Rifleman Archive
Thread: Please Sign Petition that would save Rifleman from destruction!
Well them new non-buff foods better be pretty spectacular, because it's gonna be musicians, dancers, and doctors for my stat buffs.
Never going back to the spice, downtimessuck too much.
Waste93 wrote:
They've changed the way food works. You probably aren't going to like it much. In the new system the length of the buff has increased. So you can get ones that last 20 minutes or more. However the amount of the increase has been cut. So instead of say +500 you get +40.
You now have 100 "points" to your stomach. Each food/drink has a filling rating. So if something is 11 filling you can take 9.
But here is the kicker. It will now take one hour for the filling to run out. So if you take something with a twenty minute buff. It will take another forty minutes for it to clear out of your system. So downtime has been dramaticly increased.
The resource requirement also appear to have been increased. Mostly thru the use of containers. For example a small container uses ten gems. While a large requires one hundred. Yet the large only hold two more than the small.
If you are familar with crafting you will also notice that adding all these subcomponents will not only increase costs and resources, but time. To make a factory run of item A. You will have to make a factory run of containers first. Then put those into the food factory to make the run of food. The BE additives will be the same way. To use them they will have to get the BE to make a factory run, then include them in the schematic for the food factory run.
So expect an increase in food prices. They will require more time and resources yet appear to be less effective.
OMG
This is way up there on the suck meter. Go ahead and make chefs less important. Sounds like if your numbers are not extremly under-exagerated for the decrease in food potency. And a increase in price to boot. **edit**, just ouch, poor chefs.
Holy Crap!!!!!!!!!!!
Sliced Weapons are contraban!!!!!!!!!!!!!!