Rifleman Archive
Thread: Master Rifle/Master Marksman
I herd it helps out alot more than that was looking for some first hand knowledge before I spent the points.
Evis Shroomtip
Master Rifle
Doctor 0-4-4-0
Pistol 0-0-4-4
For the entire Marksman Tree up to Master, you get the following mods:
Alertness:
Bah, messed up post, I will try again....
For the entire Marksman Tree up through Master, you get the following mods:
Alertness: 10
Carbine Accuracy: 60
Carbine Speed: 30
General Ranged Aiming: 30
Melee Defense: 2
Pistol Accuracy: 60
Pistol Speed: 30
Ranged Defense: 17
Rifle Accuracy: 60
Rifle Speed: 30
Epoc Oi'Vey
Lowca
ninjajedi22 wrote:
hmmm let me try another angle... by dumping master marksman how much will that actually affect my master shooting speed wise?
I think if my calculations are correct iteffectively doubles the delay on your specials. Now that might sound like "WHAT THE HELL! NO WAY MAN!" but it's not all that bad..
Lets say your are currently firing your specials at 1sec because of the cap.. but your speed actually calculates at 0.6sec.. after you drop marksman you will be firing that special at 1.2seconds instead.. not all that bad but still a hit. You still fire pretty dang fast, make sure you don't use any really high speed rifles and you will still be cookin' with gas.
Actually here's a site where you can play around with the numbers and see for yourself the difference.
http://killyourpc.org/swg/swg_dps.php?weapon_min=63&weapon_max=175&weapon_speed=2.1&pc_speed=74&class=Pistol
Plucked that one out of another thread.. useful calculator in there ![]()
Jerele wrote:
having master Riflman have +90 rifle speed. To max out in Speed u need 100. So ur speed is 90/100 reduced. (10 away from max). With Master MArksman u have a 95/100 speed. U need 5 more. So with out Master Marksman, u save 48 skill points. All u need is + 10 rifle speed, that tape could cost u 4 million, so get them in 4's or 3's.
That's not how Speed works at all...