Politician Archive
Thread: Politician FAQ, v1.0
Politician FAQ v1.0
Basic Information:Q: How do I become a politician?
A: First off, you need to collect 500 apprenticeship points. Once you gain these, you must find an NPC trainer. NPC trainers can be found in the capital cities of the three major planets; Naboo, Corellia, and Tatooine. To find the capital city on your planet, select capital on the drop down menu on the planetary map.
Q: Now that I am a politician, how do I get experience?
A: Currently the only way to get experience as a politician is to get votes. If you run for mayor, each vote you gain is the equivalent of 100 experience points. At the end of the week, the votes get counted up, and you get your experience.
Q: How do I run for mayor?
A: To run for mayor, you must be a citizen of the city you wish to run in. Once you declare your residency, enter the City Hall, locate the voting terminal, and register to run. Good luck!
Q: How do people vote for Mayor?
A: There is a city voting terminal inside the city hall that is accessible for all citizens to vote from.
Q: What are these city ranks I heard of?
A: There are five ranks of cities, and the rank of your city is determined based on population, and in turn determines the radius of your city. The rank of your city also determines what kind of structures you may have and the amount of decorations, mission terminals, and skill trainers your city may have. Keep in mind that only a politician with certain skill boxes will be able to place certain structures, even if your city meets the rank requirement. The current ranks are these, but they are changing soon;
City Rank: Outpost
(Level1; 10 citizens, 150m)
Pop. Req. for Advancement: 20
Max Decorations: 10
Max Mission Terminals: 3
Max Skill Trainers: 3
Rank Enabled Structures:
+Small Gardens
City Rank: Village
(Level 2; 20 citizens, 200m)
Pop Req for Advancement: 35
Max Decorations: 20
Max Mission Terminals: 6
Max Skill Trainers: 6
Rank Enabled Structures:
+Bank
+Cantina
+Med Gardens
City Rank: Township
(Level 3; 35 citizens, 300m)
Pop. Req for Advancement: 55
Max Decorations: 30
Max Mission Terminals: 9
Max Skill Trainers: 9
Rank Enabled Structures:
+Cloning Facility
+Hospital
+Large Gardens
City Rank: City
(Level 4; 55 citizens, 400m)
Pop. Req for Advancement: 85
Max Decorations: 40
Max Mission Terminal: 12
Max Skill Trainers: 12
Rank Enabled Structures
+Shuttleport
+Theater
City Rank: Metropolis
(Level 5; 85 citizens, 450)
Pop. Req for next Advancement: N/A
Max Decorations: 50
Max Mission terminals: 15
Max Skill Trainers: 15
Rank Enabled Structures
+Unknown
Starting and Managing a City
Q: How can I start my own city?
A: You must obtain a deed to a city hall from an architect. Once you place the city hall, it can not be redeeded, so choose your spot wisely. I strongly suggest you survey for good spots until you find one you like, keeping in mind that eventually your city can grow to have a radius of 450m. Once you place the deed, you will be prompted to enter a name for your city. If you don’t like the name you chose, you can change it later on.
Q: I tried to place my City Hall and I was not allowed due to cap. What does this mean?
A: Currently there are caps on the amount of cities each planet can have. As of now, the caps are 10 cities on Naboo, 10 on Corellia, 10 on Tatooine, 25 on Rori, 25 on Talus, 25 on Lok, and 25 on Dantooine. There are plans by the development team to not have your city count towards the cap until it reached a city level of level so when you first place your city, it will not be counted against the total number allowed. Also, these hard caps will be lifted in time, just be patient.
Q: How do I get more citizens in my city?
A: As a mayor and a politician, it is your job to promote your city. Once people begin to come and live in your city, they can become citizens by placing a house and declaring their residence at that location. All citizens are entitled to vote and run for mayor (if they are a politician). You will be required to have at least 10 citizens in your city within 24 hours.
Q: What happens if my city doesn’t have 10 citizens in 24 hours?
A: If your city fails to meet the criteria of 10 citizens in the first 24 hours, the city hall will be destroyed, along with your city, without any reimbursement.
Q: What kind of taxes can I charge?
A: There are currently four taxes you can set in your city from your city management terminal. Income tax takes a designated amount of money you set from each citizen each week. Property tax takes money from the maintenance pool of structures in your city, and is based on a percent. Sales tax taxes the sales of items on vendors. It is based on a percent and makes items look more expensive then they are. For example, if you are selling something for 10k on a vendor, and there is a 10% sales tax, that item will appear for 11k. 10k goes to the crafter, 1k goes to the city. The final tax you can charge is a travel tax, which is a fixed amount you can add to the price of travel tickets.
Q: What do taxes do? Can I use them?
A: Taxes go into the city treasury, and can only be removed by the mayor in small amounts and an email is sent to every citizen when said transaction occurs. The money in the treasury goes towards paying the maintenance on various civic structures. It is recommended you leave the money there, as maintenance can get rather high and you will need every credit you can get.
Q: What do City Specializations do?
A: City Specializations offer various bonuses to your city. All politicians, except masters, can only have ONE specialization in effect in their city at each time. They all cost different amounts, and in turn offer different bonuses.
--Sample Rich - 70k cr / week Sampling in the city provides 20% more resources and a 10% greater chance of finding resources.
--Manufacturing Center - 50k credits / week Crafting done in a 'Manufacturing Center' earns a 10% bonus to prototype assembly results, significantly reducing the chance of failures.
--Research Center - 125k credits / week Any experimentation done within a 'Research Center' is enhanced. A 15% bonus to the final result roll is added during the experimentation phase of crafting.
--Clone Lab - 80k credits / week The cost of clone insurance in a city with the 'Clone Lab' specialization is reduced by 20%.
--Improved Job Market - 80k credits / week Missions taken in a city with an 'Improved Job Market' grant a 20% increase to their rewards.
--Entertainment District - 80k credits / week Entertainer healing is 10% more effective in a 'Red Light District'.
--Medical Center - 80k credits / week Medical healing is 10% more effective in a 'Medical Center'.
--Stronghold - 150k credits / week A 'Stronghold' has trained its militia members to the peak of their abilities in the methods of tactical defense. Militia members in a 'Stronghold' get a 50 point bonus to all defense rolls against other players.
--Industrial Society - 200k cr / week An 'Industrial Society' gains the bonuses of both the 'Manufacturing Center' and 'Research Center' specializations. Master politicians get this.
--Scientific Society - 175k cr / week A 'Scientific Society' gains the bonuses of both the 'Medical Center' and 'Entertainment District' specializations. Master politicians get this.
Q: What is a City Militia?
A: The City Militia is essentially the police force of the city. The militiamen are given three commands; /citywarn /cityban and /citypardon. Militia members are responsible for defending their city and enforcing rules agreed upon by the citizens and mayor by the use of these tools.
--/citywarn - The /citywarn command Warns the player to leave the city right away! Warned players become attackable by the militia. The TEF from /citywarn lasts 5 minutes. If a warned player is outside the city radius, they may not attack or be attacked by militia. Note that normal PvP rules apply, so Imperials will always be able to attack Rebels and vice versa, regardless as to the state of /citywarn.
--/cityban- Bans players from civic structures and prevents them from using the shuttleport. Contrary to popular belief this command does not prevent people from entering your city.
--/citypardon- This commands unbans a banned player.
Thanks for the kind words ![]()
Now I just need the thread floated ![]()
I have already said too much...
*returns to lurk mode*
Tier 2 skills are 2500 xp, not 2000. Otherwise, nice technicolor consolidation of every question you've posted a new thread for in the past week.![]()
Also, not completely related to this thread, but on Darniaq's guide he lists Civic Policy 3 as a prerequisite for giving permission to place Cantinas, Hospitals, and Theaters. Is this actually confirmed somewhere? I have never seen that information elsewhere.
Whoops, it is 2500... don't know why I did that, since I knew our politician would need 3.5k for a tier 1 and 2. As for my questions, the only questions I remember asking this week were related to voting and experience (if no one ran, would they get exp, etc) and I didn't include that... thanks for reminding me.
I have never seen it confirmed anywhere, but I assume he is using correct information.
Im wondering about the grant zoning rights. A couple questions:
1) I noticed you get this as a novice politician but I also saw it as a skill in the first tier box under civic policy one. Whats the diff? Or am i just a wee-bit confused?
2) Im not the mayor but I am a Council Member for a PA/City. I plan on being part of our militia. I once clicked on the grant zoning rights just to see what it would do. It said only the mayor could grant zoning rights or someone that was part of the milita. Can anybody confirm that milita will have this ability in addition to /ban /warn etc.?
This is important to me because our mayor is busy with RL for a bit and cant be on all the time but we do have people constantly wanting to get into the City. If militia do get this ability we will have him learn milita one right away if not its on to a different skill box.
1) You get Grant Zoning Rights at Novice Politician. Where did you see it in tier 1?
2) If the game says a militiamen can do it, they can - unless its bugged. Otherwise I thought it was only mayor.