Rifleman Archive
Thread: 12-22-03 TOP FIVE ISSUES The Development Team Answers
hahahaha **edit** deja vu, It feels like the devs responce in beta when we had balace issues with rifles...
Im not gonna believe anything untill they show up in patch notes! and besides, I'd be surprised if half of these issues is fixed in 6 months.
they could have posted these responses long ago. i personally am not sure why i was so looking forward to them.
they all basically say, "wait and see."
it surprises me how long it takes for an official response from the devs, when the response is so amorphous and vague. 1 week after submittal, they could have posted these responses, and the responses that they have put in the other professions as well.
HEY DEVS, if you are going to say nothing, could you do it quicker?
UnknownEnigma wrote:
They range issue could be easily solves by just making pistols not work outside of 40m and carbines outside of 50m so we can maintain an advantage.
This has been suggested. Pistoleers yelled at us for it that we were trying to nerf them and carbineers were not too pleased as well. I can understand that, I'd have pitched a fit myself.
The range can be opened up. I think I know why they insist on keeping it at 64m and it would probably force a major re-write for all mob to also engage correctly and not have exploits. It may also raise the system requirements to beyond the reach of a modem user. Servers like Eclipse which have large europian user bases will certainly suffer via lag issues. It may also require rebuilding the clusters themselves as engagement radius mayrequire increases in the power of the servers.
However, having said that, I don't feel it is justified. I believe that we should continue to push this issue. The new europian servers will help with that issue and internet is being upgraded all the tim to allow greater traffic. I know other game systems have had to solve this issue. There has to be a way.
I appreciate you work Klaw. Thanks. I figured we would get a response similar to this. I am very excited about the combat changes. I can't wait to see how things change. However i still think
#1. The range should increase. (something similar to this. Other ranges decreased or something) We should be able to shoot from longer distances than any other class and be very effective at it also.
I hate to say this... but....
The devsdidn't say anything at all!!!
They could have spammed those answers for ANY combat profession. /sigh
Those 5 answers boil down to ... "Just wait and see" ![]()
/rant off
Thanks for pushing Sude. ![]()
uh wasnt our weapons damage types part of the top five? imo it should have been if it wasn't we all know the stupid warping and 64m crap will never be fixed.
they should add a new modifier to the rifleman trees. +range. say, +10m in each box of the Sniping tree and +20 at master
so that the rifleman, at master, should be able to shoot out to 120m.
there would be no need to increase the damage on rifles in that point. (though HS3 does need tobe fixed).
meeuki wrote:uh wasnt our weapons damage types part of the top five? imo it should have been if it wasn't we all know the stupid warping and 64m crap will never be fixed.
No for some reason "we" decided to have TWO points about specials instead of a summarized one about specials and one about something else...
Here is what happened (but I can not tell you WHY and HOW):
The original question, to the best of my knowledge, taken from this thread:
http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=28009
"#3) WEAPON PROBLEMS
T21 Rifle is in fact underpowered compared to most elite weapons in game now. The high amount of resources needed to create it (and 11 non stackable krayt tissues needed for enhancing it) are extreme. The weapon is not the highest of choice due to it being an underdog in combat. The HAM costs are very high compared to actual output of the weapon. The lose of blast damage is also a factor. We feel this is suppose to be the elite weapon for us, yet it's not. We feel the entire gun needs revamped to reflect our elite profession in a more diverse manner. We've also noticed some ranged weapons used by Rifleman are not working as intended. Such as Spraystick (Acid Damage), SG92 (Cold Damage), and the Tusken Rifle (Kinetic Damage)."
The question and answer:
"3. Rifle damage for all rifles is very low when compared with weapons from other professions
Damage has been increased and the development team is working on a new Weapon Balance the beginning of next year that will review and revamp all weapons. This new balance will also correct missing resources and the high cost of our T21."
So yes, it was in the original top 5 issues. It just either was taken out, or ignored.