Rifleman Archive

Thread: Pikets, yeah right

Sotaudi
Tue Jan 13, 2004 7:09 pm
#14

First, do not bother taking cover with Picketts. Takecover only adds to your defenses.It does not make you harder to detect, so it is only useful if you are under fire from a ranged attack. Pickets do not have a ranged attack, so you gain no benefit from /Takecover when hunting Picketts.


Second, prone is good (until they aggro on you). Prone doesmake you harder to detect, but also make sure youat least 40m from the target. Closer and you will be detected. Further back is better. Be at least 60m and prone, and they should not detect you under most circumstances when using Concealshot.


Third, one of the circumstances you can be detected is if you miss twice. Are you paying attention to your shots when you are spamming Concealshot? If not, you may be missing twice, which will cause an aggro. If you miss, stop attacking that creature for a time. Try again after a bit.


Check your rifle'sideal range. That is the best distance, provided you are at least 40m from them. Watch the aim modifier next to the target's HAM. It should be a postive number that is as close to +50 as you can get it. Be prone and as close to your weapon's ideal range as possible and you will get your best normal aim modifier. Of course, the target's posture will also affect this (if they are prone, your modifer goes down). Until you start climbing the Accuracy line, you should probably spam /aim;/concealshot rather than just /concealshot. Aim will take a little longer, but it will improve your aim modifier for the next shot.


And they added a concealment chance modifier recently. It builds as you get higher in the profession. This should not affect Concealshot as it is supposed to relate to whether or not you can single pull a creature from a group with any of our other shots. We have never gotten clear word whether or not this affects Concealshot, but we have been anticpating a silent nerf to Concealshot with this (i.e., that Concealshot will start working better as you get higher in the tree). It may be that this is part of the problem as well. I do not think this is it, but who knows. I suspect it is a combintation of your position and your accuracy.


One final thing. People from many professions have been noticing small, random bleeds occuring with some non-bleed shots at times. This is likely related to wounds. If a bleed happens with Concealshot, the bleed will cause the creature to aggro. When they aggro, check for a bleed. It is not likely happening all that often, but this may be part of it. If you notice it a lot, switch to a rifle with a lower wound %, and it may less this type of occurence.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Straws
Tue Jan 13, 2004 7:16 pm
#15

what I'm having a problem with now is they keep moving. If i'm closer than 60 they automatically aggro me, and if theyre moving then I have a 3 meter give and take. thats not much.
PsychoticChipmunk
Tue Jan 13, 2004 7:21 pm
#16

Well if you're spamming /aim /conceal /aim /conceal /aim (like you should) then you have plenty of free time to crawl up that little bit. If they ever get out of range just /peace them and the fight ends you can set up again and start from there. Pickets are the cash cow of riflemen, well technically giraffe I guess.



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Straws
Tue Jan 13, 2004 7:23 pm
#17

well....who wants 3 holos for 2.2 mil. because this holo profession is not going to happen. I'll see you guys later. I'm done with this crap aggro. Back to my Flamethrower.

Straws
Tue Jan 13, 2004 7:26 pm
#18

WOO! Just got my 2nd picket in 1 and a half hours. WOO!
PsychoticChipmunk
Tue Jan 13, 2004 7:26 pm
#19

And you wanted to play this prof from the beginning? Hah you wouldn't have lasted an hour. Leveling is easy as pie compared to just a few months ago really.



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Onichi
Tue Jan 13, 2004 7:27 pm
#20




Quote from the Astromech Stats:


Top Ten Things That People Solo But Shouldn't Be Able ToWithTheir Current Skills/Weapon:
(red con solos)


1. tusken captain
2. tusken warlord
3. tusken chief
4. untrained wielder of the dark side
5. dark force crystal hunter
6. fierce piket protector
7. dark trooper
8. piket plains walker
9. piket

10. stormtrooper







I still find it hard to believe the Pikets ( aka Giraffes of SWG ) made it in there... lol




In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
Seflyn
Tue Jan 13, 2004 8:05 pm
#21


Onichi wrote:


Quote from the Astromech Stats:

Top Ten Things That People Solo But Shouldn't Be Able To With Their Current Skills/Weapon:
(red con solos)

1. tusken captain
2. tusken warlord
3. tusken chief
4. untrained wielder of the dark side
5. dark force crystal hunter
6. fierce piket protector
7. dark trooper
8. piket plains walker
9. piket

10. stormtrooper


I still find it hard to believe the Pikets ( aka Giraffes of SWG ) made it in there... lol






Low resists, no poison or disease and well paid missions make these mobs very well suited for grinding up a second profession.

It's a bit silly if the con system still doesn't take into account that someone with master doc buffs + 70% ubese + the bonuses from their first combat profession will find pikets quite a bit easier than someone still working on their first combat profession with none of these advantages.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Onichi
Tue Jan 13, 2004 8:31 pm
#22

This is true... "Fierce Picket Protectors" I could understand being in there.. they are considerably tougher to kill.


10. Stormtrooper


Probably shouldn't be there either.. Your average Stormie isn't all that tough.. Dark Troopers on the other hand.......


But I digress, I don't want to hijack this thread. Everything I was going to suggest was already suggested by others with quicker fingers . Unless there was some changes to the Conceal Chance when using conceal shot I'm not sure why it's not working as it used to.




In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
Issik
Tue Jan 13, 2004 8:44 pm
#23






Straws wrote:

well....who wants 3 holos for 2.2 mil. because this holo profession is not going to happen. I'll see you guys later. I'm done with this crap aggro. Back to my Flamethrower.







You have a flamer?? Things get REAL easy then. Look for things with 100% Heat resists and lay the burn on em.


Go to Dathomir/Endor. On Dath, rancor have 100% heat resists, but the Flame DOT will do damage regardless of resists. Put a burn on em, then put some rifle rounds in em. Since they are 100% heat resists, and bleeds don't count for xp, you can destroy them REAL easy with a decent tank/set of armor and get 4k xp or so per.


Same goes for critters on Endor, they give less xp but most of em don't DB, and they do half the damage of Rancors. They are 10k missions on the terms (Not the gleaming latern birds, the lairs are the bramble type), can't remember their bloody names, butthey look likeSwirl Prongs. You should be able to get 150K+ exp per hour easy. That'll make things REAL fast.




Khyras
CANCELLED. Last day Dec 5th.
Retired Bounty Hunting Hawtness

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Onichi
Tue Jan 13, 2004 8:51 pm
#24

He's one of my Wookiee bretheren so the Devs say...


No armor for you.... ONE YEAR!


But a Tank Pet is a possibility.




In the immortal words of the mighty Chewbacca "MUAAAAAAAARRRRRRrrrgh!"
Imperial Leiutenant

Official Rifleman's Motto: Of all the things i've lost, I miss my mind the most.
"If you can see it without a scope, it aint Sniping"
MoridinTheSick
Tue Jan 13, 2004 8:53 pm
#25

ya they are tough i couldnt have done it wihtout my pets
Straws
Tue Jan 13, 2004 9:26 pm
#26

I might chuck a DOT on some Kimos and lay the rifle on em.
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