Rifleman Archive

Thread: How to complement Master Rifleman.

LiZhiYong
Tue Dec 23, 2003 7:17 pm
#14

How about 2/2/4/4 Doctor? This allow you to buff/Cure poison, able to use downgraded Enhance-D buff and able to craft your own medical component.

If you are too lazy to source for medical resources, you can drop the medical crafting. That is, 2/2/4/0



Harrison Lee
Master Rifleman / Novice Doctor
Imperial Colonel
Eropagnis - Flurry
Quas
Wed Dec 24, 2003 2:09 am
#15

Only got 46 points to spend and only have novice medic. So won't get high enough in doctor to do any good buffs.



Q'uas Sagitarii
Imperial Master Tactician
Eclipse, Naboo
Trellentor
Wed Dec 24, 2003 5:38 am
#16

Quas


Can you clarify something for me?


I've been trying to work out the points and i cant seem to be Both Master rifleman ANd Master ranger whilst having any Medic skills. The points just dont seem to add up.


Are you actually both Master's or is that an old signature?


If you are, then where am i going wrong?





Trell
/Master Heavy Swordsman/Novice Doctor
Chimaera Galaxy
Loony Toons
GraySeven
Wed Dec 24, 2003 6:33 am
#17

Odds are that he isn't a Master Marksman, which frees up a lot of points to be used elsewhere. Mastering Rifleman and Ranger costs a minimum of 232 skill points, which will leave you 18, 15 of which you spend on the Novice Medic box and 2 of the remaining 3 can be spent on a Tier 1 box....



Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Quas
Wed Dec 24, 2003 10:28 am
#18

I had to drop all other marksmans skill except level 1 in the .. ehm.. ranged one to the right =) I used traps rather than warningshot.. not that I used warningshot anyway.. cause anything warningshot worked at got killed by a few strafe shots instead.



Q'uas Sagitarii
Imperial Master Tactician
Eclipse, Naboo
AcidGuru
Thu Dec 25, 2003 4:32 am
#19

TKA meditation regens HAM at the same rate as a sitting player.



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Myrdyr - Renegade Rebel Colonel
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Spin Doctor for The Dark Path
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Leomi
Thu Dec 25, 2003 5:07 am
#20

I'd do CH.


Although, a Master Rifleman/Master Ranger is too PvE oriented to be worrying about PvP IMO.




Leomi
Community Leader
Playing since Launch Day.
Quas
Thu Dec 25, 2003 5:43 am
#21






Trellentor wrote:

Hmmm thats going to be a problem as i like having the Scout blaster as a close range back up for when im swamped by Agro'shehe. That means pistols 2. hmmmm, oh well ill figure something out.




If you are a master or close to master rifleman there is really no need any more to have a pistol. As we take no more damage in melee than pistol (not much at least as we are still hit a bit easier) it's usually much better shooting a strafeshot 2 each second than a warningshot that takes 1-2.



Q'uas Sagitarii
Imperial Master Tactician
Eclipse, Naboo
Trellentor
Thu Dec 25, 2003 1:11 pm
#22



Hmmm thats going to be a problem as i like having the Scout blaster as a close range back up for when im swamped by Agro'shehe. That means pistols 2. hmmmm, oh well ill figure something out.




Trell
/Master Heavy Swordsman/Novice Doctor
Chimaera Galaxy
Loony Toons
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