Rifleman Archive
Thread: Rifleman's Weakness. Anyone else see the as a big problem?
Only professions with signifigant defense vs posture chabge and kd are pistoleer and fencer. Everyone else has trivial defenses or none at all. Riflemen get very nice ranged and melee def. Carbineer get I think a total of 25 ranged def and no melee def at all, and they have very little def vs posture or kd. Its not in the rifleman profession to not be kd'd.
Look at tka, carbineer and swordsmaneven they have some pitiful defenses vs states. Swordsman gets def vs stun in a huge amount... oh good so they cant be stunned while they are kd'd, intimidated, dizzied, and generally shot to hell
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LLJK_Griz wrote:
Huge damage output is balanced by poor defense.
Wherethis huge damage while we are blind and on our backs? Or huge damage when we get speed capped reducing out DPS by 1/3? That "benefit" only serves us if we get the first shot, and with no range bonuses, a carbineer or smugler can get a knockdown on us just as fast as we can headshot.
Lets also not forget, with a 75% reduction to PvP damage, that means that we also take the biggest reduction in our "huge damage" benefit. However, state-changes get no form of reduction.
Again, all Im hoping is that we arent nerfed for our strengths without looking at a glaring weakness. And not to flame, but are you a rifleman with pvp experience? You sig only says weaponsmith, so I wanted to ask if you've had first hand experience.
Uhews wrote:
Only professions with signifigant defense vs posture chabge and kd are pistoleer and fencer. Everyone else has trivial defenses or none at all. Riflemen get very nice ranged and melee def. Carbineer get I think a total of 25 ranged def and no melee def at all, and they have very little def vs posture or kd. Its not in the rifleman profession to not be kd'd.
Look at tka, carbineer and swordsmaneven they have some pitiful defenses vs states. Swordsman gets def vs stun in a huge amount... oh good so they cant be stunned while they are kd'd, intimidated, dizzied, and generally shot to hell
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This helps me see things better. Perhaps holding the T-21 attracts more attention to me than others, and I just tend to bethe more lucrativetarget. I seem to notice that I spend alot more time with bad "states" as most of the folks I fight alongside. This could easily be a misconception that Im more vulnerable. Thus the reason I asked the other rifleman out there.
Not something I noticed too much Sargothas, thanks for bringing it up. However, I find that things work out pretty well as they are (at least for me). Before status changes have a chance to become a problem, my enemytends to have gottenincapped and is now harmless. The vast majority of the time that is ![]()
However, with any changes to our RoF, I would advocate strongly for more in the way of def. vs. XYZ etc...
Until then (and I do not seriously think there will be a 'then') I'll take my ranged/melee defense over def. vs. status. ![]()
i see what your saying. I am almost master rifleman(4-3-4-3) defense is a problem in pvp becuase We loss the advantage of cover. Also i agree with poeple that say defense isn't in the profession. if there was i way to give a bonus for cover in PvP i think it would best balance that out and stick to the profession.
Thanks to everyone for the responses thus far. What I think I may have not addressed clearly, is that my concern is not for the "current state" but the potential situation that can occur if the rewrite drops our speed significantly.
Of course, since only limited info has been given on the potential rewrite, I will use some "rumor mill" information to explain better the situation.
Suppose we do , in fact, get hit with a 3s speed cap. Now, from what I have gathered is that carbines will go to 1.5s and pistols to .5 (even 1s would be enough to demonstrate.) Now, most of the time, one shot kills do not occur. So say I hit a smuggler with a headshot and do 300points of damage. Now, my timer starts counting to 3 seconds. The smuggler on the otherhand now get to spam 3 (if they get capped to 1second)shots at me while he closes the distance. All he has to do is hit me once with a low blow or panic shot, and the chances of me taking a state-change is very high. Yes Ive got good ranged defense, but the chances of him landing at least one hit out of 3 is pretty high. Basically, a carbineer in this scenario would get 2 chances at a knockdown for every one chance we had to fire back. I also acknowledge that there are timers on state-change effects that prevent players from stacking them constantly, but if you miss the first one due to the riflemans ranged defense, you still get one or more chances to be successful. This is where my concern lies.
If I find myself on the front lines in a PvP conflict,I don't stand my ground, I turn around and run away. We're not front line soldiers. Leave that to the pistoleers and melee professions. Don't stand around spamming your AE shot, you only draw attention to yourself. Sit back and take pot shots at people engaged with someone else. I like being scared of TK's and carbineers. We're not supposed to be the gods of PvP, we're supposed to be part of a team.
Personally I hate that they're taking out stacking defenses. They should have increased carbineer and pistoleer stacking offenses, and forced us to use the /aim command. I did an experiment with one of those "uber" defense stacking templates. I was able to hit them 90% of the time with HS3 from 13m just by throwing /aim in front of it.