Rifleman Archive
Thread: Idea(s) to Balance the proffesion
GDM you brought this sissy upon us?(Sissy in the weak cowardly man usage)
You must of kicked his arse pretty bad, good job at making him cry.
"Waaaaaaaaaaa I suck in PVP" -X-tremely-Sux
When your dumb ass is standin still pressin F1 also!
-Duhhhh, someone is targeting me in PVP. Maybe I should stand still and press F1.
PyscoJuggalo wrote:
When your dumb ass is standin still pressin F1 also!
-Duhhhh, someone is targeting me in PVP. Maybe I should stand still and press F1.
lol...unless I'm a riflemen too it won't matter, no matter where I could stand 64m away or 0m away, if I'm not a master riflemen as well there's no way on a shot per shot basis that I could win, my "f1" shot will end up doing 1/3 the power of any riflemen's "f1" shot.That is why a speed cap is a good thing, or I'd take a huge accuracy hit for you guys at point blank too...lol...
I guess I know how to play CM better than you.
-OK how a CM can beat a Master Rifleman 101-
1) Throw a poison
2) Run Far Away
3) Comeback and finish em off.
WOW is that hard?
Really really constructive posts in this thread.
Instead of concentrating on the subject youre flaming.
Nice,
Anyway,if the nerf bat comes,well take the hit like weve done before.
Look at it on the bright side:
At least dabblers will fall off the tree(band wagon) like rotten fruit.
Anyway...well just have to wait and see ![]()
Jeisyn wrote:
i agree with bountyhunter229 to an extent -
bring back 2.5x melee dmg AT MASTER RIFLEMAN (4444 rifle and less don't need this) - and call it a day.
stacking stuff is a whole different matter.
I've always been in support of the 2.5x melee modifier. The second it got taken out, two things happened.
a) The grind got 250% easier. Chubas couldn't two shot you anymore (exageration, but not much of one) thus a lot more people began to Master. When even more people saw that Rifle were good a ttop, due to the increased number of masters, the proffession got a lot more attention.
b) In PVP, TKM vs Rifle suddenly didn't mean dead Rifleman nearly every time. When suddenly you can stand at 1 meter and duel a TKM and win 50% of the time, people take notice.
And I was "just" a Master Rifleman. I went up against people with uber stacked templates all the time. I went up against Master ofevery combat proffession. I didn't lose that often. Not to be bragging, but one on one at only MR, against a Master Pistol, or Master Carbine, they didn't stand a chance. 80% of the time, I took out the Carbine/BH combos. The only people I really feared were smugglers with Panic Shot. Personally, I would LOVE to see the Rifleman be totally untouched for the rest of time.
But I'm being realistic. We have basically the best single profession defenses in game. We do more damage than anyone else. Fencers and Swordsmen are close, but we beat them. We shoot as fast or faster than everyone. Like I said, I don't WANT to see Riflemen nerfed. However, I'm trying to look at this objectively and come up with some ideas. And I agree that bringing back the 2.5x melee damage would solve a LOT of problems at Master.
This Xytroncore Character is the same guy that posted in the "In Concept - Rifleman" thread and had his post swiftly deleted.. ![]()
If you think we have a the nerf crying lynch mob brandishing their torches and Pitchforks you should see the Teras Kasi forum.. It's a madhouse I tells ya!.. The two professions that are working really well and look what happens.. But enough!
I say bring back the 2.5xpenalty ( possibly at Master )as warping is really quite rare these days...
Fix the Melee defence bug I think we currently have while holding a rifle, it should be easier to hit us at melee rangewhile holding a rifle, not harder.
/sign 2.5x melee penalty
/sign lower/fixed melee defenses
In addition I think our HAM multipliers for our specials should be upped another .5 - 1 over what they are. You want to do the most damage in the game? Great, but first you have to send a lot of love to all the doctors, musicians, smugglers, and chefs to stay in the fight. Slower but harder hitting guns... maybe. Would slow down the average riflemans damage, but those with skill tapes would just have thier damage go thru the roof.
Definitely opposed to the 3 sec cap. Rifleman is not a slower harder hitting pistoleer.
It's true, Food / spice buffs can be pretty insane.. the only drawback to either is -
Food and Drink can be very expensive depending on the economy of your server
Spice is cheaper but with the 3 minute downer ( but you can just scoff down a Fishnak to take away that vulnerablility )
I wonder how the new Food / Drink buffs they are going to be bringing in will help balance that out..
Imagine what it would be like if Secondary's actually affected your skills in a large way with Doc buffs how they are.. Imagine trying to hit a Pistoleer / Fencer with 2k+ Quickness and Stamina! Can you say "Neo" - Max payne Bullet time anyone ![]()
Although I'd somewhat agree with no 2.5x penalty in PVP I don't think it would go down well with the melee'ers.. Not being able to do enough damage to us is one of their biggest gripes.. plus for the sake of balance I could put up with it quite happily.
I agree with T-Bone these huge buffs to focus, strength, and quickness especially have to go.
Any profession can spam any profession indefinately with a full buff up(Docs, Musicians)
I mean before buffs got big the thing that really stopped us was HAM usage. Now HAM usage is DNA for all professions.(DNA-Chicago's policeman's acronym for Does Not Apply)