Rifleman Archive
Thread: Great advice for Rifleman Exp and Cash.....
I have to agree on the Sarnaff's. If you get out of Coronet and go NW to Avalon - it is my home city - they have the higher payout missions. Sarnaff missions get a solo PC or a group 14,000 credits each mission. You get around 3,000 exp per kill and with 9 spawns per mission that is 27,000 exp. per mission + another 3000 for the lair gets 30,000 exp with zero risk. They do not DB, so if you get into trouble you'll never die. If you work with a group you can easily get Sarnaff missions in the same direction and Avalon is a truly lovely town. Oh - but come neutral or Rebel. If you're Imperial I'm sure there are other smaller lag free towns that can accomodate you also. You don't have to stick to the big laggy towns.
Lady_Outlaw wrote:
I have to agree on the Sarnaff's. Sarnaff missions get a solo PC or a group 14,000 credits each mission. You get around 3,000 exp per kill and with 9 spawns per mission that is 27,000 exp. per mission + another 3000 for the lair gets 30,000 exp with zero risk. They do not DB, so if you get into trouble you'll never die. If you work with a group you can easily get Sarnaff missions in the same direction and Avalon is a truly lovely town.
Why go for a MoB with a 10k HAM that gives you 3k exp?? Over a MoB witha 4k HAM that gives you 3.5k exp?? Unless you are going for the money i can see why. But if im going solo ill take the lesser Ham for the same exp.....
Now with a group it may payout well for exp and money. But as stated above......if you are going to solo those things (10k HAM) you better have conceal 2 or you are going to be waisting alot of time sitting to allow your Ham bar to get back up before you can hunt again. Cuz unless your headshots are giving out a punishing 2.5k-3.5k per hit..... i doubt very much you can solo those things before they agro on you.
P.S. Remeber we aren't talking about masters.....we are talking about ways to get exp up from 1/0/0/1 or somewhere near there to get to be a master. At that low of a level there is no way you can hunt something solo witha 10k HAM..... You just can't.
I'm 3/1/0/2 and it's not an easy fight for me.....i waist alotta time if not HAM buffed.....healing again.
Shrik wrote:
Accually you can.. I have solo'd a pikett... butfor me to do it I must have a full set of doctor's buffs and be on muon and hit with both bleeds nad spam the head shots... that will get the first one down quickly... the others that argo gets a litle tougher. The worst part is the dizzy effect seems to be a mind bleed... then the muon wears off and BAM incap.
My worst position as a 1/0/0/1 was three onme at once. The rest of my group was incapped or gone trying to get back. I killed two and the muon wore off and incapped me on teh thrid...
Exactly my point...........or points!! Number 1 you were in a group....number 2 you got incapped which means its very hard to do, easily..... and when it comes out in the end you get the same exp points for doing savage quenkers.....so why go through the hardship of having to fight so hard on a MoB with a 10k HAM??
Number 3....... do this solo and you'll get incapped even faster...
Number 4 you are on Buffs and still had a time of it.
sooooooo With the Quenkers all you need is Moun and headshot 3 nothing more......all for the same exp. Now you make the choice??
Brahn-Cholo wrote:
P.S. Remeber we aren't talking about masters.....we are talking about ways to get exp up from 1/0/0/1 or somewhere near there to get to be a master. At that low of a level there is no way you can hunt something solo witha 10k HAM..... You just can't.
errrr - sorry - I do it. I use FD from smuggler - I can single pull the sarnaffs. I use the mind bleed - then I can usally get off a couple of mind shots before it agros - I then kite it - they aren't terribly fast - and if I get into trouble - which for me is less than 1/2 health - I FD. It wonders off because they don't DB (creatures that DB will usually hang over my body forever so this won't work) and then I go immediately to prone and take cover (which fails alot for me, I am only 0-0-0-1) I can usually get off a couple of more headshots and it's down.
I know - I'm using smuggler tactic that most don't have. I know - I'm a master smuggler and FD hasn't failed me since I made master. But I don't really have to use it that much. The trick is to single out the herd so you can get one on one. Once the bleed starts and you kite using head shot - they will go down. I used this to get all my experience for novice rifleman in two nights of about 5 hours total. I never used muon - I have no healing skills. I station a probot and a pet off to the side incase I really get desparate so they can take on one if I pull two. As I said they don't DB and I would never use this tactic on a creature that DB's.
I prefer actually hunting things than just leveling - so I don't mind waiting for the herd to break up and one to wonder off. Sometimes I have to run into them and let them see me - so one will come out to investigate my presence - I quickly go out to 60 m when he is at least 40 m from another Sarnaff and then start the tactics. Six lairs gets you 180,000 experierience and about 90,000 credits. My friend who made Master Pistoleer using basically the same tactics made Master Pistolleer in a couple of weeks and has 1/2 million credits just from Sarnaffs. All he wanted to do was level - though. No - maybe the creatures with lower HAM are faster kills - but I never risk death which has it's own merits. ![]()
Nice post lady..... i see your point clearly. And i do agree that is taken the right amount of time it can be done.
Me on the other hand (my prefference) is not to sit too long.... after getting home from work i dont have a great deal of time to play before getting tired and having to goto bed. So i would like the path that is a bit faster instead of actually (HUNTING)..... Cuz what you are doing is a pure example of pure hunting. Its a great tactic but one that requires patience and time..... LOL, both of which i dont have hehe...
But those are great tactics that can be used if someone wants to spend the time..... Kudos to ya /nod.
Thanks Brahn-Cholo I have always enjoyed hunting games - just don't have the heart to shoot anything in RL - so this is my outlet. I'm usually doing about 2 other things while I'm playing solo (in a group I can't 'cause I tend to get them killed
when I do. So the small amount of non movement and waiting I do is not that important to me. I've been known to take the dog out while I'm in a FD state ![]()
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But you see - I'm a Riflewoman - we have more patience.
You're still a 5 star poster in my books. The path to enlightnement is different for all - we choose the path we take. Doesn't make either of them better. /deepbow
Brahn-Cholo wrote:
Shrik wrote:
Accually you can.. I have solo'd a pikett... butfor me to do it I must have a full set of doctor's buffs and be on muon and hit with both bleeds nad spam the head shots... that will get the first one down quickly... the others that argo gets a litle tougher. The worst part is the dizzy effect seems to be a mind bleed... then the muon wears off and BAM incap.
My worst position as a 1/0/0/1 was three onme at once. The rest of my group was incapped or gone trying to get back. I killed two and the muon wore off and incapped me on teh thrid...
Exactly my point...........or points!! Number 1 you were in a group....number 2 you got incapped which means its very hard to do, easily..... and when it comes out in the end you get the same exp points for doing savage quenkers.....so why go through the hardship of having to fight so hard on a MoB with a 10k HAM??
Number 3....... do this solo and you'll get incapped even faster...
Number 4 you are on Buffs and still had a time of it.
sooooooo With the Quenkers all you need is Moun and headshot 3 nothing more......all for the same exp. Now you make the choice??
My point was more that it is possible to solo one, not that it was advantages to do so. I stick to quenkers now. They are fast reliable XP and decent pay. I still run with Doctors buffs, then you can shoot them outright if you want or use mind shots.
Ive gotta put my two cents in here.
Im a 1-1-0-1 Rifleman, and conceal is a blessing, i can drop a shnaff easy with conceal 1, it dont agro on me, and the at 10K HAM is gone after 8 shots, tops.
Short time regening, then on to the next, 3k xp a pop.
I do find though, that shnaff hunting in grps is way better, I can grab 25K XP from a single lair, you get a grp of 8 peeps, each with 2 missions, thats like 200K XP, plus what ever cash you get, theres no worries about you being incapped, thats what the brawlers are for, we just sit 50m off and keep popping the little suckers as they appear.
Ive gotta get me some of this moun stuff, not used it yet, maybe I could grab more XP that way as I would not have to wait for mind to regen so often.
Hey I know this is probs nooby, but for those that havent, make sure your stat migrate a load of points into your will and ****** (whatever it is, cant remember now lol), so you special cost is less and your mind regens quicker.
Risk/reward wise, the Quenkers on Dant are very high on the list of mobs to hunt. I levelled up on Sharnaffs, then Pickets back when I started rifleman, but I was after hides, then herb meat--otherwise, I would have taken more quenker missions for the same reason others have said (4.5k ham versus 10k ham for equivalent exp).
Lok is profitable, but you never have a giant kimo spawn on your head on Dant missions, so I live and hunt there instead. A fun memory of a recent Lok visit was 2 kimos that I took on before dropping MCH (I know, ego big, kimo bigger). It was going well until the next 2 spawned and then a third pair, all while the first were running around near death. Final score Me: 2 (almost 3) dead kimos, and Kimos: 1 Dead Zabrak and 2 incapped pets. Never had so many pop so fast before.