Rifleman Archive
Thread: IC 1-12: Combat Roles; Rifleman *TIME TO RALLY*
Telakyte wrote:
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If you give the "slow but powerful arguement" then you bring to mind over 1,000 needed changes to the system.
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Eaca wrote:
Onichi wrote:
some stuff...
I wasn't saying they should decrease our damage or increase pistoleer damage. I think its great that they're trying to make classes actually different, with different rates of DPS, defenses, and effects. Tho I still think master pistoleers should be able to duel wield, to increase thier damage some, tho they should suffer a accuracy penalty when doing so.
I think this speed capping idea is crap, its not the speed cap thats the problem, its the whole way the +speed works, reach +100 and no matter what style or weapon you will hit that 1s cap.
If they make Master Pistoleer equal to Master Rifleman then they MUST remove the stacking of pistol stats from Pistoleer, Bounty Hunter and Smuggler or Rifles will end up at the bottom of the pile again. The same applies to carbines with Carbineer and Bounty Hunter.
A lot of people seem to think that riflemen are just snipers, that isnt the case, we are 40% sniper / 60% heavy gunner. Unfortunately, I fear that SOE might end up doing what the short-sighted cry-baby nerf-herders want and turn us into a sniping class with severely limited PvP abilities.
Wekai - exactly.
choose our weakness. all that has to be done is bring back our old weakness (which was perfectly fair aside from warping mobs).
2.5x melee dmg, as mentioned before. thats all we need.
Hello fellow knuckle-draggers,
I am relatively new to the Rifleman forums, matter of fact, this is my first post here. I got side tracked with being a holowhore, so I went and bought a second account just to make myself TKA/ Rifleman. Now I've been reading on how everyone keeps bitching and moaning about how powerful a rifleman is and how we should be nerfed, blah, blah, blah, and I gotta tell ya...IMO (no, I ain't humble, I'm a rifleman!) there should be no way, no friggin way, someone with a pistol, shouldEVER be able to out fire a rifleman.
Lets look at this in terms of RL (I know this is stupid, because this is a game, but chit! Give me a break!). In RL a rifle, say an M-16A2 has roughly a max eff. range of 350m. Now thats effective range, not max range. This means, that on average, a regular grunt can shoot and kill something upto 350m on a regular basis. Now pistols, on the other hand, lets say a 9mm Baretta, has a max eff. range of something like 35m. I believe my father, a sniper/state marksman champion, said that the U.S. Army standard is 5 in the chest, 5 in the head at 25m, roughly. In other words, if your target is 100m away, and you are armed with the standard issue 9mm Baretta, you have a better chance of hitting the ground than you do hitting your target. Also, lets look at max. rounds per minute. Your standard M-16A2 has a max RPM of like 8-900. Pistols, like the 9mm Baretta, on full friggin auto, something like 400ish (dunno, didn't care, never looked). So tell me, how the hell can a pistol out fire a friggin rifle? We won't even get into armor piercing, or damage, etc.
Here's my thoughts on this nerf. If you want to nerf rifleman, fine...whatever, dickheads. Just like in RL, the grunt always gets the shaft. But if you want to nerf us, you **edit** well better nerf the pistolwimps / cariweeners. The only thing that should get close to our rate of fire are cariweeners...and they should be no where near out damage output! Increase our range, and reduce pistoleers range and I'll take a speed reduction. The map of what will fire at what distance should ALWAYS be measured by the rifle. A pistolwimp should get a "Target out of range" message if they are over 35m away. Same for cariweeners at 50m.
I agree entirely, although I think we could do with maybe a little tweaking to our Melee defense too ( Dont kill me for saying that
Jeisyn wrote:
Wekai - exactly.
choose our weakness. all that has to be done is bring back our old weakness (which was perfectly fair aside from warping mobs).
2.5x melee dmg, as mentioned before. thats all we need.
Eaca wrote:
Right now rifleman have the ability to exceed the pistoleer DPS by almost double at master rifleman, almost 4x if you add master marksman on that too. This granted a rifleman who knows what they are doing and what thier speed is vs what speed/damage gun they need to pull off this kind of damage. With a few rifle speed tapes its even worse, with my rifle speed mods and my guns I can average... well a lot of damage.
Onichi wrote:
I agree entirely, although I think we could do with maybe a little tweaking to our Melee defense too ( Dont kill me for saying that
) .. I think we have more than even a Master Pikeman at the moment
hehe. Thoughhaving the 2.5x damage multiplier back in effect would balance that issue out somewhat. On the other hand, Boost the Pikeman instead I say.
Do we? I honestly believe that is just a bug and we have more defense then we actually should. Of course that doesn't mean anything to all the nerf callers.