Rifleman Archive

Thread: What are your feelings that they took out the 2,5 melee modifier?

ThaWhiteKnight
Tue Dec 30, 2003 2:07 pm
#14






Seflyn wrote:

It was badly needed. I can tank 3 rancors at once with no doctor buffs, need I say more.






Nope, no more need be said except..... nerf.
Seflyn
Tue Dec 30, 2003 2:49 pm
#15






ThaWhiteKnight wrote:





Seflyn wrote:

It was badly needed. I can tank 3 rancors at once with no doctor buffs, need I say more.




Nope, no more need be said except..... nerf.




Exactly, 2.5x melee protected us to some extent from a nerf, after seeing how well I can tank with JUST master rifleman, 4000 brawler (not really used at all), novice medicand a half decent set of ubese I think we arequite overpowered in PvE. I don't even bother kiting half the mobs in PvE anymore, I simply tank them.


The extra chance of being hit when using a ranged weapon seems to me to have been given to melee weapons by mistake or be a so small penalty it isn't even worth commenting on.


After playing rifle since release I'm disappointed the Devs have given into the people that just want to play with a big overpowered pistol.




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Jowab
Tue Dec 30, 2003 4:50 pm
#16

Are you kidding? My artisan with a speeder can take on 20 rancors at once.



But on the 2.5 mod issue, I have to agree that it is needed. It's rough for people climbing the tree, but without it our prof will once again be prime for an appointment with the business end of a nerf bat.

Ypiana
Tue Dec 30, 2003 6:09 pm
#17

I think it's pretty lame myself. 2.5 melee damage modifier was a good way to justify massive damage from long range. You had to play the class smart. Now any idiot can run around with a rifle.


-- Ypi




I killed my parents... You're next!
/godmode 1
maddogs
Tue Dec 30, 2003 9:03 pm
#18

i agree riflemen do have alot of power and the 2.5 mod did keep that right but i think that it basicly is balenced with ham cost on mined i litrly always had to run around with a bufed mind ya i could solo red mobs with eays and wip out the naboo faction base solo but not without being buffed i say yes masters are the only fixed thing in this game i diont have the power to i gotmaster and as soon as i droped it i was not powerfull any more i see it being verey balenced



===============================================================


Daniel' Judson-Leonheart

Gazkan
Wed Dec 31, 2003 1:53 am
#19

We have a modifier.. we are easier to hit with the rifle, just that damage isn't automatically multiplied by 2.5x now. I can get off about 20 shots before the mob even moves to me,put onubesearmorchain specialswhile healing myself with stim b's now and have pretty much zero danger to myself while never missing againstred mobs... with doc buffs anyways. Only way someone ever beats me in a duel now isif they knock me down. Not much different from before when I'd just send in the petand sit back... pets can't tank very long now so I just heal myself. I've got a set of ubese sliced to 71-76% with extremely low hams.. makes thingsextremely trivial with the 2.5x multiplier gone... if the armor hole was completely removed I wouldn't even need the doc buffs.
Settbacca
Wed Dec 31, 2003 7:39 am
#20

Will everyone make up their mind? When we had it all we did was whine and moan about it, now that its gone everyone wants it back again? pfffft.....why did the devs take it away then? The devs paid no attention to us for so long and then we finally got some love from them now you want them to turn on us again? Even if they nerf us I really don't see the point of reinstating the same modifier that they dropped not that long ago. There are many profession combos that can make u a lethal tank or uber pvp'er. I just dont get it....and what about us wookies?, sorry i cant wear any hyper l33t 120% ubese or composite....guess what?, its just my furry ass between blaster bolts, swords, and teeth. I know of TKMs that can solo 3 rancors as well and not even break a sweat......reinstating the modifier is ridiculous...make other changes but dont keep taking away and then putting back the same things. How much fun is that?



Sett'bacca
TacD
Kaizer88
Wed Dec 31, 2003 8:06 am
#21

Theres the problem, seti. The rifleman community is split between those who're master rifleman, and understand its potential, and the struggling noobie riflemen, who are having a hard time leveling.

Although from your sig, you already are a master rifleman, so you should know how powerful they are.



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Daishar_Valcyn
Wed Dec 31, 2003 8:14 am
#22

I've always been in the camp that figured we needed to have some glaring weaknesses to go with our strengths. At the moment we're arguably the highest pure dpsprof out there.....what exactly are our weaknesses now? (Granted, mind costs are a weakness...but give me entertainer buffs and food and it's not noticeable in 95% of situations)


I'm starting the dread the rest of the combat balancing =P




Daishar: Master Rifleman, Master Creature Handler
Jito: Master Doc, Bio-Engineer
Valcyn Server
Settbacca
Wed Dec 31, 2003 8:49 am
#23

I understand its potential very well, but that does not mean I aggree that something that was un-nerfed should be renerfed....you know even with master lvl doc buffs, muon, fishak, and glucose I still get incapped by some baddies out there. And here is the kicker....I don't pvp...dont care for it and im not sure I ever will. So why should ppl who don't participate in the GCW get nerfed because u can ace ppl in pvp? Maybe there should be special pvp modifiers for when u do go to battle. I was and am still enjoying not getting incapped from NPCs in one blow. Its all about the nerf, if they nerf us again and reinstate the modifier it will just push another prof into the nerf spotlight and so on and so on. Will there ever be true balance? If there wasn't variety inprofessions then why have them? Just because we use things such as buffs and food, that is avaibable to everyone, and employ sound tacitcs doesnt mean we should get nerfed. I have definitely read on our server forums that rifleman are arguably the best in pvp right now, but as soon as we get nerfed some other profession will be the best and they will then get nerfed.......until there is no way to differentiate between combat professions. Again that sounds like fun.




Sett'bacca
TacD
Seflyn
Wed Dec 31, 2003 10:17 am
#24

I was talking about PvE, not PvP. I'm sorry but I don't think a rifleman should be standing in front of high end mobs not moving just tanking them.


PvP gets blamed for so many nerfs it's unreal, when inmyopinionthe KD nerf and many others were because players were exploiting their power in PvE. Mob warping was put in the game because of people getting mobs trapped, how on earth was that linked to PvP, and yet I'm sure someone has tried to blame that one on PvP at some point.


I've always been in favour of the 2.5x melee penalty, you can check my posts on this board, I've made plenty saying we should keep 2.5x melee to balance the massive amount of damage a rifleman can do. I think this is needed in BOTH PvP and PvE.


Basing a wholeprofessions setup onone race that can't wear armour is just plain stupid, you can't base a whole combat system on the weakness of one race, instead you should fix that race.


Yes this is a semi rant, because I'm mad that the profession I've been playing since release is going to get nerfed in some way (most likly damage) because some people can't / don't want to work out how to play it. The only thing that needed fixing was mob warping, with that gone I saw no reason at all to take away 2.5x melee.


Still people keep saying rifle should have more range, **edit** should we get more range without a weakness at close range, do youreally want to play in godmode that much?




_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Kaizer88
Thu Jan 01, 2004 1:05 am
#25

Riflemen are very powerful in pve as well. Even before the 2,5 melee removal. We could solo most things by being clever, taking our time and using conceal shot. In groups we shined as we lived up to our "gunner" title (ever try using an aoe attack when the critters are bunched up around someone else? the xp and damage just roll in)

Through it all to balance it, was the fact that if a mob came up close to you, you were in trouble and had to do something vclever to get away from it. Switch to melee, burst run away, warning shot. All the needed tools for escaping melee'ers are in the game. Instead of rewarding the players who utilize all the tools at their disposal, we get the 2,5 melee mod removed and just stand still and plug away at the target.

Incidentally, I think the removal of the modifier is just as much as the whining from commandoes as from riflemen.



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