Politician Archive
Thread: State of the City Cap?
Been out since the new patch went live, but I heard about a cap of 10 cities per planet (that was hit within 15 minutes of the patch going live for most planets on most servers..).
I thought it was ridiculous, and so did a lot of other people from what the forums told. I come back today and seems to be a non issue. Were the caps removed? Increased? Altered? Just curious because my own PA and a couple others were planning on working together to make a city, but with that cap, and with none of us being ubber ninja power, er, architects...we weren't able to geta hall made and placed before the cap was hit.
Just curious about what the actual state of the planetary city cap is?
I see. Thanks for the response. A step in the right direction, however it still seems like a pretty silly fix....when they up the caps, there will be tons of cities that immediately qualify for an upgrade. Probably more than the amount by which the cap will be raised.
How will they determine what cities get upgraded and which do not when this moment arrives?
Typical nearsighted SWG dev logic..