Politician Archive

Thread: House Placement around hills

Rieanna
Sun Nov 16, 2003 7:10 pm
#1

I was under the impression that you could now place a home of any size (including a guild hall) within the boarders of a player city, and the hills and ravines would no longer matter. This doesn't seem to be the case for me. I'm trying to place my guild hall in a pretty hilly area, and all I'm getting is red red red. Is there some special thing I need to do? Or was I just wrong all together. Thanks for the help folks.
LordValadon
Sun Nov 16, 2003 7:13 pm
#2

I never heard this. I wish things were the way they were back in beta in terms of placement - Houses FLATTENED the terrain. Why it was taken out is a mystery.



..::-Valadon-::..
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GluTuk
Sun Nov 16, 2003 7:21 pm
#3

they said the rules were LOOSENED, not compeltly void
Hypatian
Sun Nov 16, 2003 7:25 pm
#4

Yup. The big buildings (city halls, PA halls) are still pretty tough to set down. Overall, however, it's much easier now than it used to be.



Hypatia Fegi - Fegi & Fegi Enterprises - Elektra Fegi
Mayor of Reunion Radioactive Power Broker


KeliG
Mon Nov 17, 2003 5:27 am
#5

It most certainly is..


I have been able to reclaim alot of lost area in my city...


So when are sidewalks coming out? lol


Keli


aldure
Mon Nov 17, 2003 6:00 am
#6

Actually, my PA hall had became harder to place. Thried placing it in the exact spot it was before, couldnt. That was the spot we picked for the city hall, since we knew the pa worked there before. Well, day came, and the city hall didnt fit!, so in a mad dash, we cleaned up the PA (thank goodness 6 folks logged in at patch), grabbed it up, and placed the city hall there. Went back to where the orignal place was, noda, had to swim out to an isle real fast to lay it down temp.



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Newton13
Mon Nov 17, 2003 6:07 am
#7

When we placed ours, we had a spot picked that formally held a medium home. Wouldn't place, even though the only terrain feature was a small ravine and some rocks, which the medium had no problem with. Before it went poof, the City Hall was smack dab in the middle of our former courtyard - an eyesore, frankly. If we could have set it back a bit where that medium used to be, it would have been much more esthetically pleasing (it wasn't a "tight squeeze" medium space, just had a little gully).


Moot point now; but I do remember reading that CH placement would "relax" in relation to terrain.


Yeah, right.




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Twi'leks have more fun.
Chibi-Bar
Mon Nov 17, 2003 9:00 am
#8

house placing and such did relax some.. but I don't think it was relax that much per se.


City hall footprint is "bigger than PA hall it seems. at least in the corners or something. But I was able to place some building that I wasn't able before.


I think you have to check the "slope" of some area.. some are a little steeper than others





Sasheria Windsong

Master Artisian and Master Architect
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Fidgiter
Mon Nov 17, 2003 9:41 am
#9

The relaxed terrain requirements are not quite as robust as I had anticipated. Being cynical of SOE promises I was very careful to pick a spot which could stand alone with the old terrain rules. It kinda crunched my space a little but I had a contingency plan for that event and while not as good it is servicable.


One thing I was wondering about is the Merchant Tents. I do have a fairly broad ravine within the city limits that I had intended to use for statues, fountains, gardensand merchant tents (In the event that I couldn't develop it in another way). As it stands I can put some small houses into it but can't fit any merchant tents there. I don't understand why a merchant tent would have a more stringent terrain requirement than a small house.


Is this as it should be and could this be changed?


Feliz Gizmacher, Mayor of Dune Retreat




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Chibi-Bar
Mon Nov 17, 2003 9:44 am
#10

The tent "base footprint" is weird.. it is a large plus sign which can cause some problem (if you were to add the spaces around the footprint to make an even square.. it is as large as a med-large generic home) scary isn't it?





Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
Stinky-Pete
Mon Nov 17, 2003 10:13 am
#11

I personally don't know why, if this does take place in such an advanced time and place that we are not able to bulldoze the areas within our cities at the very least. I wouldn't even mind paying a fee for the cost of "leveling" a hill or "filling" a valley to place a house or building there.


Just my $.02





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Chibi-Bar
Mon Nov 17, 2003 10:33 am
#12

hehe or even better yet (more sink) increase maintence (or citymaint) to laydown foundation!! this will be only good for buildings.. not harvestors of course.


Thus laying down foundation on hilly area would be a good expansion.





Sasheria Windsong

Master Artisian and Master Architect
Drop off Vendor Cynthia: -4752 -4341
Architect Shop Vendor Sasha:-4756 -4341
Citizen of Blood Gulch, Dantooine
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