Rifleman Archive
Thread: Rifleman Top Five List Please Review 11-12-2003
Message Edited by klawlegna on 12-07-2003 02:52 PM
Rumor has it that they will be removing the 2.5x melee penalty in an upcoming patch, and replacing it with "Damage Mitigation." The details are sketchy, but I'm not sure the change will be better for us than the current 2.5x penalty. Especially if critters and NPCs get the Damage Mitigation stat as well.
Might wanna look into that.
Please allow me to be the first to say 'good job' on cropping that 'issues' thread into one list.
concise,and to the point, the top 5 issues are indeed the most glaring issues, and it was VERY nice to see that you listed a summary of additional issues.
Very good job and quickly done, too!Now hopefully the devs will take notice -
/bow
ps: I could be wrong, i don't use it often - but isn't it "SG82" not "SG92"? (slip of the finger i bet, as the numbers are beside eachother).
/cheer
Bang-up job, so far klawlegna! I have to agree with everything there ![]()
The only 'sketchy' thing as Volsted put it is any change to the 2.5x damage modifier. If this mitigation thing is implemented, I think it sounds like a great idea only if it come with no 'strings attached'. The way Volsted hinted at it, however, sounds as if there will be no nerf to fear should it become a reality.
Excellent work klawlegna(again)! Hope you'll fight for us as hard as need be to get these issued addressed. With the way it seems many other professions are against us, it may be easier to just navigate an asteroid field
What were those odds again? j/k ![]()
Good job. I think you got all the issues. I also liked how you included the "cap rumor" as an aside instead of a top issue since the issues should be things affecting us right now, not what could affect us.
Also, did you check on the SG82? I thought last time I checked it did do cold damage. I'll check again, but I thought it already does do cold damage.
Once again, nice list! ![]()
Klawlegna...
That pathetic list utterly and totally suc.... err... wait.... DARN! That was actually a very concise and well presented note! Crap! Now what do I do with all that hostility I had over the way SOE picked our correspondent?? Guess I'll have to go to the arcade and play "Whack-a-Mole" for an hour!
/bravo
You have taken a very nice first step towards re-capturingthe trust and respect of our community.
Excellent job. But definitely keep us informed on this "mitigation" idea....
Very good work. I agree with the list you've prepared and the concise way that you've presented it. I just wanted to add two things....
1) Please keep on top of the 3 second cap rumor.
2) Pushing for a Wookiee bowcaster fix would be a boon to the ENTIRE rifle community. As I stated in a previous post, imagine a bowcaster with an AR2 rating that did KINETIC damage..... ![]()
In regards to #3 I think it depends on what you mean by elite weapons. If you are comparing to BH and Commando then sure, but if you compare with Carbineer and Pistoleer we are likely in a bit better shape then they are, with the Elite Carbine being the worst elite weapon going and the DX2 has low damage and its AP doesnt even work. I think great benifit could be gained by teaming up with the Carbineer and Pistoleer correspondants and mabe tackle the issue as a group, since we all have the same thing in common, elite weapons that are profession specific that frankly are not worth using except under specific circumstances.
The SG82 has always done cold damage as long as my master weaponsmith has been able to make them.
Cul
Overall a very good job.
a couple of points:
I think the startle shot point should be clearer. The way it is presented is open to misreading. Make it more pointed that you are asking that Startle shot be changed to a posture down.
Rifle crawl speed is removed from our skills on test center.
Our ranged and melee defense is increased drastically on test center already.
Also, independant of the patch, I'd like to see the current state thread and this list around for a couple of days. We have not had any progress for a long time, and many people are not checking this forum daily anymore. We have waited for 5 month now, I think we can wait a couple more days.
Ok, some comments on your list (which are mostly around wording):
#1) WARPING/PATHINGWarping is the number one issue for Rifleman. Be it the warping of mobs on us or from us warping while prone. The teleporation of creatures are instant death to the Rifleman profession (i.e., 2.5 melee modifier)
Make clear tht these are 2 seperate issues. "Warping of mobs on us or from us" and "warping while going prone". I think you mean exactly this, but for someone who is not familiar with those issues, your wording can be confusing.
#2) RANGE OF OUR ATTACKSRange seems to be a great issue amoug us Rifleman. Many like myself feel the range should be better for our profession. Now that Combat Medics will be able to "throw" further than we can shoot it has grown into a larger demand for the need of some kind of a fix on our range. It's also bothersome to see weapon power ups for distance/range not working.
I'd add that in addition to the MAX range, this is also an issue of accuracy. Even if they can not chagne the max range due to technical implications, I want to have the pistol accuracy lowered dramatically at max range. If we can not shoot from a larger distance, let us at least be the only one who can reliably HIT from max distance. I know that accuracy will be raised. But right now a pistol hits almost every time from max distance, so it needs to be LOWERED to make rifle a more viable choice. And yes, I know this is asking for a nerf from a different profession. But this is only the alternative if they can't improve our range.
Also, I'm not sure what you are talking about power ups for distance/range? I always thought they are supposed to increase accuracy at a given range (i.e. moving the ideal range), and not increasing the actual range. From what I recall, thoses are working as intended.
#3) WEAPON PROBLEMST21 Rifle is in fact underpowered compared to most elite weapons in game now. The high amount of resources needed to create it (and 11 non stackable krayt tissues needed for enhancing it) are extreme. The weapon is not the highest of choice due to it being an underdog in combat. The HAM costs are very high compared to actual output of the weapon. The lose of blast damage is also a factor. We feel this is suppose to be the elite weapon for us, yet it's not. We feel the entire gun needs revamped to reflect our elite profession in a more diverse manner. We've also noticed some ranged weapons used by Rifleman are not working as intended. Such as Spraystick (Acid Damage), SG92 (Cold Damage), and the Tusken Rifle (Kinetic Damage).
The amount of resources is not a problem here. The quality and rarity of resources is the problem. If those resources would regulary spawn with good attributes, amounts are not an issue. The number of (non-stacking) powerhandler and possible enhancements is an issue. It is rumored that this will be changed in the patch.
Also, last time I checked (yesterday) the SG92 does cold damage as it's supposed to do. Anyway, you should reword this so that it is clear that they are doing Energy damage now instead of the damage they should do.
#4) SKILL TREE - POSTURE & WEAK SPECIALSPosture changes, most of them at this point do posture up only. Startle Shot 1 & 2 seem to be lacking, Flushing Shot has the exact same effect except it also "stuns" the target. They both do the same damage, posture up, cost the same amount from our HAM pool and have the same delay effect. Startle is a lower skill with stun and the higher skill contains only posture up. We would like to see Startle Shot changed to something useful, leaving Flushing Shot with the posture up and stun effects (counter sniping). We would like to see a skill that would be more diverse, such as posture down or knock down. Various skills in our skill tree are not much different from each other thus making a few useless skills in the eyes of the community majority.
I think you are mixing up some names here. "Startle is a lower skill with stun and the higher skill contains only posture up". This is backwards (unless my brain is playing tricks on me right now). Flushing is the lower level one that does Stun, Startle is the higher tier that does less.
... Or at the least a higher ranged defense bonus added to our profession.
I think this is happening in the patch as well.
7. Spice/Drink/Food incaps are very much a problem for Rifleman. As Rifleman we almost need powerups to be productive in PVP/PVE. Unlike Rifleman other professions have self-healing specials. Making them more lasting and valuable in combat.
I don't think we are talking about powerups here. At elast not about powerups as in "those things that you put on weapons", which is the common understanding for "powerups". I assume you mean "buffs" here. Also it's not quite sure if you are talking about the problem of the buff incaps or about that fact that we are forced to use buffs in the first place. I think these are two very different issues, with only the second one being a rifleman issue.
One of my biggest concerns is the viability to solo in PvE. Yes, we might be good in PvP. With the 2.5 melee modifier, the huge mind drain that prevents the use of armor, WS not being viable in close range with a rifle (and rifles too slow for WS) and the fact that we are lacking any control like KD or even posture down makes conceal shot the only thing we can do. And even this we can only do till we miss one time, and it takes ages. These are things that need to be adresses in our priority list IMHO. Those who mainly play PvP may disagree, but only the majority plays PvP. This would probably be my highest priority.
Other than that, I agree with your list.
Anyway. Can you also add AP to the list of questions that we need clarification on? This does not always work (vulnerabilities in armor, no armor, etc), making our AP3 T21 useless in some situations. It would be much better even in it's ucrrent form if AP was working correctly.