Rifleman Archive

Thread: Increased HAM cost...ummm why??? Explanation???

PyscoJuggalo
Fri Dec 19, 2003 5:36 pm
#14

Makes sense they would increase our HAM's for getting rid of the 2.5.



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
undeadrooster
Fri Dec 19, 2003 8:35 pm
#15






alioninwinter wrote:





undeadrooster wrote:
I drained half of my action bar spamming Conceal shot on Muon Gold. I think something definitely happened.



Muon dos nothing to help your action bar, only mind.





I realize that... I should have elaborated. Using the gun I usually use, which has low action and health costs, and a relatively high mind cost, I was previously able to lose only 100 or so health and action after a good two minutes or so. I wouldn't normally be able to sit and spam conceal shot or flushing shot without draining my mind and forcing me to wait out a normal shot between specials, during which time my health and action would replenish. Now, when I've got a, for all intents and purposes, unlimited supply of mind, I have to stop after two minutes because my action and health bars are depleted (and mind is significantly lower than where it would have previously been).



_________________________________________________________
I got banned from Bria and all I got was this stupid T-shirt
"I swear I did not have sexual intercourse with that Bantha."
Strength of an idea doesn't involve silly things like the truth or logic, you just make proclaimations as loudly as possible without leaving room for compromise.
Akarisan
Fri Dec 19, 2003 9:06 pm
#16

What specials are people noticing cost more? Do you have actual numbers? Headshot 2 still costs me the same 81 in mind that it has for the last couple weeks. I'm reluctant to think that they changed all of our specials costs without saying a thing.


-Akari

undeadrooster
Fri Dec 19, 2003 9:29 pm
#17






Akarisan wrote:

What specials are people noticing cost more? Do you have actual numbers? Headshot 2 still costs me the same 81 in mind that it has for the last couple weeks. I'm reluctant to think that they changed all of our specials costs without saying a thing.


-Akari





I noticed the increase on all shots, but primarily in the action and health fields. The mind field hasn't changed as far as I can tell.



_________________________________________________________
I got banned from Bria and all I got was this stupid T-shirt
"I swear I did not have sexual intercourse with that Bantha."
Strength of an idea doesn't involve silly things like the truth or logic, you just make proclaimations as loudly as possible without leaving room for compromise.
jubeii
Fri Dec 19, 2003 10:58 pm
#18

Im am Absolutely positive that HAM cost have been risen in the new patch. Wether it be a mistake or stealth nerf something needs to be said. As if Headshot 3 doesnt suck down enuff mind as it is. klawlenga ? Any word on this???



Jubeii
DrSeuss7
Fri Dec 19, 2003 11:19 pm
#19

Also the removal of the 2.5 melee damage thing doesnt seem to be as helpful as it might have been since they have made all the things that were hard (aka Krayts and others) more challenging so they will 1 hit you without the melee multiplier. Of course since I am a master doc as well as master rifle I am constantly buffed so it seems to hurt me more now that the mind costs are greater, since before The things that were trully challenging to kill while buffed have gotten even harder...
AltharXXX
Sat Dec 20, 2003 2:20 am
#20

Yes the costs have increased... I used to keep my health & action within 2-5% of the top <b>continously</b> while using concealed shot. I could also take 8+ shots without pausing for a break. Now I get 6 shots and I'm loosing roughly 25% of my Health & Action in the process.


The regeneration rates have not been increased. If they have, then having an 1100 willpower is useless.


This isn't completely a stealth nerf - more of a "we told you so nerf."


Just kind of rude to increase the ham before increasing regeneration...


My cost for concealed shot for the longest time has been "-121" (over my head) the actual loss was more like 110 (following the character sheet.) now the number over my head is -139 ... too bad the Health & Action ones are invisible.


While I'm preaching to the choir - are they going to change stat migration for this nerf? If this is how things are going to work I need to put points back into health & action regeneration... (My last stat migration took a week - !@76!@#8!@#9!9*6187(* edited - LOL *))





Althar Maru, Flurry Janta Assassin
status: retired

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CaLVines
Sat Dec 20, 2003 9:17 pm
#21

After EVERY single fight, I will file a bug report for this. I would ask everyone else to do this. When I am truly bored, I'll call their support hotline as well, and I'll fiule some customer tickets.

A bug is something in the game that does not work as intended. Since I did not see any message about this being changed intentionally, it must be a bug, right? So after every shot I take, I will send a bug report. SOE has more than often said they "look into the issues that people scream the loudest about". So let's hear some screaming
Waste93
Sun Dec 21, 2003 6:55 am
#22

I haven't noticed any increases. I use to use ConcealShot and it would cost 88 (floaty number over me when I shot). I used the same rifle yesterday and got the same result.


Just something else to look at. Could it be a problem with the food / spice you are using? Maybe they changed that and it isn't as effective. Resulting in higher HAM costs.


The reason I ask is the 88 HAM cost I had was without any food / spice. I generally don't use them except BoH. Which I didn't test yesterday. In the past with BoH I should be at 46 HAM per shot. I'll try to check this later in the week.




Colonel Waste - The Wookiee Crusader
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