Rifleman Archive

Thread: Rifleman Top Five List Please Review 11-12-2003

klawlegna
Wed Nov 12, 2003 2:27 pm
#1

Top Five Issues Relating To The Rifleman Profession


#1) WARPING/PATHING

Warping is thenumber oneissue for Rifleman. Be it the warping of mobs on us or from us warping while prone. The teleporation of creatures are instant death to the Rifleman profession (i.e., 2.5 melee modifier)


#2) RANGE OF OUR ATTACKS

Range seems to be a great issue amoug us Rifleman. Many like myself feel the range should be better for our profession. Now that Combat Medics will be able to "throw" further than we can shoot it has grown into a larger demand for the need of some kind of a fix on our range. It's also bothersome to seeweapon power ups for distance/range not working.


#3) WEAPON PROBLEMS

T21 Rifle is in fact underpowered compared to most elite weapons in game now. The high amount of resources needed to create it (and 11 non stackable krayt tissues needed for enhancing it) are extreme. The weapon is not the highest of choice due to it being an underdog in combat. The HAM costs are very high compared to actual output of the weapon. The lose of blast damage is also a factor. We feel this is suppose to be the elite weapon for us, yet it's not. We feel the entire gun needs revamped to reflect our elite profession in a more diverse manner. We've also noticed some ranged weapons used by Rifleman are not working as intended. Such as Spraystick (Acid Damage), SG92 (Cold Damage), and the Tusken Rifle (Kinetic Damage).


#4) SKILL TREE - POSTURE & WEAK SPECIALS

Posture changes, most of them at this point do posture up only. Startle Shot 1 & 2 seem to be lacking, Flushing Shot has the exact same effect except it also "stuns" the target. They both do the same damage, posture up, cost the same amountfrom our HAM pooland have the same delay effect. Startleis a lower skill with stun and the higher skill contains only posture up. We would like to see Startle Shotchanged to something useful, leaving Flushing Shot with the posture up and stun effects (counter sniping).We would like to see a skill that would be morediverse, such as posture down or knock down.Various skills in ourskill tree arenot much different from each other thus making a few useless skills in theeyes of the community majority.



#5) SKILLS TREE - HEAD SHOT 2 & 3

The skill Headshot3 doesjust alittle more damage compared to Headshot2 but, has a greater mind penalty.As Rifleman very few of us even use HS3 as a result and tend to stick with HS2. We would like to see the damage increased for HS3 to reflect it's mind penalty.



Other points and issues we would like a response to when time permits.


1. Myself and the community strongly opposes the "rumor" of athree second cap for our profession.


2.We would like to see abetter use of Sniper Shot for PVE


3. Take Cover and Suprise Shot seem to not be working for us.


4.Would like to see a "single" shot high damage special. Perhaps a fix for Startle Shot. (See Top Five #4)


5. Rifle Crawl speed needs addressed. Seems to be bugged.


6. We would really enjoy taking advantage of our take cover and sniper ablities in PVP. The ability to take ourselves from the radar in PVP would enhance our profession in PVP and our sniping abilities. Or at the least a higher ranged defense bonus added to our profession.


7. Spice/Drink/Food incaps are very much a problem for Rifleman. As Rifleman we almost need powerups to be productive in PVP/PVE. Unlike Rifleman other professions have self-healing specials. Making them morelasting and valuable in combat.


8. Myself and the majorityof Wookie Rifleman would like to see some improvements to the Bowcasters weapon.


9. Melee Modifier 2.5 penalty we would like to see lowered.



Message Edited by klawlegna on 12-07-2003 02:52 PM



--------------------------------------------------------------
Sudelaya - Rage of Carkoon
"The Villain of Kettemoor"


VolstedGridban
Wed Nov 12, 2003 2:37 pm
#2

Looks good to me.

Rumor has it that they will be removing the 2.5x melee penalty in an upcoming patch, and replacing it with "Damage Mitigation." The details are sketchy, but I'm not sure the change will be better for us than the current 2.5x penalty. Especially if critters and NPCs get the Damage Mitigation stat as well.

Might wanna look into that.



Volsted Gridban
4/4/4/0 Ranger, Master Rifleman,
Surveyor of planetary resources. Purveyor of animal resources.
Author of Volsted's Weapon Analysis Guide, Volsted's Power Fishing Guide,
and Volsted's Animal Resource Guide

Draining MMORPG combat mechanics through the Mighty Sieve of Mathematics since 1999
Jeisyn
Wed Nov 12, 2003 2:43 pm
#3

Please allow me to be the first to say 'good job' on cropping that 'issues' thread into one list.


concise,and to the point, the top 5 issues are indeed the most glaring issues, and it was VERY nice to see that you listed a summary of additional issues.


Very good job and quickly done, too!Now hopefully the devs will take notice -


/bow



ps: I could be wrong, i don't use it often - but isn't it "SG82" not "SG92"? (slip of the finger i bet, as the numbers are beside eachother).




Col. Jeisyn Blackwell
Rebel Alliance
-RECON-
XaverriJade7
Wed Nov 12, 2003 3:03 pm
#4

/cheer


Bang-up job, so far klawlegna! I have to agree with everything there


The only 'sketchy' thing as Volsted put it is any change to the 2.5x damage modifier. If this mitigation thing is implemented, I think it sounds like a great idea only if it come with no 'strings attached'. The way Volsted hinted at it, however, sounds as if there will be no nerf to fear should it become a reality.


Excellent work klawlegna(again)! Hope you'll fight for us as hard as need be to get these issued addressed. With the way it seems many other professions are against us, it may be easier to just navigate an asteroid field What were those odds again? j/k






Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
UWSkeletor
Wed Nov 12, 2003 3:08 pm
#5

Good job. I think you got all the issues. I also liked how you included the "cap rumor" as an aside instead of a top issue since the issues should be things affecting us right now, not what could affect us.


Also, did you check on the SG82? I thought last time I checked it did do cold damage. I'll check again, but I thought it already does do cold damage.


Once again, nice list!




_________________________________________________________
s postcnt=postcnt+1
Skel Etor
Valcyn
Master Sharpshooter

meeuki
Wed Nov 12, 2003 3:10 pm
#6

looks good



Replicant.NonStopDisco.Kettemoor
Tactic.Ycoto.Kettemoor
ATM.Gorath
make server transfers free you crooks!


WayneInAustin
Wed Nov 12, 2003 3:14 pm
#7

Klawlegna...


That pathetic list utterly and totally suc.... err... wait.... DARN! That was actually a very concise and well presented note! Crap! Now what do I do with all that hostility I had over the way SOE picked our correspondent?? Guess I'll have to go to the arcade and play "Whack-a-Mole" for an hour!


/bravo


You have taken a very nice first step towards re-capturingthe trust and respect of our community.
Excellent job. But definitely keep us informed on this "mitigation" idea....





____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


UnknownEnigma
Wed Nov 12, 2003 3:24 pm
#8

Good work. I second the motion to improve the bowcaster, it should be comprable to all other high level weapons.



Ryllocaaryk
Tezctlpoca
Wed Nov 12, 2003 3:28 pm
#9

Very good work. I agree with the list you've prepared and the concise way that you've presented it. I just wanted to add two things....


1) Please keep on top of the 3 second cap rumor.


2) Pushing for a Wookiee bowcaster fix would be a boon to the ENTIRE rifle community. As I stated in a previous post, imagine a bowcaster with an AR2 rating that did KINETIC damage.....




Oderint dum metuant
Culdor
Wed Nov 12, 2003 3:33 pm
#10

In regards to #3 I think it depends on what you mean by elite weapons. If you are comparing to BH and Commando then sure, but if you compare with Carbineer and Pistoleer we are likely in a bit better shape then they are, with the Elite Carbine being the worst elite weapon going and the DX2 has low damage and its AP doesnt even work. I think great benifit could be gained by teaming up with the Carbineer and Pistoleer correspondants and mabe tackle the issue as a group, since we all have the same thing in common, elite weapons that are profession specific that frankly are not worth using except under specific circumstances.


The SG82 has always done cold damage as long as my master weaponsmith has been able to make them.


Cul

Vopn
Wed Nov 12, 2003 3:35 pm
#11

Overall a very good job.


a couple of points:


I think the startle shot point should be clearer. The way it is presented is open to misreading. Make it more pointed that you are asking that Startle shot be changed to a posture down.


Rifle crawl speed is removed from our skills on test center.


Our ranged and melee defense is increased drastically on test center already.





------------------------------------------------------

Vopn Hermadur
Master Rifleman - Teras Kasi Master

"The Presence of those seeking the truth is infinitely to be preferred to the presence of those who think they've found it." --Terry Pratchett
CaLVines
Wed Nov 12, 2003 3:40 pm
#12

Before I comment on the issue list presented, I have to strongly second the comment made in the original gathering thread. This should not be given to the devs until after the big patch. When the patch is out, this need to be reviewed if anything has changed. There is no point in using you "once every 3 month chance" to give them this list just hours before there will be dramatic changes to the game. Esepcially if several of the points you mention might be changed or at elast influenced in this patch.

Also, independant of the patch, I'd like to see the current state thread and this list around for a couple of days. We have not had any progress for a long time, and many people are not checking this forum daily anymore. We have waited for 5 month now, I think we can wait a couple more days.



Ok, some comments on your list (which are mostly around wording):

#1) WARPING/PATHING
Warping is the number one issue for Rifleman. Be it the warping of mobs on us or from us warping while prone. The teleporation of creatures are instant death to the Rifleman profession (i.e., 2.5 melee modifier)


Make clear tht these are 2 seperate issues. "Warping of mobs on us or from us" and "warping while going prone". I think you mean exactly this, but for someone who is not familiar with those issues, your wording can be confusing.

#2) RANGE OF OUR ATTACKS
Range seems to be a great issue amoug us Rifleman. Many like myself feel the range should be better for our profession. Now that Combat Medics will be able to "throw" further than we can shoot it has grown into a larger demand for the need of some kind of a fix on our range. It's also bothersome to see weapon power ups for distance/range not working.


I'd add that in addition to the MAX range, this is also an issue of accuracy. Even if they can not chagne the max range due to technical implications, I want to have the pistol accuracy lowered dramatically at max range. If we can not shoot from a larger distance, let us at least be the only one who can reliably HIT from max distance. I know that accuracy will be raised. But right now a pistol hits almost every time from max distance, so it needs to be LOWERED to make rifle a more viable choice. And yes, I know this is asking for a nerf from a different profession. But this is only the alternative if they can't improve our range.

Also, I'm not sure what you are talking about power ups for distance/range? I always thought they are supposed to increase accuracy at a given range (i.e. moving the ideal range), and not increasing the actual range. From what I recall, thoses are working as intended.


#3) WEAPON PROBLEMS
T21 Rifle is in fact underpowered compared to most elite weapons in game now. The high amount of resources needed to create it (and 11 non stackable krayt tissues needed for enhancing it) are extreme. The weapon is not the highest of choice due to it being an underdog in combat. The HAM costs are very high compared to actual output of the weapon. The lose of blast damage is also a factor. We feel this is suppose to be the elite weapon for us, yet it's not. We feel the entire gun needs revamped to reflect our elite profession in a more diverse manner. We've also noticed some ranged weapons used by Rifleman are not working as intended. Such as Spraystick (Acid Damage), SG92 (Cold Damage), and the Tusken Rifle (Kinetic Damage).




The amount of resources is not a problem here. The quality and rarity of resources is the problem. If those resources would regulary spawn with good attributes, amounts are not an issue. The number of (non-stacking) powerhandler and possible enhancements is an issue. It is rumored that this will be changed in the patch.

Also, last time I checked (yesterday) the SG92 does cold damage as it's supposed to do. Anyway, you should reword this so that it is clear that they are doing Energy damage now instead of the damage they should do.


#4) SKILL TREE - POSTURE & WEAK SPECIALS
Posture changes, most of them at this point do posture up only. Startle Shot 1 & 2 seem to be lacking, Flushing Shot has the exact same effect except it also "stuns" the target. They both do the same damage, posture up, cost the same amount from our HAM pool and have the same delay effect. Startle is a lower skill with stun and the higher skill contains only posture up. We would like to see Startle Shot changed to something useful, leaving Flushing Shot with the posture up and stun effects (counter sniping). We would like to see a skill that would be more diverse, such as posture down or knock down. Various skills in our skill tree are not much different from each other thus making a few useless skills in the eyes of the community majority.



I think you are mixing up some names here. "Startle is a lower skill with stun and the higher skill contains only posture up". This is backwards (unless my brain is playing tricks on me right now). Flushing is the lower level one that does Stun, Startle is the higher tier that does less.


... Or at the least a higher ranged defense bonus added to our profession.


I think this is happening in the patch as well.


7. Spice/Drink/Food incaps are very much a problem for Rifleman. As Rifleman we almost need powerups to be productive in PVP/PVE. Unlike Rifleman other professions have self-healing specials. Making them more lasting and valuable in combat.


I don't think we are talking about powerups here. At elast not about powerups as in "those things that you put on weapons", which is the common understanding for "powerups". I assume you mean "buffs" here. Also it's not quite sure if you are talking about the problem of the buff incaps or about that fact that we are forced to use buffs in the first place. I think these are two very different issues, with only the second one being a rifleman issue.


One of my biggest concerns is the viability to solo in PvE. Yes, we might be good in PvP. With the 2.5 melee modifier, the huge mind drain that prevents the use of armor, WS not being viable in close range with a rifle (and rifles too slow for WS) and the fact that we are lacking any control like KD or even posture down makes conceal shot the only thing we can do. And even this we can only do till we miss one time, and it takes ages. These are things that need to be adresses in our priority list IMHO. Those who mainly play PvP may disagree, but only the majority plays PvP. This would probably be my highest priority.

Other than that, I agree with your list.
CaLVines
Wed Nov 12, 2003 3:46 pm
#13

Obviously, I wanted to write "only the minority plays PvP".

Anyway. Can you also add AP to the list of questions that we need clarification on? This does not always work (vulnerabilities in armor, no armor, etc), making our AP3 T21 useless in some situations. It would be much better even in it's ucrrent form if AP was working correctly.
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