Politician Archive
Thread: Possible solution for griefing and hostile takeovers
Only solution: remove the caps.
With th caps, players who got beaten in the race, and who have every right to the city you have; shouldn't be penalised because of you.
yes, great idea, however you totaly miss the point.
what you and i feel is greifing and squatting, soe believe this to be part of the game.
you and i and many many others want a little place to call our own with our guild and friends. soe and a fair % of the playerbase want cities to be open for all, there for anyone to take over, back and forth, back and forth..
it comes down to what those that produce the game feel is best for the game. not waht you and i want out of the game.
Felinea wrote:
.......why not make the player cities work the same way as npc cities and not allow structures to be placed within 500m of the city hall structure unless it is within the city limits and approved by the mayor. By doing this it would make it impossible for someone to place a home just outside of a player city area so that it gets incorperated after the city grows the following week.......
Many cities like ours have a planned layout that goes far beyond the 150m radius we start with. After placing the city hall about 300m from our old PA hall site we had to move every house to reorient the city around the city hall instead of the PA hall. The result is a long main plaza that extends 300m from the city hall entrance lined with houses and culminating in our mall. If your plan was inacted I wouldn't be able to get far on my layout at all because I could only place those structures that are within 150m. Your idea would not really allow any city with any desire to have a structured layout to exist.
Nice intent, but it isn't workable. Lets all try to focus on bug issues that we can get fixed instead of new and unusual ideas to grief or prevent griefing of player cities.
/veto