Rifleman Archive

Thread: 20 melee defence or melee mitigation 1???

Terreur69
Wed Feb 04, 2004 9:59 pm
#1

Hello all!


I am still building my riffleman (still onlyat 1, 1, 1, 2) and i wasplaying around with a char builder. I came up with 2 possible "dabbling" template, one would give me 20 more melee defence and the other would give me melee mitigation 1. Of course i cant have booth if i wantmaster marksman.


I am asking for the wisdom of the veteran here.. wich one is better ??? melee mitigation 1 is nice, but 20 melee defence sound good too......
Seflyn
Thu Feb 05, 2004 3:30 am
#2

melee defence.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Sandzibarr
Thu Feb 05, 2004 3:43 am
#3

aye melee defense.. better not to be hit at all than to take marginally less damage.



10011001100110011001100110011001
01100110011001100110011001100110
10011001100110011001100110011001
01100110011001100110011001100110
10011001100110011001100110011001
01100110011001100110011001100110
10011001100110011001100110011001
01100110011001100110011001100110
10011001100110011001100110011001
01100110011001100110011001100110
SANDZIBAR : IMPERIAL COLONEL : ACE : SNIPER

Zinki
Thu Feb 05, 2004 5:30 am
#4

Depends on how high it is....



Estelle Lusignan of the Ferocious Kittens
Seflyn
Thu Feb 05, 2004 5:33 am
#5

Rifle is bugged, you're really hard to hit anyway in melee so being even harder to hit is a good thing.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
XaverriJade7
Thu Feb 05, 2004 5:36 am
#6

Speaking of melee def......how does this get figured in? I'm mainly asking for ranged def, but I'm sure they operate the same way. Each +1 takes off a certain % of damage or what?





Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
Zinki
Thu Feb 05, 2004 5:41 am
#7

You are not hard to hit for a TKM...



Estelle Lusignan of the Ferocious Kittens
Seflyn
Thu Feb 05, 2004 6:59 am
#8

Well "I am still building my riffleman (still only at 1, 1, 1, 2)" led me to believe he was still working on rifleman, melee defence works wonders against quenkers.



_________________________________________________________
Seflyn - ?? - ?? - Chimaera.
Seflyn - Master Rifleman - Master Surgeon - Tarquinas.
The lies of SOE: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=222831
Zinki
Thu Feb 05, 2004 7:09 am
#9

Yeah but he asked for advise on his final template, not on his current progress. At least that was how i understood his post.



Estelle Lusignan of the Ferocious Kittens
BlasterForHire
Thu Feb 05, 2004 7:16 am
#10


are you pve-ing? or pvp-ing?


for pve, melee mitigation is worthless. mitigation reduces the range of a potential damaging strike against you. creature damages have ranges like 330-340 pts. that 10 pt spread is what gets "mitigated".


regardless... mit 1 is weak anyway. go melee defense. and, melee defense subtracts from your attackers chance to hit you-- it doesn't affect damage asKezia asked.


Message Edited by BlasterForHire on 02-05-2004 06:17 AM

Waste93
Thu Feb 05, 2004 9:03 am
#11

Kind of depends. They are removing the stacking defensive mods. If your primary weapon is going to be a rifle I'd go with mitigation. If you plan on switching weapons when they get close you may be better off with the defense.



Colonel Waste - The Wookiee Crusader
YarKi
Thu Feb 05, 2004 9:07 am
#12






Waste93 wrote:
Kind of depends. They are removing the stacking defensive mods. If your primary weapon is going to be a rifle I'd go with mitigation. If you plan on switching weapons when they get close you may be better off with the defense.






What leads you to believe that they are removing stacking defenses? Was that stated by any devs?
Waste93
Thu Feb 05, 2004 9:34 am
#13






YarKi wrote:





Waste93 wrote:
Kind of depends. They are removing the stacking defensive mods. If your primary weapon is going to be a rifle I'd go with mitigation. If you plan on switching weapons when they get close you may be better off with the defense.






What leads you to believe that they are removing stacking defenses? Was that stated by any devs?





It was stated by the Devs.



Colonel Waste - The Wookiee Crusader
Page 1 of 2
Previous Next