Rifleman Archive

Thread: What's a good template/Sec. Profession to go along with Rifleman?

ReD5FlAtLaNd
Sun Jan 11, 2004 4:05 pm
#1

Well, the title says it all. I was leaning towards CM and CH, anyone with pros, cons, or their own templates would be great. BTW, I'm leaning towards being able to PvP real good. Thanks in advance!



Mattae Lightrunner - Chilastra
-Aspiring Pistoleer-
XaverriJade7
Sun Jan 11, 2004 4:14 pm
#2

For PvP, go CM. You can heal yourself and, well......CM's are just killer when combined with any profession


Plus, you'll have the double mind-whammy thing working for you






Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
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Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
BountyLorder
Sun Jan 11, 2004 5:20 pm
#3

im going for doc/rifleman just because its hard for us to wear armor so i can compensate with my buffs, and I become commando proof.



Sir-john, Masseuse, Rebel Scum, Master Hugger/Cuddler
10,000 for regular buff job, 100,000 for total, extreme, complete Massage
Gettin' Jiggy with it since '03



ReD5FlAtLaNd
Sun Jan 11, 2004 5:31 pm
#4

Well, I usually hang around Coronet and there is usually at least one Doc who is buffing. So buffs aren't my problem. I either want another profession for more support since that's what most Rifleman in PvP are, or add to my firepower with another Combat profession.



Mattae Lightrunner - Chilastra
-Aspiring Pistoleer-
vexingthought
Sun Jan 11, 2004 5:47 pm
#5

Ooo OOOoooo go teras kasi, we teh ooba 1337!


You get to pwn people with da 1337 tera kasi skill and then use da ooba T21 to blast them as they run away. Sees you can't loose! OOOOO and you get powerboost, make you all big and tough.


But in all seriousness TKA is a solid second profession for rifleman and vice versa.




_________________________________________________________
Carbineer: Just when you thought it couldn't get any worse

- Udey
Telakyte
Sun Jan 11, 2004 6:17 pm
#6

Combat Medic. Definately. No ifs ands or buts.


As a combat medic, you get all advanced heals, ranged heals (for battle pvp) therefore staying at your max firing range and healing your friends. For 1v1 pvps you're still deadly since you just fire off your mind bleeds, top it all off with a mind poison, then kite and fire headshots at will. Then you db with sniper shot and whatch all his buddies incap as you fire random headshots and thanks to area effect poisons....you're unstoppable..mwhahahahahahhahahahahhahaha


...hahahaha




"When life throws a curve ball, don't duck...you just might miss something"
undeadrooster
Sun Jan 11, 2004 8:55 pm
#7

Master Chef



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Tayosis
Sun Jan 11, 2004 10:41 pm
#8






undeadrooster wrote:
Master Chef




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Jeisyn
Mon Jan 12, 2004 8:31 am
#9

You want to pvp?


I got one word for ya... DEFENSES.


Rifleman is a great start, build on it. forget about CH.


if you want to be a terror, yeah, CM is great offensively - i daresay that mind poison is the only thing that reliably kills me when i'm buffed... but rifle is already fantastic offense, why not supplement that with defense? I did the master rifle/master Doc template, that was good fun, but there's so many doctors around now that finding buffs is terribly easy. If you really want to kick-ass pvp, spend every single skill point on combat, and maybe up to first aid 2 in medic..


I made 5400 faction points this weekendjustpvp'ing- and my composite armor is in the bank some doc buffs so you can spam specials all day, and some food for your mind, that's all ya need if you have the right template.




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
Beregeron
Mon Jan 12, 2004 8:45 am
#10

As of my experiences in pvp i've found master rifleman/tera kasi is super. You get masive defense bonuses and it makes for a nice suprise for those commando that think they can rush a rifleman . Plus power boost is simply awesome with doc and entertainer buffs.

LemyDaBigHairyWookie
Mon Jan 12, 2004 10:30 am
#11

shooting fora combination of these skillsafter i unlock my jedi


wards off SOE and keeps quiet about the important particulars... Master Rifleman, Marksman, Fencer, TK with 3-0-3-0 medic (i'm a self stim addict)...




Lemy - Master Weaponsmith/Master Artisan/Master Armorsmith
Couple of Alts - Master BioE, Master Holo-Grinder/Jedi Killer-in-training
Vendors Outside of Coronet @ 828, -4492
"...when you look long into the abyss, the abyss also looks back at you..."
-Frederik Nietzsche-
YarKi
Mon Jan 12, 2004 10:47 am
#12

People have proposed mostly PvP templates. I have nothing to add there. For PvE you'd get a lot more bang for the buck out of swordsman. You get two more mind bleeds that stack with MS1 & 2. Thats 4 bleeds total. You also get a mind targeting attack that is better than HS2 and much less draining. You also get some very decent defenses allowing you to tank pretty effectively. Get buffed up fully and equip high quality composite minus the helmet. Nail your target with stacked MS 1 & 2, peace and wait for the bleeds to tick. Then start hitting headshots. When it closes equip your helmet and the sword (or hammer) and stack Mind Hit 1 & 2. Then pile in with Head Hit 3's. Plus you have your usual melee bag of tricks - CoB, Warcry, Dizzy/KD etc. I think this is better for PVe than other templates. For PvP some sort of dabbling scheme involving TKA, Fencer and Pistolier is probably uber.

PyscoJuggalo
Mon Jan 12, 2004 1:53 pm
#13

CM's good but expensive, hopefully your guild can help ya out with that though.


CH is a no no for PVP, Pets are just too easy to kill.




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
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