Rifleman Archive
Thread: Strafe2 or Flushing2?
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Kher Jihad
Rebellion
42nd Freedom Task Force
FORCE
- Federation of Rebel Combat Elite
Elysium
Fields, Naboo - Shadowfire Galaxy
I personally pretty much use Strafe 2 exclusively becuase of the higher damage multiplier -
FlushingShot 2 = 4x damage + Stun
StrafeShot2 = 5x damage + Delay?
I remember reading about the delay somewhere but I'm not sure if it works, if it's broken or even if it exists.. I'll have to test it on someone to find out.
Yes, but according to speeds in the faqs, Flushing2 has a higher dmg/sec (about 1.5x) than Strafe2 (about 1.4). This is how the delay would come into play...I've been using strafe2 since I reached master but haven't really tried flushing2 since....I'll have to check it out soon.
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Kher Jihad
Rebellion
42nd Freedom Task Force
FORCE
- Federation of Rebel Combat Elite
Elysium
Fields, Naboo - Shadowfire Galaxy
Yeah.. I guess it depends. With Master Marksman and Master Sharpshooter I guess i don't notice it much at the moment.. that +5 Rifle Speed you get at Master Marksman makes quite a difference depending on the speed of your rifle...
If you like your maths this is from one of Volsted's many awesome posts.
(Base Weapon Speed) * [1 - (Weapon Speed Skill/100)]
So lets say your rifle was 7.4 speed and you were just Master Sharpshooter. And lets say Strafe2 had a time delay of x2.5 each time you used it.
(7.4) * [1 - (90/100)] * 2.5 = 1.85 sec ( this is how fast you could shoot Strafe2 with that weapon )
With Master Marksman ( or a + 5 rifle Speed Skill attachment ) and Master Sharpshooter
(7.4) * [1 - (95/100)] * 2.5 = 0.925 ( You are firing Strafe 2 at the 1 second cap )
I hope that math was correct and I hope that helped..
VOLSTED r0x0r5! ![]()
Can anynoe tell what the stun effect exactly does?
It seems to have no effect in PVP.
DECarbineer wrote:
Can anynoe tell what the stun effect exactly does?
It seems to have no effect in PVP.
The stun effect is supposed make your opponent miss one round of combat I believe.
Ok, delay on the Strafe2 is 3.5 not 2.5(unless it has changed). Delay on Flushing2 is 2.6. I'm not going to do all the math and damage because that is all in another thread. I have master marksman and with all my damage slice rifles I can fire all specials at 1 sec. except Strafe2(a few rifles I can fire Strafe2 at 1 sec.)
Me personally, I use Strafe2 99% of the time when I want AoE shot in PVE.
In PVP, I use Flushing2 about 60% of the time if I want an AoE. Sometimes I want the extra damage of Strafe, but most of the time the stun effect pays off. I sometimes use Flushing2 against single targets in PVP. Melee people who I end up engaging at 35m or less get Flushing2, the stun buys me a little extra time.
Not sure if you guys are taking the mitations into account. I know that I use flushing when someone is a master elite ranged combat class... mainly because the mitation makes flushing better then ss2. When they are not.. as in a melee, medic, etc... ss2 is the shot to use.
Just some thoughts.
IdeJder wrote:
Not sure if you guys are taking the mitations into account. I know that I use flushing when someone is a master elite ranged combat class... mainly because the mitation makes flushing better then ss2. When they are not.. as in a melee, medic, etc... ss2 is the shot to use.
Just some thoughts.
Yeah I've noticed that too as flushing shot 2 seems to do more damage to a master ranged combat player. Add to that flushing shot does stun your opponent so they miss one turn. Now if we can only combine the dna of a T-21 and a jawa ion cannon.
Huh.. Why would mitigation have anything to do with this? Mitigation just affects the base damage range on the weapon. It has nothing to do with the speed/dmg multipliers that affect choosing a best shot.
Witha 7.0spd T21 hitting for 400 dmg. at master rifleman: Strafe2 DPS = 1224.5, Flushing2 DPS = 1318.7
Witha 4.5spd Jawa hitting for 250dmg at master rifleman: Strafe2 DPS = 1190.5, Flushing2 DPS = 1282.0
FYI even with master marksman and a 7.0spd T21, strafe2 will *not* fire at the speed cap. It will fire once every 1.2 seconds. It still out-DPSs flushing2 at that point but just barely. The jawa ion will start to prefer strafe2 earlier, though. You will need +6 speed to get a 7.0spd T21 to fire strafe2 at the speed cap.