Rifleman Archive

Thread: Sure, go ahead and nerf us

RyushiYoshi
Sun Jan 11, 2004 7:07 am
#27






RyushiYoshi wrote:




RyushiYoshi wrote:



Otik wrote:

And I'd laugh if I'd ever see a NERF Pikeman thread. LoL




You mean something like this ?.....


crap.......... like this ........hope it worked lol...





ugh fine I'll try to stop being fancy when I don't even know what im doing.... here's the link, have some laughs... on our expense of course =o)


http://forums.station.sony.com/swg/board/message?board.id=pikeman&message.id=12590




Imperial Colonel Ryuten Mizu
Former Master of Force Powers and Lightsabers
Serving since June 30, 2003

Drasmar
Sun Jan 11, 2004 3:00 pm
#28

So what weapon you hold is what template the game uses to determine your defenses now?
garb0
Wed Jan 14, 2004 4:18 am
#29

as not being a dabbler im not positive about the stacking thing. but i do know that


block dont work


and


dodge did get capped! as fencer/pistoleer 210 dodge took the pi55 lol




garbo - [mash]
Aspiring Bounty Hunting Pistoleer
Veustuh
Wed Jan 14, 2004 9:08 am
#30






godiszed wrote:
See, now that's the right attitude. If your going to pvp, using one combat class is stupid. (unless you're holo grinding) People need to quit whining and just pick up other classes with better ranged defense mods, it's common sense.





Bah. I'm a master rifleman, novice medic 2/2/1, and ranger 4/0/4/0 and to claim that "using one combat class is stupid" is frivolous. I have no problem in Pvp and to be honest dabblers go down just as fast as I do. What you fail to realize is that you must be smarter than your opponent and you must understand your class to know how to best utilize your skills. The best of all classes comes at master and it'll be even more noticeable in the upcoming patches so dabblers will be losing more ground.


The first thing I do when I start to jump into a fight is size the player up. If I've ran into them before I usually know what their play style is and what skills they use. If I don't know and have the time I'll do a /examine on the player to check out the armor and weapon their using. I never assume the target is weaker than I am even if the title they run with is homemaker. I almost always check the ham bars and find the weakest pool. If I'm ineffective at wearing down the lowest pool I'll switch weapons and shots. Nothing says I'm going to send you to the cloner like a jawa ion cannon and suppression 1 x 2, flurry 2 x 2, and flushing 2 x 2 to send them on their ass for 10 seconds or so. If all else fails I burst run like a spice feign running from the intergalactic police.


As for nerfing, once people realize the emptiness of holo dreams and chasing the saber in the sky is they'll either quit or return back to pvp. Sure we'll have dabblers in our field and we'll have those who are doing this either just to try it or to accomplish a goal. I chose rifleman as it appealed to me for a combat class. Commando and bounty hunter seemed overpowering and easier to obtain most boxes than rifleman. My preferred play style is a hit and fade hence the 4/0/4/0 in ranger so that I can track players hide within red con mobs and hit players that I'm hunting. Yes, at some point we'll have our specials and class modified; maybe for the better maybe for the worst. It'll come down to one thing, adaptation. Either we'll adjust to it our have a mass exodus of the rifleman class.




Veustuh - Rifleman/Carbineer
Geno - Old School MD/MCM
Hunter'a - Dark Force Wielder
Kardo - Smuggler Extrodinare - Retired

"Stop trolling
your post has no merit and is just plain trolling"
Garva

Otik
Wed Jan 14, 2004 1:58 pm
#31






Drasmar wrote:
So what weapon you hold is what template the game uses to determine your defenses now?




I'm pretty sure, either that or they still layer. Just capped.



-----------------------------
The Anti-Roleplayer
Master Swordsman
"I am a Social Engineer,
because there is no patch
for human stupidity"
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