Politician Archive
Thread: City Specialization and its COST
A breakdown of cost for special zonings.
Sample Rich - 70k cr / week Sampling in the city provides 20% more resources and a 10% greater chance of finding resources.
City Size Cost per Resident
10 7000cr/week
20 3500cr/week
35 2000cr/week
55 1273cr/week
85 824cr/week
Manufacturing Center - 50k credits / week Crafting done in a 'Manufacturing Center' earns a 10% bonus to prototype assembly results, significantly reducing the chance of failures.
City Size Cost per Resident
10 5000cr/week
20 2500cr/week
35 1429cr/week
55 909cr/week
85 588cr/week
Research Center - 125k credits / week Any experimentation done within a 'Research Center' is enhanced. A 15% bonus to the final result roll is added during the experimentation phase of crafting.
City Size Cost per Resident
10 12500cr/week
20 6250cr/week
35 3571cr/week
55 2273cr/week
85 1471cr/week
Clone Lab - 80k credits / week The cost of clone insurance in a city with the 'Clone Lab' specialization is reduced by 20%.
City Size Cost per Resident
10 8000cr/week
20 4000cr/week
35 2286cr/week
55 1455cr/week
85 941cr/week
Improved Job Market - 80k credits / week Missions taken in a city with an 'Improved Job Market' grant a 20% increase to their rewards.
City Size Cost per Resident
10 8000cr/week
20 4000cr/week
35 2286cr/week
55 1455cr/week
85 941cr/week
Entertainment District - 80k credits / week Entertainer healing is 10% more effective in a 'Red Light District'.
City Size Cost per Resident
10 8000cr/week
20 4000cr/week
35 2286cr/week
55 1455cr/week
85 941cr/week
Medical Center - 80k credits / week Medical healing is 10% more effective in a 'Medical Center'.
City Size Cost per Resident
10 8000cr/week
20 4000cr/week
35 2286cr/week
55 1455cr/week
85 941cr/week
Stronghold - 150k credits / week A 'Stronghold' has trained its militia members to the peak of their abilities in the methods of tactical defense. Militia members in a 'Stronghold' get a 50 point bonus to all defense rolls against other players.
City Size Cost per Resident
10 15000cr/week
20 7500cr/week
35 4286cr/week
55 2727cr/week
85 1765cr/week
Industrial Society - 200k cr / week An 'Industrial Society' gains the bonuses of both the 'Manufacturing Center' and 'Research Center' specializations. Master politicians get this.
City Size Cost per Resident
10 20000cr/week
20 10000cr/week
35 5714cr/week
55 3636cr/week
85 2352cr/week
Scientific Society - 175k cr / week A 'Scientific Society' gains the bonuses of both the 'Medical Center' and 'Entertainment District' specializations. Master politicians get this.
City Size Cost per Resident
10 17500cr/week
20 8750cr/week
35 5000cr/week
55 3182cr/week
85 2058cr/week
This seems a little excesive to me. And what is with Industral Society and Scientific Society? Pay more just to have them in one package?
I don't get it. Is the point of this thread to just take the cost of the specialization, divide it by the number of citizens, and figure out how much money each citizen has to pay... or is it that the more citizens you have, the cheaper the specializations are?
I have this information in my FAQ btw (check sig). If the purpose of this thread was to divide the citizen number by the cost, then thanks, its good to see it all in front of you. ![]()
The increased cost of the "package" options is probably justified, as you most likely cannot be both a Stronghold and a Research specialised city.
Fair enough, I guess.