54 am
#48

got em



Kurt "Thunderheart" Stangl
Community Relations Manager
snazzykanaz
Tue Nov 18, 2003 7:16 am
#49






klawlegna wrote:

2.We would like to see abetter use of Sniper Shot for PVE


3. Take Cover and Suprise Shot seem to not be working for us.


5. Rifle Crawl speed needs addressed. Seems to be bugged.


8. Myself and the majorityof Wookie Rifleman would like to see some improvements to the Bowcasters weapon.






You're going to have to be more specific on these things. The developer will ask you to do so, so I'm asking you to now. Pardon me if you're already done so and I haven't read the 2 pages of replies.


What kind of use would you like to see with Sniper Shot, specifically?


What is specifically wrong with Take Cover and Suprise Shot? I know that both of these work. Maybe you're trying to say that their use is not understood, or that they don't do what you think they're supposed to do.


What is bugged about rifle crawl speed?


What kind of improvements would you like to see on bowcasters?




-----------------
Puppy Teapot
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jphillips1868
Wed Nov 19, 2003 3:49 pm
#50

Please address the fact that the T21 has not been available on Radient since day 1 because the necessary resources have NEVER spawned.
Beausoleil
Wed Nov 19, 2003 7:32 pm
#51

Please add the ablility to do something similar to "Pistol Melee Defense" as a Rifleman. Rifle butts were MADE for smacking stuff in the face... far more so than pistols.

Somebody else mentioned maybe a bayonet instead.. but I like the idea of smacking something with my rifle butt better.



-K
Gazkan
Fri Nov 21, 2003 12:29 pm
#52

The rifleman #1 issue is a generic game bug that everyone complains about? Wasted a point there.. dev response will be "This is a known issue we are working on". Range is another wasted one..that has been asked about a countless number of times. Wish I saw this sooner.. what about damage types? There's certain mobs out there we can't kill ~ever~ because of messed up damage types on our weapons and because DoTs can no longer kill a mob... spraystick should be acid, tusken should be kinetic.
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