Politician Archive

Thread: State of the City Cap?

ScootieJoogab
Sun Nov 16, 2003 5:00 pm
#1

Been out since the new patch went live, but I heard about a cap of 10 cities per planet (that was hit within 15 minutes of the patch going live for most planets on most servers..).


I thought it was ridiculous, and so did a lot of other people from what the forums told. I come back today and seems to be a non issue. Were the caps removed? Increased? Altered? Just curious because my own PA and a couple others were planning on working together to make a city, but with that cap, and with none of us being ubber ninja power, er, architects...we weren't able to geta hall made and placed before the cap was hit.


Just curious about what the actual state of the planetary city cap is?




Scootie Joogab - Modern Pirate - United Pirates - Kettemoor
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The first Master Smuggler on Kettemoor named Scootie Joogab
LordValadon
Sun Nov 16, 2003 5:06 pm
#2

Outpost Level cities will not count against the caps, as to allow more cities. Basically anyone will be able to place a city hall at anytime, it just won't advance from outpost if the cap is already full. However, they are going to up the caps in time.



..::-Valadon-::..
Knights of the Old Republic - Scylla
Colonel of the
Rebel Alliance
Master Smuggler & Master Chef


ScootieJoogab
Sun Nov 16, 2003 5:28 pm
#3

I see. Thanks for the response. A step in the right direction, however it still seems like a pretty silly fix....when they up the caps, there will be tons of cities that immediately qualify for an upgrade. Probably more than the amount by which the cap will be raised.


How will they determine what cities get upgraded and which do not when this moment arrives?


Typical nearsighted SWG dev logic..




Scootie Joogab - Modern Pirate - United Pirates - Kettemoor
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The first Master Smuggler on Kettemoor named Scootie Joogab
Sur-Jamkar
Sun Nov 16, 2003 7:01 pm
#4

FYI: On naboo you can't place any outposts because of the cap.







Sur-Jamkar: more known to others as Sur
The force is strong with you young one, but you are not a Jedi yet..."

Eriador: Trader. Engineer. You're first choice in state of the art droids and highly complicated electronic components.

Nendaiki
Sun Nov 16, 2003 7:06 pm
#5

No, they are REMOVING the caps.
LordValadon
Sun Nov 16, 2003 7:08 pm
#6

I have not seen any word on the removal of caps. There will be no cap on the number of outposts in the near future, but the cap on cities will be upped, not removed, according to TH.



..::-Valadon-::..
Knights of the Old Republic - Scylla
Colonel of the
Rebel Alliance
Master Smuggler & Master Chef


PsychoticChipmunk
Sun Nov 16, 2003 7:10 pm
#7

They said that they MIGHT remove the cap with the next major publish. Meaning that we are still going to have caps. They are hotfixing it so that outposts can be dropped soon, and will up the caps somewhat soon as well, however I"m not holding my breath for anything positive.



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DocturEggsavier
Sun Nov 16, 2003 7:11 pm
#8

Also...the 10 cap only applies to Naboo, Tatooine and Corellia. Lok, Dantooine and Talus allow a 25 cap.



Ex Doctor, Medic, Mayor, Merchant. Working on Bounty Hunter.

Constan Xavier
DocturEggsavier
Sun Nov 16, 2003 7:12 pm
#9

Forgot to include Rori as well.



Ex Doctor, Medic, Mayor, Merchant. Working on Bounty Hunter.

Constan Xavier
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