Rifleman Archive
Thread: How do the rest of the longer term rifle users feel about...
i would like to also add that those that reply please try to add some ideas or flesh out what others have said along with your yea or nay. please just dont say yes or no.
LLJK_Griz wrote:All they need to do is fix the bug that's making us super-hard to hit in melee.
i agree but it isnt just about PVP. PVE is vastly more important than PVP as the majority of weapon users are PVE. pre-patch we had three glaring weaknesses. lack of a good KD/Dizzy, 2.5x penalty, and mind use that cant be healed. the problem is upcoming that HAM as we know it is going away. what that means no one knows yet but its going to happen and when our main weakness is no more what then??? the next patch is fixing chefs and rifleusers are going to be the main beneficiary. a lot of our negatives are going poof. next patch the only weakness we have left is lack of a KD/Dizzy combo. what is coming after that is the nerf bat if we dont confront this growing problem now.
i like having the power to kill things but i also like having some risk to that power. riflemen are quickly becoming the BFG of SWG. we as a community need to combat it before our fun factor is gone at the swing from a blind dev nerf bat. i dont want to see our damage ability poof but i do want to see it offset.
Seflyn wrote:
I've been a rifleman since release so hardly a bandwagoner.
Xors wrote:
I feel like I hate you all still. #1 reason for rifles nerfs are because of bandwagoners
A'rien
I heard that the reason for 2.5x melee damage being removed is because TH got killed by a kreetle at rifles 4.
jaymind72 wrote:
I would be extremely happy with some KD defense, not much just something, so those **edit** carbineers aren't nailing me at 60+m with a KD anymore reliably.
sorry but i dont agree.. if you want KD defense then you should invest some points in pistoleer.. or TKA. Things would just get unbalanced otherwise.
BTW the new chef foods may have the answer to your problem also..
I have mixed feelings about the 2.5x modifier since with or without it you're dead meat in PvP against a TKA at close range.
In fact the problem comes with our inability to keep an opponent atbay except if we run or burstrun whichgoes againstthe sniper's concept.
Of course we have posture-up moves that were intended to be used against other snipers in PvP but we don't have access to any posture-down attacks except suppression fire which is not even into the rifleman's skill tree but in the Marksman one!
IMO a bolt from a T21 should have enough stopping power to at least make you kneel if it doesn't knock you down.
- slower fire rate (maybe a 2-3s cap at master)
- input 2.5x melee mod
- give us ability to be masked from radar
- reduce our melee defense mods
put it those and we won't be picked on anymore...
ZechtWisto wrote:
- give us ability to be masked from radar
put it those and we won't be picked on anymore...
hehe.. radar stealth will bring every class to our door shouting for obscene nerfage - no matter what other disadvantages you try to implement in order to balance it.
I believe mRm is one of the top 3 combat professions in the game right now.