Politician Archive
Thread: A New Idea for Player Cities
Ok, I know I know I know. We need profession reports, we got a long way to go before any new ideas on any new professions should be submitted. And I know Player Cities are too new to be discussing new buildings. However, I had an idea. It has always bothered me that the Hotels didn't have rooms. In fact they're kind of small. So, in the spirit of Player Cities how about Player Run hotels. It's a huge pipedream as I'm sure it's a housing code nightmare but it could be really beneficial to player cities and commerce.
It's like this. A PA hall has what? Three floors and a balcony? What if the bottom floor was a lobby area with a cantina room full of gaming tables, bartender vendors, food vendors etc, and the other three floors were full of rooms about the size of one small room? Say the size of a merchant tent (the size of a merchant tent. haha not funny). Players don't buy a deed, instead they simply pay a non-refundable deposit fee which goes directly to city funds, and a daily low maintence fee (a percentage of which goes to the hotel owners) which, over all pays for the hotel building's maintence? Each room is private only (though guests could add names) and is restricted to 50-75 items. This offers cheap housing alternative, a place to store temporarily your stuff, AND brings in actual commercial traffic to a town, as well as offering people that "downtown appartment" feel. Rooms could come pre-furnished (lightly) so as not to infringe upon actual item count.
So, barring the fact that this couldn't happen for a VERY long time, what do you guys think?
I think it's great! Have hotels with rooms you can use, temporarily. And they could heal you too. Wow, good deal.
Though nice, I'd preffer an apartment complex more. Seing as the scaling of cities seems unreasonable being shifted to outposts (why again when metros need 30 members beyond cities?)