Rifleman Archive

Thread: /nerf

Shrik
Thu Feb 05, 2004 10:20 am
#27


Oh, wait a second... /examins Hazen closely...



Thats what I thought... You CH's in training mis-identified this guy. He's just a garden varity Wufas troll. He does have the small head and apparently low intelligence of the rare Pond Scum EatingNerfing Troll, but the's just regular old Wufas Troll.


Nothing to see here, move along...


Remember, don't feed the trolls!!!




Shrik'Anor
Master Rifleman
Master Creature Handler
Resource Dabbler
Glaza-X
Thu Feb 05, 2004 10:27 am
#28






Hazen wrote:
This class needs a nerf badly. At master you are just as fast, if not faster than a master gunfighter. that is just wrong, on top of that you have the jawa ion rifle which slices thru comp armor if there is no stun layer, and the t-21 is heavy armor piercingok, flame away





Gunfighters have a stun weapon.


http://forums.station.sony.com/swg/board/message?board.id=armorsmith&message.id=32739



"This is based off several things I have noticed. One is a post from the marksman profession a month or more ago, discussing test results involving armor, AP weapons, and vunerabilities. Another was some suits by Zenmaster that used a stun layer, but probably shouldn't have. Anyway, this is just to clear up any confusion, and state my thoughts on stun layers andAP damage.


First, (and this is not open to argument, itis a proven fact ingame) it is this:


If you have a vunerability to a damage type, AP damage multipliers (IE 1.25x damage for every AP>AR) do not apply! So someone wearing no armor (considered a vunerability to everything)does not take a multiplier damage from an AP1 weapon....or an AP2 weapon, or an AP3 weapon....they simply take full 100% damage....

If you are wearing AR armor (all is currently AR1), then the multipliers are involved, either the reduction from AP0 weapons, or the addition from AP2 or greater weapons.

Whether this is the way the game was supposed to be designed orif this is just a bug,has never been answered (which do you think? but it is the way it is, and we must adjust accordingly.


Now, on to my theories on why not to use Stun layers, or any armor with energy less than 40%. (feel free to argue with this part).


I am assuming we are talking PvP comp suits, because therearefew or no NPC's that deal stun damage, and nobody wears anything else, do they?

The current stun weapons in game are either AP0 or AP1 (jawa). The AP0 versions are not widely used, so you are unlikely to encounter them on a regular basis, but but the Jawa is the current rifle of choice among many PvP Riflemen.


Since it is AP1, you would think that having no armor, or a vunerablilty to stun (no stun layer)would be a disadvantage...

but since the multiplier doesn't count to vunerabilities, the rifle only deals 1x damage. not the 1.25 damage you would think it would deal.

Putting in a stun layer makes that damage type a special, and at AR1 now, the multipliers cancel eachother out, meaning that you only get the reduction of whatever % your stun layer was. Assuming you put in a 10% stun layer, that means that you are only defending 10% more damage than you would by having no layer!!! and you paid a heavy cost in HAM to get that 10% layer. Put in 2 stun layers, and you have a very heavy suit, and for only a 20% reduction. Additionally, you have cost yourself the possiblity of upping your base by 4+% with a High-base layer instead...This costs you too much IMO.


As for Energy....there could actually be some occasions where you would take more damage by having armor on than by not having it on. Example:

You get hit by an AP2 weapon for 100 damage, without armor. AP2 does no modifier, so you simply take 100 damage.

you have on a suit with 15% energy resist. Someone shoots you with an AP2 energy weapon for 100 damage.

you take 1.25x damage for the AP2>AR1, then that is reduced by 15%, meaning you take 106.25 damage!!!For AP2 defense, you must have over 20% resists to reduce the damage recieved at all...otherwise you are better off without armor on.

The same example is even worse with the T21, cause it is AP3. You actually don't get a decrease in damage from having energy resist against this type of weapon until you have resists above 40%. This applies to any other AP3 damage types that might be out there as well.


I personally suggest, if you really want coverage from stun, wear a PSG, and hope the force (shifting stat) is with you. You can get a nice 30% balanced PSG that will really help you out against a jawa rifle, an for 0 encumberance."


Learn your facts before complaining about something.


Glaza-X
Thu Feb 05, 2004 11:11 am
#29

Ya Rifleman and combat medics are priority targets in the battlefield.
Gavinik
Thu Feb 05, 2004 11:21 am
#30

Why do people cry nerf anyway?


For all we know....everything will change with the combat revamp.






Go listen to Weird Stuff
Go Read Something Timeless

Open A Bookstore.
Nerf The Bookstore.
undeadrooster
Thu Feb 05, 2004 12:25 pm
#31

This is one of those times that I wished the CSR's actually read these forums too. Give Klaw the lock power!



_________________________________________________________
I got banned from Bria and all I got was this stupid T-shirt
"I swear I did not have sexual intercourse with that Bantha."
Strength of an idea doesn't involve silly things like the truth or logic, you just make proclaimations as loudly as possible without leaving room for compromise.
Xian-Thariuz
Thu Feb 05, 2004 12:59 pm
#32

I don't think they should nerf (or should have nerfed) anthing until the combat system was more stable. I know they've made some changes that they will probably have to change again, all this jumping the gun.
Yachew
Thu Feb 05, 2004 7:58 pm
#33

Ok well how does it make any sense at all that a rifle is as fast as a pistol and there still perfectly accurate from 0m away? Someone feel like explaining to me the point of carbineer or pistoleer if there all at the same speed but rifles do two or three times the amount of damage? Its very similar to the fencer/heavy swords situation. There both the same speed but the heavy swords do twice the damage. Rifle speed should definatly be brought down a little or there is no reason for the pistoleers. By the way I'm not a pistoleer so don't say it.



-Yachew
-Corbantis
-Master Gunfighter/Master Smuggler
Just gimme a tell in-game if you need anything sliced
MoridinTheSick
Thu Feb 05, 2004 8:37 pm
#34

Ya Rifleman and combat medics are priority targets in the battlefield.




----



WORDS OF WISDOM FOLKS



LIVE BY THESE




sorry for caps
BaronJedi
Thu Feb 05, 2004 8:39 pm
#35






Yachew wrote:
Ok well how does it make any sense at all that a rifle is as fast as a pistol and there still perfectly accurate from 0m away? Someone feel like explaining to me the point of carbineer or pistoleer if there all at the same speed but rifles do two or three times the amount of damage? Its very similar to the fencer/heavy swords situation. There both the same speed but the heavy swords do twice the damage. Rifle speed should definatly be brought down a little or there is no reason for the pistoleers. By the way I'm not a pistoleer so don't say it.







First of all, I could argue the same about Pistol accuracy at 64m. Second, I have been hit by Last ditches for nearly 1000 damage in PvP. I have never done close to 3 times that damage. Rifleman has absolutely no KD defense. All it takes is a KD + dizzy or a KD +delay move and the fight is just about over. Our high ranged defense is basically irrelevant unless added with the ranged defense of something like Fencer or TKA (which is a whole other issue). If the Pistoleer professions feels to weak than the members of that community should come up with ways to improve it. Not necessarily with just damage or speed but with added defenses and specials (some people need to stop being so narrow minded).



Only thing I would change about the Rifleman professions is accuracy at close range. Of course I would also make sure Pistol accuracy at long rangeis lowered a bit as well.





Draxx Py're | Master Rifleman | Master Squad Leader

)D(ark )F(orce )R(ising
Eaca
Thu Feb 05, 2004 9:02 pm
#36






Yachew wrote:
Ok well how does it make any sense at all that a rifle is as fast as a pistol and there still perfectly accurate from 0m away? Someone feel like explaining to me the point of carbineer or pistoleer if there all at the same speed but rifles do two or three times the amount of damage? Its very similar to the fencer/heavy swords situation. There both the same speed but the heavy swords do twice the damage. Rifle speed should definatly be brought down a little or there is no reason for the pistoleers. By the way I'm not a pistoleer so don't say it.






You obviously have no concept of how classes could be different but still balanced. First off rifles aren't accurate for crap at close range if you have decent ranged defenses. You're a commando, your ranged defenses suck, sorry, complain to a dev. Second the point is to make the classes different. We should have high damage but low defense. Currently this is bugged as our melee defense is a bit skewed. Same with swords, bigger swords hit harder, but are harder to move around with so they should get a lot less defense. The point for pistoleers and fencers should be they get in close, can hit pretty consistantly but generate a lot of agro doing so, they dodge alot and are rarely affected by status changes. Carbineers (don't know an equivalent melee class) stand back and do all sorts of nasty status effects on things, like ranged KD and such. Rifleman would be deligated to the far back of the group, doing most of the damage, but falling fast once they were seen. Riflemen would have little/no defense vs stat change, so beatable by carbineers, RM would out damage pistoleers by a lot, so they would beat pistoleers, and pistoleers would be all but imune to carbineers status changes, so they could beat carbineers. THAT is ballance.
Gamzek
Fri Feb 06, 2004 2:23 am
#37

I just experienced a jawa ion rifle(stun damage) that hit every second for 250-300 damage. That's just not right guys, nothing you can say will justify that being fair.




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Colonel Gamzek De'Unnero[Ascendance]

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Svenholio
Fri Feb 06, 2004 3:18 am
#38

waa waa, did you wickle composite armour not defend you from the nasty man?



Did he attack your smallest HAM pool as the rest where buffed to hell?



Go out and find another master to teach you some skills, or go find them on your own boards, stop shouting nerf and trolling here.



You dont see the true Rifleman i.e. the ones that got it through holo's or those that think its FOTM, go whining on TK boards saying, its not far he ran in close and KD me, and kicked me to a pulp whilst I was there sob sob, calling for nerf this, nerf that. If it needs balancing wait for the overhaul. The bug to melee will be resolved, and I imagine that is all thats annoying you guys.





l SVENHOLIO SPACESLIDER l
l PROUD MEMBER CRIMSON MARAUDER l
FLUKED 1 FREE UNLOCK AFTER DOING 6 PROFS NO HOLOS
XaverriJade7
Fri Feb 06, 2004 3:24 am
#39

Gamzek,


Well sorry, but here's your justification: T-21's can do more damage than that, why not nerf them? (again)


You don't care because you have your precious composite armor to protect you. Stop complaining. Every armor has a weakness. You want resists to all? Go get some RIS made. Better yet, make an armor macro and take off that composite against a Rifleman using the Jawa. Having it on will just be you killing yourself. And one more thing- ever heard of Stun layered composite? It can get up to at least 38%.






Kezia Sunshade
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