Rifleman Archive

Thread: Idea(s) to Balance the proffesion

PyscoJuggalo
Wed Jan 21, 2004 1:39 pm
#14

GDM you brought this sissy upon us?(Sissy in the weak cowardly man usage)


You must of kicked his arse pretty bad, good job at making him cry.


"Waaaaaaaaaaa I suck in PVP" -X-tremely-Sux




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
PyscoJuggalo
Wed Jan 21, 2004 1:46 pm
#15

When your dumb ass is standin still pressin F1 also!


-Duhhhh, someone is targeting me in PVP. Maybe I should stand still and press F1.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Xytroncore
Wed Jan 21, 2004 1:51 pm
#16






PyscoJuggalo wrote:

When your dumb ass is standin still pressin F1 also!


-Duhhhh, someone is targeting me in PVP. Maybe I should stand still and press F1.






lol...unless I'm a riflemen too it won't matter, no matter where I could stand 64m away or 0m away, if I'm not a master riflemen as well there's no way on a shot per shot basis that I could win, my "f1" shot will end up doing 1/3 the power of any riflemen's "f1" shot.That is why a speed cap is a good thing, or I'd take a huge accuracy hit for you guys at point blank too...lol...



_________________________________________________________
Manimal : Gunslinger
PyscoJuggalo
Wed Jan 21, 2004 1:55 pm
#17

I guess I know how to play CM better than you.


-OK how a CM can beat a Master Rifleman 101-


1) Throw a poison


2) Run Far Away


3) Comeback and finish em off.


WOW is that hard?




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
CelesSun
Wed Jan 21, 2004 1:58 pm
#18

Really really constructive posts in this thread.


Instead of concentrating on the subject youre flaming.


Nice,


Anyway,if the nerf bat comes,well take the hit like weve done before.


Look at it on the bright side:


At least dabblers will fall off the tree(band wagon) like rotten fruit.


Anyway...well just have to wait and see

Xors
Wed Jan 21, 2004 2:46 pm
#19






Jeisyn wrote:

i agree with bountyhunter229 to an extent -


bring back 2.5x melee dmg AT MASTER RIFLEMAN (4444 rifle and less don't need this) - and call it a day.

stacking stuff is a whole different matter.





I've always been in support of the 2.5x melee modifier. The second it got taken out, two things happened.


a) The grind got 250% easier. Chubas couldn't two shot you anymore (exageration, but not much of one) thus a lot more people began to Master. When even more people saw that Rifle were good a ttop, due to the increased number of masters, the proffession got a lot more attention.


b) In PVP, TKM vs Rifle suddenly didn't mean dead Rifleman nearly every time. When suddenly you can stand at 1 meter and duel a TKM and win 50% of the time, people take notice.


And I was "just" a Master Rifleman. I went up against people with uber stacked templates all the time. I went up against Master ofevery combat proffession. I didn't lose that often. Not to be bragging, but one on one at only MR, against a Master Pistol, or Master Carbine, they didn't stand a chance. 80% of the time, I took out the Carbine/BH combos. The only people I really feared were smugglers with Panic Shot. Personally, I would LOVE to see the Rifleman be totally untouched for the rest of time.


But I'm being realistic. We have basically the best single profession defenses in game. We do more damage than anyone else. Fencers and Swordsmen are close, but we beat them. We shoot as fast or faster than everyone. Like I said, I don't WANT to see Riflemen nerfed. However, I'm trying to look at this objectively and come up with some ideas. And I agree that bringing back the 2.5x melee damage would solve a LOT of problems at Master.





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Jeisyn
Wed Jan 21, 2004 3:05 pm
#20

i respect your arguments and your points and consider this somewhat productive... (at least it's not totally unproductive..)


at just MR, how can you possibly win at 1m against a good TKM? you have No defense to KD -


even with my +176 melee defense, TKM's hit me very consistantly (with their high accuracy) and if it weren't for my defense to posture down/dizzy/KD it'd be over.not to mention my fencer abilities.(though i still agree it would be good to see the 2.5x melee penalty).


you mention winning against carbineer/BH's..granted, i've met a lot of sucky/stupid BH's - but even with my rifle/master fencer/tka template i'm afraid of a GOOD master BH/Carbine combo.


i fought onetwo times yesterday, both of us buffed, him wearing a composite helmet, me wearing no armor. it was a learning experience for me and i could probably beat him now - but it's the most difficult and crazy fight i've ever had. GRANTED - if the Carbine KD's weren't borked right now it would probably be a different story. with just master rifleman (and no state defenses/ranged defenses) he would have completely handed me my ass.. as it was, it was very close each time as i was able to recover from dizzy/KD more often than not- i did make a couple errors that cost me in the end, however. (namely using a jawa rifle instead of the T21 at one point).

nice story eh?


master pistol vs master rifle...well yeah, we sorta win. (ham cost issues aside).

carbineers can provide a bit more challenge with the KD's...


"we shoot as fast or faster than anyone in the game"

and we use unhealable pools to do it, often with alien races that have a cap at 500 for focus...

i still say that balances itself out, for the most part.




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
Onichi
Wed Jan 21, 2004 9:05 pm
#21

This Xytroncore Character is the same guy that posted in the "In Concept - Rifleman" thread and had his post swiftly deleted..


If you think we have a the nerf crying lynch mob brandishing their torches and Pitchforks you should see the Teras Kasi forum.. It's a madhouse I tells ya!.. The two professions that are working really well and look what happens.. But enough!


I say bring back the 2.5xpenalty ( possibly at Master )as warping is really quite rare these days...


Fix the Melee defence bug I think we currently have while holding a rifle, it should be easier to hit us at melee rangewhile holding a rifle, not harder.


That should really be it I think..


As far as people who choose to specialise in combat and spend all their points in combat professions, they should absolutely kick some major @ss.. IMHO,I've noidea why people think they have the right to complain about that.



In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
Eaca
Wed Jan 21, 2004 9:42 pm
#22

/sign 2.5x melee penalty


/sign lower/fixed melee defenses


In addition I think our HAM multipliers for our specials should be upped another .5 - 1 over what they are. You want to do the most damage in the game? Great, but first you have to send a lot of love to all the doctors, musicians, smugglers, and chefs to stay in the fight. Slower but harder hitting guns... maybe. Would slow down the average riflemans damage, but those with skill tapes would just have thier damage go thru the roof.


Definitely opposed to the 3 sec cap. Rifleman is not a slower harder hitting pistoleer.


T-Bone78
Wed Jan 21, 2004 10:15 pm
#23

It's simple. Remove the insane amount of mind buffing that goes on. No more dancers, fishnak, glucose, tempari, keep muon because it does havea downer. I've been a master rifleman for a very long time. I am disgusted by how easy our proffesion has become. They should add the 2.5x melee for PVE, but keep it out pvp. (to many TKM) I rarely use anything except muon gold. Seeing rifleman and even non rifleman with over 3k mind is just insane. That's the problem with rifleman. Not our skills/stats, but the fact that our ham costs mean nothing thanks to the arrival of overpowered mind enhancing buffs.


Also we have been nerfed. Ranged Mitigation hurt my damage quite a bit. Only thing i have going for me is occasionaly i'll hit someone for 600 mind damage using headshot 3. :/



T-bone
On SWG Vacation
Onichi
Wed Jan 21, 2004 10:34 pm
#24

It's true, Food / spice buffs can be pretty insane.. the only drawback to either is -


Food and Drink can be very expensive depending on the economy of your server


Spice is cheaper but with the 3 minute downer ( but you can just scoff down a Fishnak to take away that vulnerablility )


I wonder how the new Food / Drink buffs they are going to be bringing in will help balance that out..


Imagine what it would be like if Secondary's actually affected your skills in a large way with Doc buffs how they are.. Imagine trying to hit a Pistoleer / Fencer with 2k+ Quickness and Stamina! Can you say "Neo" - Max payne Bullet time anyone


Although I'd somewhat agree with no 2.5x penalty in PVP I don't think it would go down well with the melee'ers.. Not being able to do enough damage to us is one of their biggest gripes.. plus for the sake of balance I could put up with it quite happily.





In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
PyscoJuggalo
Wed Jan 21, 2004 10:53 pm
#25

I agree with T-Bone these huge buffs to focus, strength, and quickness especially have to go.


Any profession can spam any profession indefinately with a full buff up(Docs, Musicians)


I mean before buffs got big the thing that really stopped us was HAM usage. Now HAM usage is DNA for all professions.(DNA-Chicago's policeman's acronym for Does Not Apply)




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
PyscoJuggalo
Wed Jan 21, 2004 10:54 pm
#26

-Edit- Any profession can spam any special indefinately



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
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