Politician Archive

Thread: Why do you want Player Cities?

Travin64068
Wed Nov 12, 2003 10:02 am
#1

This is not a flame thread because I really want to know this. I have some questions about player cities that I haven't found or I missed.



  1. What is the advantage of player cities other than getting a shuttle port? Everything I have read on them makes the cities look like a large money sink for the game. Patch or not, it sounds like some people have already created their "Player Cities"

  2. Elections are once a week and politicians only get xps for votes, so they can only get xps once a week, is this true?

  3. If I have my house somewhere and a group comes along and puts up a city hall close by, am I automatically part of that city? Even if I don't want to be? If this is true then I see people getting muscled out of their homes that they've had for months because they don't want to be in a city. I've already been getting pressured to move my house to a player city.

Only a politician can place a city hall, and from what I've read only a Master Doctor or Master Combat Medic can place a Med Center (I don't know about Cantinas). And it sounds like whoever places the structure is responsible for upkeep. There are several taxes that can be implemented, but the income tax gets to me. From what I understand (and please let me know if I misread something) income tax can be set as high as 10% and this is automatically taken from your bank account. If you don't make any money during the week, 10% is still taken, this is not an income tax, it's a wealth tax, and the main reason why I don't wish to join a player city. I've been saving money up for months for when vehicles and ships come out, and now 10% of that will be taken if I'm in a city? If all my worries are misplaced, please let me know.




Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
DaQuilla
Wed Nov 12, 2003 10:10 am
#2






Travin64068 wrote:

This is not a flame thread because I really want to know this. I have some questions about player cities that I haven't found or I missed.


1. What is the advantage of player cities other than getting a shuttle port? Everything I have read on them makes the cities look like a large money sink for the game. Patch or not, it sounds like some people have already created their "Player Cities"


- Cloning Center ... you revive where you live


- Bank ... 100 more inventory slots in front of your house door


- Teh posibilities with militia defending a faction base (first strike)


- The RP purpose


- Specialisations !!! such as 50+ defens for PvP or +15% crafting bonus !!


2. Elections are once a week and politicians only get xps for votes, so they can only get xps once a week, is this true?


Yep, true


3. If I have my house somewhere and a group comes along and puts up a city hall close by, am I automatically part of that city? Even if I don't want to be? If this is true then I see people getting muscled out of their homes that they've had for months because they don't want to be in a city. I've already been getting pressured to move my house to a player city.


Yes, the posibility is there, but considering the 10 City cap it likely won't happen ...


Only a politician can place a city hall, and from what I've read only a Master Doctor or Master Combat Medic can place a Med Center (I don't know about Cantinas It's Master Dancer/Master Musician). And it sounds like whoever places the structure is responsible for upkeep. There are several taxes that can be implemented, but the income tax gets to me. From what I understand (and please let me know if I misread something) income tax can be set as high as 10% and this is automatically taken from your bank account. If you don't make any money during the week, 10% is still taken, this is not an income tax, it's a wealth tax, and the main reason why I don't wish to join a player city. I've been saving money up for months for when vehicles and ships come out, and now 10% of that will be taken if I'm in a city? If all my worries are misplaced, please let me know.

Your misslead ... income tax is a flat fee between 0 and 2000 cr per week







Kheraba City - . - . - . - . - M a y o r - . - . - . - . - . - . - Etraes'Khar
A place to call your home - . - . - . - . - . - . - . - . - . - Many are called, few are chosen
- Where they play that Jizzz - The Green Fizz - Player Cantina Snacks&Drinks

- Tatooine - -3230 -6150 - Gorath Galaxy

EdOWar
Wed Nov 12, 2003 10:39 am
#3

Another advantage for crafters/merchants is that their shops can now be operated within a city, instead of on the outskirts of one of the static cities. So, instead of people having to take a shuttle, then run 500-1,000 meters to get to a shop, they only have to take the shuttle to your player city. Plus there will be all kinds of different shops in close proximity (instead of having to run all over the wilderness), so theoretically there would be a huge economic boon from player cities (for crafter/merchants at least).


Slim Vargo, Corbantis

slugeater
Wed Nov 12, 2003 10:42 am
#4

My PA has had a city planned since its very beginning. (Something like 3 years away now.) As our name implies, we're a PA mostly related to crafting and sales. We don't have crafters only, after all, someone must hunt for the hides and such, but our community is geared towards making our crafters successful.


To ensure this, we wanted to setup a city where it is known all sought after and then some goods can be found, with good quality and fair prices. Controlling the city ourselves is a way to ensure the city specialisation is properly set to trade benefits, not warlike bonuses. Owning a shuttleport near the commercial ventures is essential to get customers, who likely won't like to hike through the countryside to go buy a gun A bank is also essential so our crafters get some welcome additional storage space without having to go to a faraway place, too. All the rest is non essential but soe of our members being prone to roleplay, you can expect some of our members to want to have their own cantina and such.




Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

BlindTyldak
Wed Nov 12, 2003 10:48 am
#5

We were to set up a roleplaying community. The only rules for joining the city would have been that you have to be a roleplayer, and you can't be an exploiter.


*shrugs*


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"

Mkappus
Wed Nov 12, 2003 10:57 am
#6

Income tax from my understanding is optional as well. The mayor gets an email if you decline to pay it, but you have the option.




Goliath
Master Shipwright, Master Architect, Master Artisan
-=V=- Shipworks 3 Locations Theed, Coronet and
Tatooine by Krayt Graveyard 5909, 4373

3 vendors at GF6 11/11 - Shipwright, Architect, Resources
DaQuilla
Wed Nov 12, 2003 11:03 am
#7






Mkappus wrote:

Income tax from my understanding is optional as well. The mayor gets an email if you decline to pay it, but you have the option.





Well ... the option, as I understand it, is to have money in your bank account or not to ... at the end of the weekly term the defined fee (0-2000cr) will be transfered from your bank account to the city ... if nothings on it (or to little) the mayor get's a mail ... only to describe the procedure known to me



Kheraba City - . - . - . - . - M a y o r - . - . - . - . - . - . - Etraes'Khar
A place to call your home - . - . - . - . - . - . - . - . - . - Many are called, few are chosen
- Where they play that Jizzz - The Green Fizz - Player Cantina Snacks&Drinks

- Tatooine - -3230 -6150 - Gorath Galaxy

Travin64068
Wed Nov 12, 2003 11:28 am
#8

Thank you for the information everyone. I'm glad I was misled on some of the information. I still don't think that I want to join a player city because I'm only 600M outside of town already. I don't need to pay 2000 credits per week, plus any other fees to save myself a 30 second jog from town. I can see what people are going to do is find out when the credits are deducted and remove all their credits from the bank before then, and just put it back. I don't care for politics and I can see problems in the future when multiple guilds ban together to create a city.




Travin Greytin - Master Doctor - Master BE (12 point)
(Sunrunner) CTI Industries (5000, 6000) Kaadara Naboo
Support Medic Missions
Ivoe Greytin - Master Bounty Hunter - Master Creature Handler
(Sunrunner)
KeliG
Sat Nov 15, 2003 7:30 pm
#9

If you let them they will B**CH, Whine, complain, grieve etc. etc etc.


This is not a flame to the originator of this thread... actually it's really not a flame at all... only my opinion from what I have seen on these forums as well.


First of all.. the income tax of 0-2000 credits... yes ZERO to 2000 credits... why does everyone have to be so **edit** negative??? the income tax in my city is set to 100cr per week... oh and btw this tax is the most straight forward and clear tax in the system.... You know exactly what you are going to pay and when... what I'm saying is don't complain about this particular tax if you really feel like you must complain..


How about the property tax?? what's 0 to 20% of my property really going to add up to? well let's say you PA cost you 100cr per hour to run.... well in my city it will run you 105cr per hour due to my 5% property tax.


And there is always the sales tax... yes any vendor transaction performed within city limits now costs 0 to 20% more to the buyer.. not neccesarily a citizen.. although I would like to be able to have citizens imune to this tax because of all their other financial responsibilities of living within the city... either way those 1000 units of fiberplast which used to cost you 3000cr now cost you 3150cr because of the 5% sales tax in my city.


Ahhhh yes and let's not forget the shuttleport which will inevitably make it into every class 4 city... that's right on top of the travel fee charged by the galactic travel commision, the mayor can impose an additional fee to all flights into and out of his city.


So to recap... the city hall ALONE cost 35000cr per week to maintain... It's not cheap... and every other municipal structure in the cities will have their costs and upkeeps to maintain....


You as a player want it all for free????? you are not welcome in my city thank you very much.... because when all is said and done, I as the mayor am financially responsible to maintain my city for all the ingrates out there who expect life to be handed to them on a silver platter.


Once again, this is not intended towards the originator of this thread but as a comment in general to the gaming community who may happen to read this.


Thank you Very Much for your time...


Keli Grifa


Mayor, CORE, Naboo, Valcyn


TroThorns
Sat Nov 15, 2003 7:37 pm
#10






BlindTyldak wrote:

We were to set up a roleplaying community. The only rules for joining the city would have been that you have to be a roleplayer, and you can't be an exploiter.


*shrugs*


~~Shabhaii, Mayor of Tombra, Naboo
www.cityoftombra.com
The REAL BT
"The FS system only rewards the Veruca Salt's of the MMO world . . . not the Charlie's"






Yeah I sort of wish there would have been no powergamer type advantages to a city. Then probably there wouldn't be all these conflicts over caps and such...


We just want to prevent harvesters in our front yard, and wanted to build gardens/outside decoration and such...




Tro Thorns - Master Architect (semi-retired)
In The Town of Lake Destiny
East of Keren, Naboo, Ahazi
Visit Lake Destiny Bazaar
For All Your Vehicles, Weapons, Architecture, and Smuggler Needs
Waypoint 3156, 2779

Forthoffer
Sat Nov 15, 2003 8:51 pm
#11

In addition to the advantages mentioned above, the specialization, "Improved Job Market" can be a big advantage. This improves mission rewards by 15% or 20%. (The in-game Politician skill tree says 15%. http://starwarsgalaxies.station.sony.com/content.jsp?page=Advanced%20Guide%20Player%20Citiessays 20%.)


It costs only 80,000 credits per week. So if the rate is 20%, then if the citizens won more than 400,000 credits per week from mission terminals, they would come out ahead.


I can easily get 50,000 credits per day running missions. If a third of the citizens did the same, for two or three days a week, they would come waaaay out ahead.


I only wish Sony allowed is to tax mission rewards --- perhaps up to 10%, and perhaps only if we had this specialization.

Page 1 of 1
Previous Next