Rifleman Archive
Thread: /nerf
Oh, wait a second... /examins Hazen closely...
Thats what I thought... You CH's in training mis-identified this guy. He's just a garden varity Wufas troll. He does have the small head and apparently low intelligence of the rare Pond Scum EatingNerfing Troll, but the's just regular old Wufas Troll.
Nothing to see here, move along...
Remember, don't feed the trolls!!!
Hazen wrote:
This class needs a nerf badly. At master you are just as fast, if not faster than a master gunfighter. that is just wrong, on top of that you have the jawa ion rifle which slices thru comp armor if there is no stun layer, and the t-21 is heavy armor piercingok, flame away
Why do people cry nerf anyway?
For all we know....everything will change with the combat revamp.
Yachew wrote:
Ok well how does it make any sense at all that a rifle is as fast as a pistol and there still perfectly accurate from 0m away? Someone feel like explaining to me the point of carbineer or pistoleer if there all at the same speed but rifles do two or three times the amount of damage? Its very similar to the fencer/heavy swords situation. There both the same speed but the heavy swords do twice the damage. Rifle speed should definatly be brought down a little or there is no reason for the pistoleers. By the way I'm not a pistoleer so don't say it.
First of all, I could argue the same about Pistol accuracy at 64m. Second, I have been hit by Last ditches for nearly 1000 damage in PvP. I have never done close to 3 times that damage. Rifleman has absolutely no KD defense. All it takes is a KD + dizzy or a KD +delay move and the fight is just about over. Our high ranged defense is basically irrelevant unless added with the ranged defense of something like Fencer or TKA (which is a whole other issue). If the Pistoleer professions feels to weak than the members of that community should come up with ways to improve it. Not necessarily with just damage or speed but with added defenses and specials (some people need to stop being so narrow minded).
Only thing I would change about the Rifleman professions is accuracy at close range. Of course I would also make sure Pistol accuracy at long rangeis lowered a bit as well.
Yachew wrote:
Ok well how does it make any sense at all that a rifle is as fast as a pistol and there still perfectly accurate from 0m away? Someone feel like explaining to me the point of carbineer or pistoleer if there all at the same speed but rifles do two or three times the amount of damage? Its very similar to the fencer/heavy swords situation. There both the same speed but the heavy swords do twice the damage. Rifle speed should definatly be brought down a little or there is no reason for the pistoleers. By the way I'm not a pistoleer so don't say it.
You obviously have no concept of how classes could be different but still balanced. First off rifles aren't accurate for crap at close range if you have decent ranged defenses. You're a commando, your ranged defenses suck, sorry, complain to a dev. Second the point is to make the classes different. We should have high damage but low defense. Currently this is bugged as our melee defense is a bit skewed. Same with swords, bigger swords hit harder, but are harder to move around with so they should get a lot less defense. The point for pistoleers and fencers should be they get in close, can hit pretty consistantly but generate a lot of agro doing so, they dodge alot and are rarely affected by status changes. Carbineers (don't know an equivalent melee class) stand back and do all sorts of nasty status effects on things, like ranged KD and such. Rifleman would be deligated to the far back of the group, doing most of the damage, but falling fast once they were seen. Riflemen would have little/no defense vs stat change, so beatable by carbineers, RM would out damage pistoleers by a lot, so they would beat pistoleers, and pistoleers would be all but imune to carbineers status changes, so they could beat carbineers. THAT is ballance.
waa waa, did you wickle composite armour not defend you from the nasty man?
Did he attack your smallest HAM pool as the rest where buffed to hell?
Go out and find another master to teach you some skills, or go find them on your own boards, stop shouting nerf and trolling here.
You dont see the true Rifleman i.e. the ones that got it through holo's or those that think its FOTM, go whining on TK boards saying, its not far he ran in close and KD me, and kicked me to a pulp whilst I was there sob sob, calling for nerf this, nerf that. If it needs balancing wait for the overhaul. The bug to melee will be resolved, and I imagine that is all thats annoying you guys.
Gamzek,
Well sorry, but here's your justification: T-21's can do more damage than that, why not nerf them? (again)
You don't care because you have your precious composite armor to protect you. Stop complaining. Every armor has a weakness. You want resists to all? Go get some RIS made. Better yet, make an armor macro and take off that composite against a Rifleman using the Jawa. Having it on will just be you killing yourself. And one more thing- ever heard of Stun layered composite? It can get up to at least 38%.