Rifleman Archive

Thread: How do the rest of the longer term rifle users feel about...

Griegette
Wed Feb 04, 2004 1:31 am
#27

hahah all these master riflemen im surprised we dont see more dead wabbits



Grieggly, Kettemoor's premiere wookette diva.
Barb-Wire
Wed Feb 04, 2004 1:31 am
#28

if you guys have other ideas please put em forth. we need to be ready the instant the guts of the revamp is revealed so we are not caught flat-footed running in circles liek the other professions will be doing.

i would like to also add that those that reply please try to add some ideas or flesh out what others have said along with your yea or nay. please just dont say yes or no.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Barb-Wire
Wed Feb 04, 2004 1:45 am
#29



LLJK_Griz wrote:
All they need to do is fix the bug that's making us super-hard to hit in melee.





i agree but it isnt just about PVP. PVE is vastly more important than PVP as the majority of weapon users are PVE. pre-patch we had three glaring weaknesses. lack of a good KD/Dizzy, 2.5x penalty, and mind use that cant be healed. the problem is upcoming that HAM as we know it is going away. what that means no one knows yet but its going to happen and when our main weakness is no more what then??? the next patch is fixing chefs and rifleusers are going to be the main beneficiary. a lot of our negatives are going poof. next patch the only weakness we have left is lack of a KD/Dizzy combo. what is coming after that is the nerf bat if we dont confront this growing problem now.

i like having the power to kill things but i also like having some risk to that power. riflemen are quickly becoming the BFG of SWG. we as a community need to combat it before our fun factor is gone at the swing from a blind dev nerf bat. i dont want to see our damage ability poof but i do want to see it offset.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
CapnKill
Wed Feb 04, 2004 1:55 am
#30

I think we just need to wait untill this combat overhawl is done... I think it will change a lot of things. Then we can look at this again and see if anything needs to be done... If we get capped at 3 seconds do we still want to be that vulnerable at melee?
Mahnovetz
Wed Feb 04, 2004 4:12 am
#31

Just remove **edit** group TeF, always manage well in battles untill some Group TeF TK whore jumps me, I can live with penalty really, as long as theres no Group TeF exists.







Stroi Samodelkin- his majesty's tax collector


One of the angry gun wielding people
ex-expert weapon smith, ex-master artisan, ex-bartender,novice medic,ex- novice creature handler, novice marksman, sniper
Sandzibarr
Wed Feb 04, 2004 4:39 am
#32






Seflyn wrote:




Xors wrote:

I feel like I hate you all still. #1 reason for rifles nerfs are because of bandwagoners


A'rien






I've been a rifleman since release so hardly a bandwagoner.
I heard that the reason for 2.5x melee damage being removed is because TH got killed by a kreetle at rifles 4.





Aye Seflyn there's a few familiar names that have been in this forum since the beginning. So not all of us are bandwagoners..


Like Jennai said 'wait untill they fix the melee defense mod bug'... though the melee damage penalty certainly made life more interesting.. I for one wouldnt mind it if it made a reappearence.


/salutes all the fellow oldschoolers.


What ever happened to SilverLobo? he was always good to argue with. Not seen him post in ages? not another rifleman disenchanted with SWG and the fotm status we've all been lumbered with...



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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Sandzibarr
Wed Feb 04, 2004 4:42 am
#33






jaymind72 wrote:
I would be extremely happy with some KD defense, not much just something, so those **edit** carbineers aren't nailing me at 60+m with a KD anymore reliably.







sorry but i dont agree.. if you want KD defense then you should invest some points in pistoleer.. or TKA. Things would just get unbalanced otherwise.


BTW the new chef foods may have the answer to your problem also..




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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Kail_Mooner
Wed Feb 04, 2004 5:46 am
#34

I have mixed feelings about the 2.5x modifier since with or without it you're dead meat in PvP against a TKA at close range.


In fact the problem comes with our inability to keep an opponent atbay except if we run or burstrun whichgoes againstthe sniper's concept.


Of course we have posture-up moves that were intended to be used against other snipers in PvP but we don't have access to any posture-down attacks except suppression fire which is not even into the rifleman's skill tree but in the Marksman one!


IMO a bolt from a T21 should have enough stopping power to at least make you kneel if it doesn't knock you down.


So I guess we need something like a single-target/suppressionfire2- the one used by carbiners -or maybe a stackable /stoppingshot attack which would reduce momentarily our opponent's movement rate delaying his approachas a result.




Kayl Mooner

We are Watching

you better get the starwarsy Aurebesh font...
ZechtWisto
Wed Feb 04, 2004 6:01 am
#35


  • slower fire rate (maybe a 2-3s cap at master)

  • input 2.5x melee mod

  • give us ability to be masked from radar

  • reduce our melee defense mods

put it those and we won't be picked on anymore...




cant stop
wont stop

DrFunkatron
Sandzibarr
Wed Feb 04, 2004 6:13 am
#36



ZechtWisto wrote:
  • give us ability to be masked from radar

put it those and we won't be picked on anymore...






hehe.. radar stealth will bring every class to our door shouting for obscene nerfage - no matter what other disadvantages you try to implement in order to balance it.



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SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Barb-Wire
Wed Feb 04, 2004 6:39 am
#37

being removed from the radar is never going to happen. it is so obviously unbalancing it isnt funny.



Created Account July 2003 - Canceled account Nov 2005. The NGE made me do it.
Barb Wire
Former Dark Force Wielder
Ex-Imperial Navy
Blankgrun
Wed Feb 04, 2004 7:02 am
#38

From what I've noticed, rifles have one glaring weakness that pistoleers and the other nerf criers fail to notice.


We have very little in the way of status defenses.


Maybe instead of nerfing riflemen as the answer, maybe the true answer is make the status defenses be a true percentage. The +50 pistoleer knockdown defense would mean that theres a 50/50 chance of knocking someone down.


That makes us alot more vulnerable to smugglers, TKs, Master Brawlers, Pikeman, and Carbiniers, and gives us the nice balance we're looking for.


I've heard a few stories, I've never had the experience firsthand though, of master gunfighter/rogues dismantling riflemen with all the little status effects like lowblow and delay. It seems to make sense to me, considering our horrible status defenses.


If there's a bug with rifle in melee, I'm not aware of it. I've been fighting behind screens constantly and haven't really been involved in melee since I got novice rifleman (been master for a long while now). However, if there is, in fact a bug, by all means fix it. I also agree that I'm not too thrilled about the melee defense we get now. (Although mitigation does account for the user holding a rifle in melee, if I'm not mistaken...)


I dunno, I happen to like the system as it is.

Each class concentrates on a particular attack and a particular defense strongsuit.

Pistols get low damage skills that seem tuned for dealing with melee classes, aided by their high melee and status defense.

Rifles get sheer damage ability and good ranged defense, at a sacrifice of status defense.

Carbines get status attacks to large groups but SHOULD have mediocre defenses against both regular and status attacks.


A rifle should be weak against knockdown and a pistoleer should be strong against it. I think the devs would do wonders if they just dramatized the status defenses.


Oh, and turning status defense into a mitigation sort of level could be nice too, since no one should be completely immune to statuses.


There's my two creds.


Seflyn
Wed Feb 04, 2004 8:06 am
#39

I'm sorry but if you think rifleman needs more status defence then you have no clue about balance at all. Remember master rifle doesn't use all your points, if you want those status defences so badly then use your skill points to pay for them.

I believe mRm is one of the top 3 combat professions in the game right now.



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Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
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