Politician Archive
Thread: Anyone else noticed?
Right now, registered on the map are 17 player cities, not including mine and a couple of others I know exist. I was thinking, must be alot of Outposts, and they must have put in the code where outposts don't count toward the planet cap. I wasn't convinced though, so I sent a trusty explorer [my poor boyfriend!] out to visit the cities in person and find out what he could about them.
Its a big planet, so he hasn't quite finished his tour yet, with 6 registered cities still to visit. But the information so far is enough to tell me something is not working with the city cap.
So far there are 15 Villages, and 3 Outposts that we have personally visited. That is including our own village. There are 6 more cities registered on the map. That's 24 city halls, at least 15 of which are larger than an Outpost. Assuming there is one more city not registered that we haven't seen, that would make 25, like advanced planets.
But everything I have read says that the Naboo cap is 10 cities.
Does this mean the cap occurs at some other point? Limit of 10 shuttles perhaps? Or 10 metropolis? Or was the cap raised to 25 and I didn't notice? I was sure I would have seen some celebration posts if this was the case.
Maybe they are testing the load on Ahazi only, and have raised the caps here quietly so they can do it? Has anyone noticed the same thing on any other servers or planets?
As you can see, I have a lot of questions, and would love it if anyone could shed any light on this for me
The final count was 21 Villages and 3 Outposts. There may be more hiding that we didn't find.
My best guess is still the "stealth test", and if it pans out I'd say other servers will get a 25 city cap on three
"domestic" planets. Lets hope the awful lag and instability we have been getting isn't due to the extra cities.
The other thing I noticed was that the times to grow seem to have been standardized somewhat. I was comparing times to grow by having one character in my city hall and one in theirs and checking at the same time. Five cities are now on exactly the same growth timer as the first placed city. The closest after that was exactly 10 minutes after. I am guessing the election cycle finishes in 10 minute intervals.
[PM to CSREthanN] guess you missed my question before so will paste it in again
sorry for the pm but just wanted to confirm, its a bug that there are 21 villages on Naboo Ahazi?
CSREthanN: Garyn, I haven't seen any notes or official word of changes to the city caps. They may have stealthed somthing in
The cap would have been introduced on day one to have that many outposts right now. If it was after the last patch there would be no way they would have had time to cycle up to rank 2.
I suspect that Ahazi didn't get a 10 cap but a 25 cap on all the majors, and that all those outposts were placed on day 1. Seems the only way they could be villages now.
This is my placement sequence data so far:
(done by standing in my hall and having my boyfriend on the computer next to me visiting other halls and checking Advancement at the same time.)
Villages
1. Tranquility - Official First City - benchmark
2. Apex - exact same time
3. City of Fate - exact same time
4. Imperium - exact same time
5. New Roseholme - exact same time
6. Numanji - exact same time
7. Thoom - 10 mins later
8. Action Gamer's City - 1 hour later
9. Caserta - 1 hour later
10. Eden Prairie - 1 hour later
11. New Destiny - 1 hour later
12. Senia - 1 hour later
13. Capital City - 2 hours later
14. Cor De - 2 hours later
15. Nemesis - 3 hours later
16. Paradise Cove - 3 hours later
17. Lucastra - 4 hours later
18. Mandaloria - 4 hours later
19. Thallia - 18 hours later
20. Lost Pueblo - just under a day later
21. Resistance Bay - 1 day 6 hours later
Note: I know these times have shifted since initial placement, as Apex was a fraction of a second behind us and the halls were slightly too close so they had to place on a slightly different spot than planned
As I said in my post above, I think the election processing time probably finishes at specific intervals, in the same way that if you get to the train station 5 mins earlier than someone else, you still get to the destination at the same time.
Outposts
Avalon (think this may be a village by now or very soon)
Nascent
Pirate's Cove
Also, I have word that New Liberty was founded yesterday on Naboo Ahazi, and have a waypoint but havent checked it out yet.
Apologies to anyone's city whose name I may have mis-spelled.
So, why do I care about all this you may ask?
My biggest concern is that its an error and people who have put alot of time and energy into developing their cities still cannot be assured that if they do everything right they will get to keep their city.
No official word on this leaves us wondering what is going on, and we would just like to know.
Usually, and in all cases so far with building placements/building restrictions, the problem becomes 'grandfathered' which means, those cities will stay.
It may cause problems for the development team, but they tend not to remove stuff once its in play.
Here's a question then . . . have you seen any increase of lag on Naboo on Ahazi? And does the planet now look like Coruscant, like TH thought it would?
~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"
Its works on tat on chimeraea, so I guess it work elsewhere also
Could it be limted to the US servers?
Aylish wrote:
Yes, that's what it looks like.
This is my placement sequence data so far:
(done by standing in my hall and having my boyfriend on the computer next to me visiting other halls and checking Advancement at the same time.)
Villages
1. Tranquility - Official First City - benchmark
2. Apex - exact same time
3. City of Fate - exact same time
4. Imperium - exact same time
5. New Roseholme - exact same time
6. Numanji - exact same time
7. Thoom - 10 mins later
8. Action Gamer's City - 1 hour later
9. Caserta - 1 hour later
10. Eden Prairie - 1 hour later
11. New Destiny - 1 hour later
12. Senia - 1 hour later
13. Capital City - 2 hours later
14. Cor De - 2 hours later
15. Nemesis - 3 hours later
16. Paradise Cove - 3 hours later
17. Lucastra - 4 hours later
18. Mandaloria - 4 hours later
19. Thallia - 18 hours later
20. Lost Pueblo - just under a day later
21. Resistance Bay - 1 day 6 hours later
Note: I know these times have shifted since initial placement, as Apex was a fraction of a second behind us and the halls were slightly too close so they had to place on a slightly different spot than plannedSorry!
As I said in my post above, I think the election processing time probably finishes at specific intervals, in the same way that if you get to the train station 5 mins earlier than someone else, you still get to the destination at the same time.
Outposts
Avalon (think this may be a village by now or very soon)
Nascent
Pirate's Cove
Also, I have word that New Liberty was founded yesterday on Naboo Ahazi, and have a waypoint but havent checked it out yet.
Apologies to anyone's city whose name I may have mis-spelled.
So, why do I care about all this you may ask?
My biggest concern is that its an error and people who have put alot of time and energy into developing their cities still cannot be assured that if they do everything right they will get to keep their city.
No official word on this leaves us wondering what is going on, and we would just like to know.
They won't get rid of cities now that were already built. I personally would sue if they tried. And you missed our city so make it 22 villages ![]()
Also, I have not noticed significant lag issues on Naboo, Ahazi. Corellia is still 10 times worse, and dantooine is really bad too...