Rifleman Archive

Thread: I my first PvP experiences and why Rifleman is not overpowered

Voivode
Sun Jan 25, 2004 8:33 am
#14

(...)I was just trying to make a point that Rifleman aren't all powerful.(...)

If you got the 1st shot on the CM in question he would go down, before he could even react. CMs usually dont wear any armor .. you know .

Wookiee Master Rifleman/Master Combat Medic



Voyevode - ICE Dragons officer


The last pvping wookiee ...
/wookieeroar
Shandale_Arlan
Sun Jan 25, 2004 10:00 am
#15

I'm not crying for nerfs, I was just trying to make a point that Rifleman aren't all powerful. And no our group wasn't made up of dancers, One was a blade master, one was a tkm, one was a novice pistoleer and I was a master rifleman.



-Shaehl Arlhak-

Leader of the Rebel Elites - Master Rifleman/Master Swordsman
FicoFeafip
Sun Jan 25, 2004 10:17 am
#16

As a Master Doctor I doubt 5 CM's could take me down with poison and disease. Why? Cause I can insta heal every one of their poisons every 2 seconds for 0 mind cost while on food.


In small PvP battles I've had CM's waste almost entire packs poisoning me over and over again while I healed, didn't take a single tick, and ripped them apart from range. The problem is, you need exponentially more Doctors than the enemy needs CMs. How many people could a Doctor theoretically heal of poison efficiently? 3, maybe. Even then they'd have to be standing still right next to the doc and 1 would always be taking damage. Considering that asingle CM can AE poison entire groups of 20 a single doc wont cut it in that situation. That's the real problem, people bring a single doc and a group of 20 and half of them get wasted by a single AE, it's IMPOSSIBLE to heal that many people.


The best bet against a CM is to KD/Dizzy their butt and zerg them to incap as fast as humanly possible. Also, blind and stun is VERY useful....


Also, people often say that it takes alot of resources to make poison packs. It really doesn't, once a CM gets a decent stock of advanced resources with which to make their packs they can make thousands of them. Heck, 10k of each resource would probably be enough for HEAVY PvPing for 6 months or more. Think of it like a weaponsmith, they spend time getting a good supply of good resources (like every crafter in the game) but then how much does it take to make a single gun once they have all the resources they need in mupltiple 100k stacks (a 100th of their supply? a 1000th?)? With a million credits and a week's time it's possibleto go from Novice Medic to Master CM, buy 10k stacks of every resource you need, and make a supply of poison that will last you months (probably wont be the best ever but it will definately be deadly). You'd probably have enough left over for some nice composite....

darthcom
Sun Jan 25, 2004 10:43 am
#17

Shandale you don't sound very good at pvp.
padojenkles
Sun Jan 25, 2004 11:01 am
#18

The CM's are not overpowered, they are annoying. I got hit with a -217 DISEASE on my mind. I still killed him and I was trying to shuttle back and he attacks again and I kill him again. I don't think they can throw while kneeling. I popped a muon just incase and headed to the cantina. I wait. And wait. And wait. The muon goes to downer and even that wears off while I'm waiting. That one disease did thousands of points of damage over a 13 to 15 minute time period and then I had to wait to get my mind healed after it wore off. Bleh. It sucked






The Mystery of SWG

Master Rifleman before it was a FOTM
PyscoJuggalo
Sun Jan 25, 2004 11:02 am
#19

FecoFeaFip, another reason I am going Master Doctor/Rifleman after my holo whoring.


CM's are really good for Group PVP battles, but a Doc/Rifleman kicks ass anywhere





I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Moxivus
Sun Jan 25, 2004 11:58 am
#20

Master CM/Master Rifle is a good combo, but you still have to know what you are doing to be successful.


The advantage and weakness of both professions is range. If I dont keep whoever I'm fighting at range I'm toast. And you better hope the cant ranged KD, because you have no defenses.



In my opinion it has more to do with how you play it, if i can sneak up on your group, you are probably toast, but ifI get seen and dont burst run, its only a Warcry or KD until im dead.




ÆÆ ÆÆ ÆÆ Moxivus Haderack - Master Weaponsmith
ÆÆ ÆÆ ÆÆ Vigo---Crimson Star---
ÆÆ ÆÆ ÆÆ Moxivul Haderack - Master Combat Medic, Master Rifleman


GoodToTheTouch
Sun Jan 25, 2004 12:45 pm
#21

a whore named AVR stacked dieses or poisens on my mind and took me down in 5 seconds, of course I was all buffed out and every thing, there was nothing I could do to fight back.... I was dead before any thing even happened....

then she killed my mount for no reason (its a **edit**ing kaadu not a rancor, I was joking by riding it into combat, **edit** her) and became a real **edit**
FicoFeafip
Sun Jan 25, 2004 12:50 pm
#22

I've been Master Doctor/MasterJust-about-everything andall are good combos. TKA, Fencer, Carbineer, CM, Pistoleer, and now Rifleman. Fencer was the easiest (took me 6 days, the last day was getting the apprentice I needed), and oddly Carbineer seemed the hardest (probably because I did it while the game was still starting up). The bottom line is that there's a weakness in every single combo, that's why I bring friends. Ever been in a group of 5 Master Doctors/Master Somethings (I think it was 2 Master TKAs, I was a Master Fencer, and we had a Master Rifleman and a Master CM; all were Master Doctors)? I have, it's crazy, we took on groups of 20 easily, if you died there were 4 people waiting to res you and with a littlecooridination you were fully buffed again in less than 20 seconds. Man Imiss that group....
JustinMase
Sun Jan 25, 2004 10:39 pm
#23

The only thing "overpowerd" about the CM is the Range at which they can use their attacks, out to 92M in some cases. The devs have said that they will be brought back into the same range limitations as the other combat classes.


Problem solved.





"You Fool ! He's using the old Jedi whine trick !!" -What Jabba the Hutt REALLY said
Shandale_Arlan
Mon Jan 26, 2004 1:11 am
#24






darthcom wrote:
Shandale you don't sound very good at pvp.






I'm not, I just made master rifles 3 days ago, after 4 months of having the game(one month I was on vaca). I can't stand grinding so it took me a while.



-Shaehl Arlhak-

Leader of the Rebel Elites - Master Rifleman/Master Swordsman
KardenTyrell
Mon Jan 26, 2004 5:09 am
#25

héres an idea....flurryshot and suppresionfire the combat medic...he'll drop if your lucky or at least give the tkm enough time to put a knockdown on him..then regular attacks will do it



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
Eppyon_MM
Mon Jan 26, 2004 5:36 am
#26




Excuse me maybe i missed something, you were an uber buffed master rifleman and you couldnt take down a CM? Something isnt right here, As a Master rifleman myself,I fire once every second and with HS2 dealing close to 300 dmg every shot, but since this is PVP lets just say you used HS3 for slightly more damage. How could you as well as several others not withstand a simple DOT like poison and disease . Its doesn't harm you right away, hence the title DOT.


You alsomentioned thathe would thentake out his pistol and fire at the mind pool when you were hurt from the poisons and diseases, just putting it on the table, pistols dont have specials that hit mind specifically, so in other words this is impossible, unless he just got lucky every time, which is possible...


In conclusion, either you were not uber buffed, the CM had several friends helping him, your not a master rifleman, this never happened and you got some beef with a CM somewhere, or whatever else. In reality there is no way an un buffed CM could take on commandos, riflemen, and everyone else that was in your group at one time without even once having his/her attribute go below 1/2.


If its not too much trouble please try to explain what happened a little more accurately, justso I can betterunderstand this problem of yours a little better.




Appy
Wanted for Mass Piket Homicide
Don't Let my Title fool you, I'm still an idiot
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