Rifleman Archive

Thread: Sure, go ahead and nerf us

Otik
Sun Jan 04, 2004 10:33 pm
#14

wow, u need to come to my server. TKA's miss 50% of the time even with their to-hit bonus. Fencers hit more often too with me having 190 melee with bio-engied clothing.


Other Rifleman rarely hit me, MBH's almost never hit me, commandos 99% of the time do not hit me.Come to my server and I will prove it. You and many others only make that excuse of a nerf that never really happened so you guys could whine about it


I've been dabbling since the fix, even before for tka meditating tree. I know they still work, as flawless as before. Sure the melee to-hit bonus makes it even more often. But doesn't affect me too much.




-----------------------------
The Anti-Roleplayer
Master Swordsman
"I am a Social Engineer,
because there is no patch
for human stupidity"
Otik
Wed Jan 07, 2004 12:44 am
#15

Jardone, do u play again?



-----------------------------
The Anti-Roleplayer
Master Swordsman
"I am a Social Engineer,
because there is no patch
for human stupidity"
Korgull
Wed Jan 07, 2004 4:45 pm
#16

I don't think a Rifleman should be able to spam Master Head Shot over and over while running and at close range. This is the problem and it's the reason why you are probably going to be nerfed.



I thought the idea of a Rifleman was that you are most effective at a distance and while taking time to accurately aim your shots.



Better get yourselves a nice composite helm with high Kinetic resists because the NERF BAT is about to bash you over the head!!!!!!!!!!!




BIOHAZARD
Shuut
Thu Jan 08, 2004 1:01 am
#17

yup, be a pikeman, the few and proud!



------------------------------------------------------
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Click here for image.

SilverLobo
Thu Jan 08, 2004 10:34 pm
#18

Like I said go out and have a mob hit you unarmed or holding a sword, there is a bug. I should know because I had to fight a suspension when the bug first appeared. The CSR's thought I was using a 3rd party hack and it took me 2 days and alot of work from my guild to prove to the idiots that it was a bug with mobs and Rifleman.


Now after my suspension, which was the weekend before christmas, SOE stealth nerfed melee/range D. I know this because my template has always been Master Rifleman/TKM/Fencer 4,4,0,0. I have had this template before dabbling was dabbling. At the time I had 188 range D, and if you have done any accuracy testing you would know that a Master Rifleman at point blank would only hit about 37% of the time against that much range D. Well on the 24th, I tested it and I was getting hit closer to 90%.


Now lets fast forward to yesterday. Yesterday I tested it again, we still had one guy in our PA that had my old template. I still had Master Rifleman so we tested it, miss miss miss miss.. I had him hold his Rifle, unarmed, with a sword, all about the same Hit/Miss. This was like it use to be before the stealth nerf on the 24th.


It looks like they fixed some of the screw ups they made on the 24th so defenses do stack again, BUT the rifleman bug is still in the game. When holding a Rifle you get extra melee D, which is opposite then what is suppose to be happening. Rifleman and Comando's for losing the 2.5x multiplier are suppose to have a penality to defense vs melee, this is working backwards atm. Hence why you are able to tank mobs EASIER with a Rifle in your hand then being unarmed.


All the classes you use as examples have very low accuracy, or are being effected by the melee bug so it is no wonder you never even realized that your range D was not stacking, lucky for you because unlike me you didnt change templates and have to regrind it back. If you would have tested your template against a BH/Master Pistoleer or a Rifleman you would have seen without a doubt that our Range D was not stacking at the time.


Lastly on a side note, telling me that I am crying for anerf like youknow me is foolish. I understand you might be proud of your template, but that doesnt mean you actually know exactly why it works the way it does. It is very easy to say "I have a high melee D, that is why I dont get hit", duh. But exactly why does 200 melee D make you hard to hit? Do you know how to calculate hit percentage in this game? Do you know what the base hit percentage is?

Pwa
Fri Jan 09, 2004 1:45 am
#19

I am currently leveling asa Swordsman and I decided to test this for a few minutes. While holding a rifle the savage quenker hit me approximately 1/4 times. Tried the same while equipped with my curved sword and I was hit 3/4 times.
Otik
Fri Jan 09, 2004 1:11 pm
#20

welp, we were nerfed silently over night. Or atleast me and someone with a template close to mine noticed. we get hit ALL the time now. So eh, that's just the first step.



-----------------------------
The Anti-Roleplayer
Master Swordsman
"I am a Social Engineer,
because there is no patch
for human stupidity"
SilverLobo
Fri Jan 09, 2004 4:23 pm
#21

Otik little more info would be helpfull.


You seeing less misses in controled PvP tests, or was it against mobs?

Metafrost
Fri Jan 09, 2004 6:01 pm
#22

I agree with the original post. Honestly everytime a commando loses to someone that person is a "cheater" or an "exploiter" I think it is simple. If you spend 250 skill pts on ALL combat classes and someone has spent 233 on Combat skills you should be slightly tougher than them no matter what class they are! That only makes sense. Otherwise PvP would only be for commandos and BH, which BTW still have the best weapons and some of the best specials in the game so they should not be complaining.
Otik
Sun Jan 11, 2004 3:20 am
#23

It's just obvious now. Been gettinh hit alot more in both pvp and pve. I don't they they enrfed layered defenses alll together. I think they capped it at like 150 or 140.



-----------------------------
The Anti-Roleplayer
Master Swordsman
"I am a Social Engineer,
because there is no patch
for human stupidity"
CorporateDan
Sun Jan 11, 2004 3:50 am
#24

I have done controlled tests with my template, and a friends. I am a master rifleman, and master swordsmen. Most of my defense comes from rifleman. My friend is master TKA and had most of the combat line of rifle up to 3 boxes, and none of conceal. The tests showed that no matter what weapons we had, rifle, sword, unarmed, we were being hit about the same amounts of time either way. So in some way they were still stacking. Might be a cap or something screwy they did, but I do not know a way to test it to find the exact mods, and caps. I also don't feel like figuring it out and going through the intensive testing to figure them out like our original rifleman correspondant did.



Shamoke=Godzilla
Godzuki=Asexual offspring ridden by Godzilla
RyushiYoshi
Sun Jan 11, 2004 7:04 am
#25




Otik wrote:

And I'd laugh if I'd ever see a NERF Pikeman thread. LoL




You mean something like this ?.....



Imperial Colonel Ryuten Mizu
Former Master of Force Powers and Lightsabers
Serving since June 30, 2003

RyushiYoshi
Sun Jan 11, 2004 7:05 am
#26




RyushiYoshi wrote:



Otik wrote:

And I'd laugh if I'd ever see a NERF Pikeman thread. LoL




You mean something like this ?.....


crap.......... like this ........hope it worked lol...



Imperial Colonel Ryuten Mizu
Former Master of Force Powers and Lightsabers
Serving since June 30, 2003

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