Rifleman Archive

Thread: Weapon Styles and Other Important Information

WayneInAustin
Tue Nov 18, 2003 9:15 am
#14

The link belowis an excellent post from Jeisyn regarding the Rifleman class in general: Strengths, weaknesses, etc., and how it compares to other classes in SWG:



Rifleman: Strenghts and Weaknesses 101


Also, for more information on Armor, this link was suggested by Seflyn:


SWG Armor Information and Description





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Leana_Txorana
Fri Nov 21, 2003 4:20 pm
#15

Question about the following scenerio:


00 seconds: you fire first MS2 and hit for 900 pts.
NO DAMAGE OCCURS ON THIS SHOT. Creatures HAM bars do not change.


04 seconds: you fire first MS1 and hit for 522 pts.
NO DAMAGE OCCURS ON THIS SHOT. Creatures HAM bars do not change.


20 seconds: first bleed (or "tick") of your MS2 occurs: Creature loses -900 Mind.


24 seconds: first bleed (or "tick") of your MS1 occurs: Creature loses -522 Mind.


30 seconds: you fire a second MS2, hit for 855 pts.
This shotisIGNORED because new value is LESS than original MS2 of 900.


35 seconds: you fire a second MS1 and hit for 711 pts.
This shot REPLACES the first MS1 because the damage is greater than 522.
=========================================================


I thought once the bleed started doing damage, new bleed shots did not difference. So in this case, since the first MS1 damage tick started, the second MS1 (711 points) would not do any good. The bleed would still be -522.


On the other hand, if you knew you could do a better MS1, you would have from 4 second mark until the 24 second mark to shoot one or two MS1 shots to get a better damage value.


I heard the last bleed shot damage value before the first tick determined who much the bleed damage would be.




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WayneInAustin
Wed Nov 26, 2003 10:07 am
#16

Leana...


I had not heard that, but youcould be correct. Does anyone know if all "late"Mindshots are ignored? I.e., if you fire another MS1 or MS2 after the first tick, is it ignored even if it is higher damage?


(Sorry for the delayed reply... I've been less active in the forums lately due to work responsibilities)





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


KardenTyrell
Wed Nov 26, 2003 10:19 am
#17

Ive noticed with mindshot 1 that it wont start the counter for bleeding again if you fire it for the second time....I didnt check however if the damage was lower that it would be ignored...



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
Milgram
Sat Nov 29, 2003 8:36 pm
#18

Area of effect attacks do happen in a cone in front of you. You also need to be very careful of your background, as you can hit things behind your intended target. I have died many times from agroing a second group of creatures.




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HARP00N
Sun Nov 30, 2003 5:08 pm
#19

thats why muon gold sucks


if you've got 1000 mind, you hit the muon and go to 1500



now you can spam more specials, right?



when you're done fighting you are down to... 100 mind or so. Without the muon you would have had to stop shooting a while ago, but it gave you 400 extra mind with 100 left over.


but then the downer hits!


you lose half of 1000 mind, which is 500. oops, you only have 100 left, thought!



INCAP



so to avoid incap during the downer you cant drain your mind below 500 pretty much. Which is retarded, since 500 is the extra amount of mind you get. Whats the point of using muon if without muon you can use up all of your 1000 mind, as opposed to win muon you can only use up 1000 anyway because you need 500 left over to avoid incap after>?

CoincoinDroid
Sun Nov 30, 2003 7:30 pm
#20

Very good post Wayne.


Floated.

Saepiroth
Mon Dec 01, 2003 10:21 pm
#21






HARP00N wrote:

thats why muon gold sucks


if you've got 1000 mind, you hit the muon and go to 1500



now you can spam more specials, right?



when you're done fighting you are down to... 100 mind or so. Without the muon you would have had to stop shooting a while ago, but it gave you 400 extra mind with 100 left over.


but then the downer hits!


you lose half of 1000 mind, which is 500. oops, you only have 100 left, thought!



INCAP



so to avoid incap during the downer you cant drain your mind below 500 pretty much. Which is retarded, since 500 is the extra amount of mind you get. Whats the point of using muon if without muon you can use up all of your 1000 mind, as opposed to win muon you can only use up 1000 anyway because you need 500 left over to avoid incap after>?







Improved regeneration, decreased specials cost. Muon gold isn't jsut +500 to mind pool, it's +500 to focus and willpower too.



In other news, stop vomiting your retarded bitchery all over the rifleman board.




Sapp O'Rath:
Booty Hunter, Imperial Colonel, Grand High Procurator of Dongs
Sapp's Postulate: SOE is a corporate experiment in just how hard you can piss in someone's eye and still have them pay you for the privilege.
Rayf002
Thu Dec 04, 2003 4:43 pm
#22

I'm sorta new to the rifle proffesion and I've a question. What exactly does conceal shot do? I'm sorry if I missed it earlier and just didn't read it.
Sotaudi
Thu Dec 04, 2003 5:17 pm
#23

Regarding how Concealshot works:


Normally, if a target is unaware of you, you can shoot it 2 or 3 times, depending on your posutre) before it automatically responds to your attack. If it is aware of you, it will usually immediately respond on your first attack.


All Concealshot does (and that isa big "All" actually) is prevent the target from becoming aware of you because of the attack. Thus, it will not autorespond to your attack unless it detects you by some other means. For instance, if you miss twice, the target will become aware of you and attack. If it wanders closer than 40 meters to you and you fire, it will likely detect you and attack. If it had previously aggroed on you or is already in combat with you, it the shot will not prevent a response.


Thus, you will typically, get into range or just outside of range, go prone and do whatever distance adjustments that are necessary (i.e., crawl to where you want to attack from) , then start firing with Concealshot. If the target was not previously aware of you (i.e., had attacked you before) and it does not wander too close or you do not miss twice, you can keep firing until the target is dead and never have it enter into combat with you.


In addition the above possible problems, the target can also wander out of range, because even though it does not become aware of you, it will stir a bit more than if you were not shooting it. So sometimes you have to go peace then move back into range. This can be minimized by finding a firing point that is perpendicular to its line of movement so that it is moving right to left (left to right) instead of towards and away from you.


Note that this does not work well against players as players will be aware that they are being hit and can determine where the attack is coming from with the combat log.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Beausoleil
Thu Dec 04, 2003 6:55 pm
#24

/concealshot works on the simple premise of BORING the animal and very nearly the hunter to death.




-K
ob194
Thu Dec 04, 2003 7:07 pm
#25

I have a question on AOE damage, as I am on the verge of aquiring FS2. ( )


Lets say I am aggroed by 20 diseased vrelts, and they are all within the cone of damage. I shoot one with FS2, and I hit him for, say, 1000 points. Did I just hit all 20 creatures for 1k, or is it split up, so I hit each creature for 50?




-ob
PyscoJuggalo
Thu Dec 04, 2003 7:40 pm
#26

OB each creature hits for a diffrent amount so if you hit 20 diffrent critters one wil be 1.2K, the next will be 2K, the other will be 1K, ect.


They get damaged indiviually as if the shot just targeted them.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
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