Rifleman Archive

Thread: !!!Rifleman Macros!!!

Quidium
Tue Jan 06, 2004 5:42 pm
#14

How do you reprogram your keys? I would love to be able to use the num pad instead of hitting F# whatever when I need to run a macro.
Discount
Wed Jan 07, 2004 2:23 am
#15

>> I was wondering why most Rifleman dont use "AIM"?



because it takes too long



If you have a speed sliced rifle and then use a speed enhancer and you then use aim before each shot, you are removing some of the benefit of the previous two items, pointless really....




Farstar
Colonel Solitude

Sylvan the Nutter
"Of all the things I've lost, I miss my mind the most." - Rifleman's motto

WayneInAustin
Wed Jan 07, 2004 9:48 am
#16

The /dump command can beused to clear a looping macro.


If you put a macro in slot 1 that calls a macro in slot 2, and the macro in slot 2 calls the macro in slot 1, then you have a continuously running macro. Use the /dump command to kill it.





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Grendelwyf
Wed Jan 07, 2004 9:57 am
#17

/ui action clearCombatQueue;


that will clear everything you have queued up





Buliwyf - Master Rifleman/Master CM
Hrungnir - Master Armorsmith(+125 Exp/+122 Assembly)
Valhalla Armory Coronet, Corellia (540, -5212)
"I gotta have my {VA}"
Jeisyn
Wed Jan 07, 2004 10:20 am
#18

Grendelwyf !!!! I've been looking for a Clear queue macro for AGES! thank you! /tip Grendelwyf 1000000 bank.



a note on dump - Wayne, have you tried /dump for that purpose ? (to stop a macro that just pushes another hotkey?)? I've never had that work... if i have a looping macro that pushes a hotkey then starts the macro again, i have to actually remove the macro from that hotkey or it loops indefinitely.


what /dump does for me is drops any PAUSED commands. for example, i have a macro that turns on CenterofBeing and pauses for 34 seconds, then says /macro CenterofBeing (restarting the macro).


now if i want to stop the macro and let my center of being wear off, i have to type /dump and it will say "1 paused command was cleared" (or however many there were).



for those that want to stim themselves in combat - the best way i have found -prior to grendelwyf enlightening me with the clearCombatQueue command - is to have a macro like this:


/peace; /healdamage self; and just make sure you have some stims in your inventory. i use it on hotkey shift-f9, works like a charm.


a good one for warningshot would be:


/ui action clearCombatQueue; /ui action toolbarSlot13; (*wherever you have a low ham rifle*) /warningshot; /Pause 1; /peace; /ui action toolbarSlot13 (*back to your 'main' rifle*).


should work. if you want to simplify it, just use the /ui action clearCombatQueue; /warningshot; /Pause1; /peace.






Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
WayneInAustin
Wed Jan 07, 2004 11:39 am
#19

Jeisyn...


Well, my looping macros obviously dont just immediately push another hot-key, they do things. I have several looping macros (I dont remember them all... I am at work) such as for brawling and for camping. And most if not all of them use the 'pause' command at some point. I do know that when I am running them and I use /dump that they stop immediately.


To clarify, my brawling macros are strictly for Unarmed fighting (I needed Unarmed 4 for Smuggler). The two macros are identical except they call each other (different hot-key slots). If I remember right, they start with a warcry and then several iterations of the 3 main unarmed attacks (hit, stun, blind). Then they pause long enough for the commands to all execute, then they call the other macro.


Hope this helps.


Does anyone know if a macro can call itself (i.e., call it's own hot-key slot) to loop?





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


HoardHoard
Wed Jan 07, 2004 11:46 am
#20

Yes, a macro can call it's own hotkey slot to loop. I use this in an afk-auto-sampling macro.


Epoc Oi'Vey


Lowca




Epoc Oi'Vey
Master Marksman
Novice Rifleman 3-1-3-2
Novice Creature Handler 3-2-1-2
Some other stuff
Lowca
WayneInAustin
Wed Jan 07, 2004 11:53 am
#21

Thanks thanks, Hoardhoard.




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Grendelwyf
Wed Jan 07, 2004 11:56 am
#22






WayneInAustin wrote:

Does anyone know if a macro can call itself (i.e., call it's own hot-key slot) to loop?






yes




Buliwyf - Master Rifleman/Master CM
Hrungnir - Master Armorsmith(+125 Exp/+122 Assembly)
Valhalla Armory Coronet, Corellia (540, -5212)
"I gotta have my {VA}"
Jeisyn
Wed Jan 07, 2004 12:09 pm
#23

yes, it can call it's own hotkey slot, OR it can call it by it's macro name. example:


you have a tumble macro that loops by:


create a macro, call it "tumble"


/tumbletostand; /ui action toolbarSlot00;


place this macro in slot1 of a toolbar andyou will tumble until you remove it from that slot.


OR, you could


/tumbletostand; /macro tumble <-- this would execute the tumbletostand then execute the "tumble" macro which starts it over, indefinitely. i guess /dump should turn it off. this is the technique i use for my Center of Being macro. execute CoB, pause 34 seconds, execute cob macro. this way it doesn't take up a slot on the hotkeys, i just use a couple bound keys' (control-B for instance).




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
WayneInAustin
Wed Jan 07, 2004 12:13 pm
#24

Thanks Jeisyn...


I wasnt aware of the /macro command! How come it takes us forever to discover some of the most useful and basic things! LOL. I can now free up several hot-key boxes with that info!





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


Jeisyn
Wed Jan 07, 2004 12:52 pm
#25

I know! i've been missing out on that clearQueue command for months! there should be a post that includes every known macro and a quick blurb about it's function.


like


/ui action toolbarSlot00 #execute's whatever is in current toolbar slot F1.


anyone know of a post or webpage with this type of info?




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
adfhadhadfhketkl
Wed Jan 07, 2004 1:18 pm
#26






tacwraith wrote:


I also have a special one for when you must DB a target regardless:


/dump (like hitting the CLEAR button)


/snipershot


/snipershot






Hmm /dump dosent clear my combat list, only all macros i have running. Anyone know if there is an command to clear the combat list. As i use to spam very much and would like do have something so i can /healdamage on myself with out having to wait for all the special attacks to fire first.




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Alki Von'Fronkensteen (Farstar)

Rifleman Motto: Of all the things i lost, I miss my mind the most
Playing SWG on God Mode
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