Rifleman Archive
Thread: Jawa Ion lovers..
Eaca wrote:
undeadrooster wrote:
...which is stupid. Every armor should have a strength and a weakness. Star Wars Galaxies coming ever-closer to being a MMOactionG instead of an RPG.
Having a 40-45% stun layer when everything else is 90% is still a weakness. I'll agree with you when someone hits 60-70% on their stun layers.
undeadrooster wrote:
...which is stupid. Every armor should have a strength and a weakness
The max stun layer is 45%. With a slice the base resists can be brought up to close to 90% but you wont have a stun resist of 45 and a base resist of 90... I think they must sacrifice all three layers to get a stun of 45% and that will dramatically reduce the base.
The ham costs on this armor would be very high.
Griegette wrote:
undeadrooster wrote:
...which is stupid. Every armor should have a strength and a weakness
I disgree..... I think its really cool that an armorsmith can take see demand for a specific type of armor and then make some to fill that demand.
If we get a cool weapon like an ion gun there should be a way to counter it.
undeadrooster wrote:
Griegette wrote:
undeadrooster wrote:
...which is stupid. Every armor should have a strength and a weakness
I disgree..... I think its really cool that an armorsmith can take see demand for a specific type of armor and then make some to fill that demand.
If we get a cool weapon like an ion gun there should be a way to counter it.
Which is the other half of my point. Give Tantel armor or Chitin the ability to see really high stun results. Why don't people want to do this? Because those armors aren't very good against Energy and Kinetic. I think Padded armor with its decent resists across the boardand the ability to bulk up on Blast is the model for how all armors, including Composite should be.
I agree with undeadrooster here...
Right now the armors are like this: If you have enough inventory space, or don't mind using safety deposit at a bank, the advanced players have a set of Ubese for creature hunting, and a set of high ham/high resistComposite for PvP. Now if your a Master Doc/Anything you can wear the high ham Composite 100% of the time. Add in a stun layer and you've gone from having a weakness to Stun Batons and Jawa Ions, to having a minute weakness to them. The only armor that should come close to this is Mandalorian (not in game yetI know but) at this point however, to be better then Composite it would need to be 100%base to all and say 60% stun. Everyone knows how to get around the Compostie HAM costs nowadays, and since the majority of players feel each armor should have a high strength but a glaring weakness I can only see an inevitable nerf coming.
I just couldn't see being an armorsmith... All you do is make Composite galore, and the occasional suit of Ubese for hunters etc.. or Padded for the players who want a spiffy looking suit of armor.
Composite should be the best easily attainable armor in the game, but there is no need to use any of the other armors in the game (wasted art and coding time if you ask me). At the very least, make it unsliceable or something.
Rolassk wrote:
I agree with undeadrooster here...
Right now the armors are like this: If you have enough inventory space, or don't mind using safety deposit at a bank, the advanced players have a set of Ubese for creature hunting, and a set of high ham/high resistComposite for PvP. Now if your a Master Doc/Anything you can wear the high ham Composite 100% of the time. Add in a stun layer and you've gone from having a weakness to Stun Batons and Jawa Ions, to having a minute weakness to them. The only armor that should come close to this is Mandalorian (not in game yetI know but) at this point however, to be better then Composite it would need to be 100%base to all and say 60% stun. Everyone knows how to get around the Compostie HAM costs nowadays, and since the majority of players feel each armor should have a high strength but a glaring weakness I can only see an inevitable nerf coming.
I just couldn't see being an armorsmith... All you do is make Composite galore, and the occasional suit of Ubese for hunters etc.. or Padded for the players who want a spiffy looking suit of armor.
Composite should be the best easily attainable armor in the game, but there is no need to use any of the other armors in the game (wasted art and coding time if you ask me). At the very least, make it unsliceable or something.
donnysabertooth wrote:
MoridinTheSick wrote:
the added ham costs of the layers is pretty nasty though
everyone buff's nowadays, ham cost arent an issue, the devs need to fix this, fully buffed composite wearing fencer/pistoleer can take on 10+ people at a time, ive seen this with my own 2 eyes.
lol, maybe ten noobs.
MoridinTheSick wrote:
you have a point about buffs(which i trry to never pvp without them, 0/4/0/1 in doc right now lol
im always limited by mind encumberance since i cant ever seem to find a master muscian!
youre working on doctor....depending on your race, not really though, drop all stats to your mind, try to get at least 1k mind bar, 1000 focus and 1000 willpower, or like mine 1100 mind, 800 focus, 1100 willpower 400 health action and secondaries