Rifleman Archive

Thread: Rifleman Vision Program (RVP)

Kail_Mooner
Mon Feb 09, 2004 6:50 am
#14



-- Category #1: Offense/Defense --

Option #1: 90
Option #2: 10

-- Category #2: Specials --

Option #1: Bleeds/Wounds - 20
Option #2: Delays (like warcry/panic shot) - 20
Option #3: Snares - 20
Option #4: Knockdown
Option #5: AE attacks - 20
Option #6: Intimidate
Option #7: Stun - 10
Option #8: Blind
Option #9: Dizzy - 10
Option #10: Other Affects (please explain)

-- Category #3: Defensive Abilities --

Which of the following should be the most effective of Rifleman defensive abilities.

Option #1: Melee Defense
Option #2: Ranged Defense - 50
Option #3: Counterattack/Block/Dodge - 40 (block)
Option #4: Toughness
Option #5: Active Defensive Abilities - 10

-- Category #4: Weapons --

What should be the priority on Rifleman weapons:

Option #1: Damage - 35
Option #2: Speed
Option #3: Armor piercing - 30
Option #4: Accuracy - 35
Option #5: Other (explain)

-- Category #5: Group Roles --

When you are in a group, what role do you think that you as a Rifleman should fill:

Option #1: Tank
Option #2: Damage dealer - 70
Option #3: Crowd Controller - 30
Option #4: Utility
Option #5: Other (explain)




Kayl Mooner

We are Watching

you better get the starwarsy Aurebesh font...
McNum
Mon Feb 09, 2004 12:43 pm
#15


Might as well post my idea of the Rifleman, too.


-- Category #1: Offense/Defense --

Option #1: Offense 85
Option #2: Defense 15

-- Category #2: Specials --

Option #1: Bleeds/Wounds 35
Option #2: Delays (like warcry/panic shot) 15
Option #3: Snares
Option #4: Knockdown
Option #5: AE attacks 50
Option #6: Intimidate
Option #7: Stun
Option #8: Blind
Option #9: Dizzy
Option #10: Other Affects (please explain)

-- Category #3: Defensive Abilities --

Option #1: Melee Defense
Option #2: Ranged Defense 75
Option #3: Counterattack/Block/Dodge 15
Option #4: Toughness 10
Option #5: Active Defensive Abilities

-- Category #4: Weapons --

Option #1: Damage 60
Option #2: Speed
Option #3: Armor piercing 20
Option #4: Accuracy 20
Option #5: Other (explain)

-- Category #5: Group Roles --

Option #1: Tank
Option #2: Damage dealer 60
Option #3: Crowd Controller 20
Option #4: Utility
Option #5: Other (explain) 20 (Pulling single mobs.)





---
Steno Eofa, Bria
Master Artisan, Going for Droid Engineer.
Demi_Wraith
Mon Feb 09, 2004 8:55 pm
#16

-- Category #1: Offense/Defense --

Option #1: 90
Option #2: 10

-- Category #2: Specials --

Option #1: Bleeds/Wounds - 40
Option #2: Delays (like warcry/panic shot)
Option #3: Snares
Option #4: Knockdown
Option #5: AE attacks
Option #6: Intimidate - 20
Option #7: Stun
Option #8: Blind - 20
Option #9: Dizzy
Option #10: Other Affects (please explain)

-- Category #3: Defensive Abilities --

Which of the following should be the most effective of Rifleman defensive abilities.

Option #1: Melee Defense
Option #2: Ranged Defense - 75
Option #3: Counterattack/Block/Dodge - 25

Option #4: Toughness
Option #5: Active Defensive Abilities

-- Category #4: Weapons --

What should be the priority on Rifleman weapons:

Option #1: Damage - 50

Option #2: Speed
Option #3: Armor piercing - 25
Option #4: Accuracy - 25
Option #5: Other (explain)

-- Category #5: Group Roles --

When you are in a group, what role do you think that you as a Rifleman should fill:

Option #1: Tank
Option #2: Damage dealer - 70
Option #3: Crowd Controller - 30
Option #4: Utility -
Option #5: Other (explain)



-----------------------------------------------------------------
Avlein Flyingstrider - Elder Rifleman/Elder Doctor

Graaaagh!
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